Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28
  1. #11
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    A few reasons why this is a bad idea.

    1. Yes it is boring.

    2. PvP can get away with it, because fights arent scripted and 100% predictable such as how PvE fights are. Farming fights pressing the same button, doing the same thing over and over is boring and repetitive.

    3. Hand and finger fatigue.

    4. People already try to not perform at the best of their ability, giving them more reasons to do as little as possible is going to make dungeons and trials take that much longer.

    5. Yoshida already said no, and he really should stick to his word.

    6. Please stop asking them to simplify things. The game is way more than simple now.
    (2)

  2. #12
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    RDM already has one of the most simplistic rotations in the game. Why dumb it down? We could just tie the entire rotation to one button
    (1)

  3. #13
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Combos condensed into one button should be an option. It'll help out people who struggle with the game because they just lack the skill, suffer from an illness/condition that keeps them from playing efficiently, or just for the convenience of others.
    (1)

  4. #14
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Please explain how this would simplify anything? You still have the full rotation. all it does it consolidate a 1-2-3 button press into a single button. This is the same as macroing a few things together with the exception that this works with combos by automatically switching to the next button in series. If you truly thing pressing three seperate buttons is much more complex than pressing one that switches to the next in series i don't know what to say. I'm all for more game complexity, but bloating buttons isn't where it should be.
    If you want complexity start trying to ask for utility spells back, or all the niche abilities they have already pruned. This is no more complex than if they split the Limit Break button into 5 separate buttons instead of it automatically switching to whatever role you're currently on.
    (2)

  5. #15
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    And i do like it as it cant break my combo, idc on melee or tank or smt, jsut restart it but on my rdm i lose the mana so i cant just do it new... just having a lag so that one move is skipped or hitting one twice in the heat of the moment breaks it and you gotta start building mana again...
    (0)

  6. #16
    Player
    HagenDazs's Avatar
    Join Date
    Aug 2019
    Posts
    6
    Character
    Hagen Dazs
    World
    Behemoth
    Main Class
    Machinist Lv 72
    Quote Originally Posted by Daniolaut View Post
    A few reasons why this is a bad idea.

    1. Yes it is boring.

    2. PvP can get away with it, because fights arent scripted and 100% predictable such as how PvE fights are. Farming fights pressing the same button, doing the same thing over and over is boring and repetitive.

    3. Hand and finger fatigue.

    4. People already try to not perform at the best of their ability, giving them more reasons to do as little as possible is going to make dungeons and trials take that much longer.

    5. Yoshida already said no, and he really should stick to his word.

    6. Please stop asking them to simplify things. The game is way more than simple now.
    Quote Originally Posted by Daniolaut View Post
    1. Yes it is boring.
    Who are you to decide what is boring or not? That's 100% subjective, stop imposing your standards to other people.

    Quote Originally Posted by Daniolaut View Post
    3. Hand and finger fatigue.
    How in the hell is pressing 1-1-1 causing more fatigue than pressing 1-2-3? You gonna hurt your fingers if you spam buttons like crazy, or if you have some kind of disability.

    Quote Originally Posted by Daniolaut View Post
    People already try to not perform at the best of their ability, giving them more reasons to do as little as possible is going to make dungeons and trials take that much longer.
    I'm gonna use your own logic: Make your own group, full of pro-players top dps'ers who can play piano classes easily!
    This game has more than 1 million players, many people can't keybind stuff due to not having such gaming skills like you.

    Quote Originally Posted by Daniolaut View Post
    5. Yoshida already said no, and he really should stick to his word.
    This is the most non-sense argument ever.
    So you would not improve your game due to what? Proud? If your decision was bad, you'd keep that stupid decision just to "i'M GoNNa StIcK tO My WurD hur dur". Give me a break.

    Quote Originally Posted by Daniolaut View Post
    6. Please stop asking them to simplify things. The game is way more than simple now.
    How about you play the game as you want and let other people ask for stuff they want? Again, stop trying to impose your standards to other people.
    Are you paying for other people's subscriptions? No, so they have all the right to ask for anything.
    (3)

  7. #17
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by HagenDazs View Post
    "i'M GoNNa StIcK tO My WurD hur dur". .
    Feel better now? Get it all out?

    I'm 100% allowed to voice my opinion.

    It wasnt elitist, it was respectable and clear.

    1. I am me, and I am allowed to voice my opinion. Just as much as you are, or the original post.

    2. You totally skipped the pvp statement.

    3. Your hands and fingers move positions to press different buttons. Commonsense.

    4. I'd love to have a group of good players who arent severely impatient, but you've proven to me that even so much as asking for such, causes a near mental breakdown in the playerbase.

    5. People should be held accountable for their word. I'm not sorry you dont agree.

    6. I am. I said they dont need to do this. The game is already completely simple. You no longer need to allocate stat points, materia isnt meaningful like it used to be, tanking requires 0 attention to enmity, mitigation is nearly a default set number just about. Etc etc. I do like a bit of complexity in games, and I"m allowed to ask for such.


    Quote Originally Posted by Kabooa View Post
    There is no difference in complexity from 111 to 123.

    111 however allows them to add more actions without burdening hotbar demands, AKA they can increase complexity.
    Just like there is no complexity in "mercy stroke" or "fracture" or "heavy thrust" or "dark arts"

    Alone no. But as they continue to break down each element of the game, it makes others things become meaningless.

    Materia, used to store TP, to decide when you would utilize your TP for burst damage. Then they changed it so you start out with 1000 TP instead of building it up. Which then made the TP materia meaningless. So they got rid of it, which then lead to TP being meaningless, so they got rid of it. Its a trickle down effect. If you cant see why pressing 1 2 3 is important to the game, then clearly discussing it further with you or anyone else is meaningless.

    Also, "1 1 1" is very reminiscent of version 1.0, not 1.23b, but version 1.0 of spamming the attack button. And we all know how great 1.0 did right?
    (2)
    Last edited by Daniolaut; 08-09-2019 at 12:29 PM.

  8. #18
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Daniolaut View Post
    6. I am. I said they dont need to do this. The game is already completely simple. You no longer need to allocate stat points, materia isnt meaningful like it used to be, tanking requires 0 attention to enmity, mitigation is nearly a default set number just about. Etc etc. I do like a bit of complexity in games, and I"m allowed to ask for such.
    There is no difference in complexity from 111 to 123.

    111 however allows them to add more actions without burdening hotbar demands, AKA they can increase complexity.
    (2)

  9. #19
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    I actually like combos being 1 button after playing alot of PVP you get used to it, and it would help alot with the button bloat and being able to add new useful skills in the future.
    (2)

  10. #20
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    1-2-3 combos are really just busywork to keep you engaged while your more important abilities are on cooldown. I don't know about others, but my entertainment comes from boss mechanics rather than what buttons I'm pressing. I agree that consolidating the busywork buttons down would allow for more complicated boss encounters and more impactful abilities to be added. 1-2-3 should be basically like our autoattack (and in fact GuildWars2 already does this, your number 1 combo is essentially just your autoattack)
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast