Well, clearly they've decided to do it. Would be a shame if they did it only to kick the can down the road and have to deal with it *again* later. You can be dismissive all you want, but it doesn't make the problem disappear.



I didn't hear anything in the LL about them fully remaking it. I thought they were just removing the filler as there were some quests there that really didn't need to be there and felt more like forced side quests? Wish we knew what they were snipping. I have a hunch that the Tataru 'aid' quests might be snipped. And perhaps the quest where Minfillia gives you a dagger to have material slotted in it. A lot of the more 'irritating' quests were honestly those that required me to go back and forth from the waking sands - without a mount, but that's my opinion of course.


Managing a live, ongoing game with years under its belt is pretty much just a constant kicking of a can down a road.
It's up in the air at this point. I've said my piece, but they're set on their course. We'll see!I didn't hear anything in the LL about them fully remaking it. I thought they were just removing the filler as there were some quests there that really didn't need to be there and felt more like forced side quests? Wish we knew what they were snipping. I have a hunch that the Tataru 'aid' quests might be snipped. And perhaps the quest where Minfillia gives you a dagger to have material slotted in it. A lot of the more 'irritating' quests were honestly those that required me to go back and forth from the waking sands - without a mount, but that's my opinion of course.
I think a lot of the MSQ can be streamlined quite efficiently by simply having Minfilia or other Scions use their linkshell to talk to you occasionally instead of summoning you from wherever you happen to be at.
Yet they keep telling us they don't want to focus on old content :P.
Regardless, they have made their decision, so I know an optional MSQ is not actually happening. We'll see how much of what I predict comes to pass.

No no, they don't want to focus on keeping old content updated for current gameplay loops. There is a pretty large difference between adding more and more weapons to old Primals and creating an acceptable new player experience so that new players don't burn out in the very first MSQ sprint. Pruning pointless quests that are just "Run to the waking sands, talk to someone, go to the edge of the world to talk to someone then return to the waking sands" falls into the NPE category.
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