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  1. #4
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    While Frontline PvP might be somewhat valuable in a premade, it's still a pug-based system. What you can gain for actually fighting others in a pug is far too little compared to just doing the objectives and disengaging, considering you risk losing way more if people aren't on the same page. Also been on the receiving end of premades now. Makes playing a healer feel incredibly depressing. Melee Adrenaline Rush is so insanely anti-fun. I understand you can stun it and such, but when there's 5 of them zerging you I can't even imagine a full premade stopping all of them from 1-shotting you with a point-and-click button, let alone these random pugs.

    Quote Originally Posted by BloodRubyXII View Post
    Saying that the design is not bad, but then using MOBAs as an example implies you didn't play Feast when we had PvE abilities + PvP ones and that you haven't really played many games in general. There's incredibly little depth and dealing damage and healing through it is exceptionally one dimensional, there's very little room for actual skilled plays.

    Good players know how to predict and avoid a melee LB by the way, everyone knows when it's ready so if you know it's late game and it still hasn't been used, you're probably going to get interrupted/peeled off or disengaged from to cancel it.

    PS: We don't have a medal system anymore, also as the floor is open - scholar is still really bad and it's incredible SE hasn't noticed how weak it is.
    I have indeed not played prior to ShB. Only joined the game late SB. While I agree there is less depth to PvP here than in a MOBA (nowadays anyhow; I'd argue DOTA 2 for example had some characters in the past with so little depth that a toddler could play them) or a game like Battlerite, since those optimize skillshots compared to point-and-click, I do think there's enough that skill plays a factor due to how teamwork naturally works. I do find Adrenaline Rushes are the limiting factor to that, though. While interrupting them is possible, it does limit you in what you are allowed to do since you need to be ready to interrupt their essentially free kill if you don't. Never liked this all-or-nothing playstyle, but maybe others do.
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    Last edited by Michieltjuhh; 08-09-2019 at 02:04 AM.