If you want NIN stuff, play NIN. I don't want my SCH to be the new Trick Attack.SCH:
Aether Glyphs: Your faerie shouts a glyph. You match it. These glyphs grant your faerie the power to perform certain debuffs. You can think of this system as a hybrid of what DNC and SAM have, whack a mole, but you how many you have changes the outcome. 1 Glyph = Blind, 2 Glyphs = Damage Dealt Down, 3 Glyphs = Vulnerability. These are all cast from the faerie. These would need to be done in a way that's still beneficial, as I recall the blind effect from Ruin II wasn't brilliant when it had it.
In this example, I see an inexperienced healer trying for a Blind because it'll help damage mitigation and then see somebody needs a heal or a mechanic they're unfamiliar with and continue healing.
I also see a less experienced healer sensing their improvement in skill the more they're able to make use of Gylphs. For levelling's sake, start with 1 glyph and learn more (like with NIN & Mudras).
Like I said, a flavour on the train of thought, as opposed to "this is exactly how I want SCH to play" but a simple way of demonstrating how a system could be put in place that could make downtime more interesting.
I suspect strongly there are people who could put out better ideas for how such a system could work. Hence my: "but they are only a flavour for this train of thought. I don't expect people to cheer and go "yay" good ideas,"
Personally, I am not too bothered as long as it's enjoyable.
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