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Thread: Stats threshold

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  1. #1
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Did some testing yesterday on PGL and I can say that there is no magic number as far as AA stats go. The idea simply remains to be that increasing either of the AA stats grants higher damage, however crossing any threshold does not give a sudden rise or bonus of any sort.

    The following is my parse breakdowns versus the static Lv 54 Gigantoad spawn near Turning Leaf.

    289 STR and 278 INT = 567 Total


    286 STR and 288 INT = 574 Total


    Granted the sample sizes are not large, but I was in a hurry and squeezed this in prior to a Moogle run. Even with this size I think it's safe to say that there is no bonus for having a stat simply pass the 280 mark. The only thing to take from OP it seems like is that stats do give increases up to 340.
    I tend to agree with you. Mainly because there is a chance that damage is derived from Your STR minus the MOBs VIT as well as your ATT vs the MOBs DEF... in which case the number needed to see significant improvement would fluctuate based on the MOB.

    Also a claim as specific as "Get stats to 280" would need to be backed up with more than baseline observations. No offense to anyone... just sayin...
    (3)

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
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    Boye Fran
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    Leviathan
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    Pugilist Lv 60
    Quote Originally Posted by Rydin View Post
    I tend to agree with you. Mainly because there is a chance that damage is derived from Your STR minus the MOBs VIT as well as your ATT vs the MOBs DEF... in which case the number needed to see significant improvement would fluctuate based on the MOB.

    Also a claim as specific as "Get stats to 280" would need to be backed up with more than baseline observations. No offense to anyone... just sayin...
    Yes! This exactly. We need to have this in our heads when testing.
    (1)

  3. #3
    Player
    Rydin's Avatar
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    Nyris Reach
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    Yes! This exactly. We need to have this in our heads when testing.
    I have a few different parsers and I do parse regularly...
    but I've been hesitant about doing any full testing and reticent about publishing any data interpretations just because I feel like the damage formula is subject to change (or at least minor tweaks) at every patch
    (0)

  4. #4
    Player
    Zangetsu's Avatar
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    Mar 2011
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    Kory Zangetsu
    World
    Excalibur
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    Black Mage Lv 72
    Quote Originally Posted by Rydin View Post
    I have a few different parsers and I do parse regularly...
    but I've been hesitant about doing any full testing and reticent about publishing any data interpretations just because I feel like the damage formula is subject to change (or at least minor tweaks) at every patch
    Yeah I know what you mean. Just before 1.20 it was 260 then jumped to 280 after update. Probably because stat allotment. Which is why I think SE told us AA bonus stats since we won't be able to reallot for a while. I wonder if they had AA bonus since AA was released. People figured out Archer needed dex after their str wasn't working anymore and I tested out the stats right before 1.20 when they released patch notes and they were in effect.


    Has anyone tried out DEF yet? -_o
    (0)