Quote Originally Posted by Sylve View Post
New cards will always be useful in every content every time they are drawn from now until 6.0. That alone makes them a world above the old cards.
Except for all the times where matchmaker gives you a configuration where you are getting none of the cards you actually need (which renders half your cards worthless and pointless) and refuses to give you the seals you actually need (which renders divination mostly worthless). Not to mention the fact that the effects are so weak and so short lived that the Old cards stomp on them in terms of gains.

Which is why AST is in such a terrible position that no one wants it except the people who only care about how high their personal numbers can get padded damn the rest.

I am going to be honest, I get far more worthless useless cards with the new AST then I ever got with the old AST. I also get frustrated far more often thanks to the seal system and the melee/range split. At this point if they want to stick with this simplified mess they may as well remove the card system entirely and just give us 3 buttons: A button that buffs a single target on a 30 sec cooldown, the 120 sec cooldown button that buffs the party, and a button that resets the single target buff button and grants 2 charges. Doing that makes the system achieve what the current card system was supposed to achieve while eliminating all of the current systems negatives. The lore of the class will still be destroyed, but at least we wont work harder then other classes who achieve similar results in far fewer button presses for their raid buffs.

In the old system Bole was useful in all content that was not optimized content, which is 95% of the content in the game. Ewer always had a use. In truth thanks to minor arcana all cards were never useless, never worthless. Spire simply needed a rework because it was too niche out of all the cards. I never heard of any card becoming obsolete.