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  1. #1
    Player
    Laigerick's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    17
    Character
    Searing Steel
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100

    Regarding the Proposed Desynthesis Changes in Live Letter LIII

    Today was the Letter from the Producer LIVE Part LIII. During it, Yoshida-san answered many questions from these forums and much of what was discussed was exciting news! However, one of his responses in particular stood out to me:

    Q43:
    I feel like the amount of time/effort required to level desynthesis and the returns don't match. Do you have plans to make major changes to the desynth system?

    A43:
    Will be making large changes to Disciples of the Hand and Land-related systems in 5.1. Desynthesis rates will be changed to be 100% guaranteed, no need to level up skills. Desynthesis will be something used when you have a surplus of something. That’s the plan we have in mind. I’ll provide more details on this when we’ve solidified the details.
    While I share the sentiment of the person who asked the question that desynthesis is exceedingly tedious to level and often feels less rewarding than it should, I do not agree with the proposed solution Yoshida-san said that they have planned for Patch 5.1. Removing levels and success percentage entirely feels like the dev team is simply throwing the baby out with the bathwater. Not only will this completely invalidate the extensive amount of time, effort, and Gil that thousands of players have already sunk into the existing system over the years, but it will also shatter the need (and therefore the market demand as well) for desynth-related consumables such as Bacon Broth and Tinker's Calm.

    Again, I do agree that changes need to be made to the existing desynthesis system to make it more approachable and rewarding. However, I am confidant that there are a myriad of other ways the dev team could approach a potential rework that would not completely invalidate the years of effort many players have invested in achieving their high skill levels. For instance, they could keep desynthesis levels (roughly) as they currently exist, but instead the process of actually desynthing items would be item-level agnostic - meaning even at desynth level 1 you would have a base success percentage on an i450 item. This base chance of success could then be increased either by using consumables like Bacon's Broth or Tinker's Calm or simply by leveling up your desynthesis rating. This would get rid of a majority of the tedium that comes with currently leveling your desynthesis by eliminating the need to go back and farm or craft large amounts of low-level gear within very specific item-level ranges.

    I could speculate for hours about other potential ways to better rework the existing desynthesis system, yet that wouldn't accomplish much. The point of the matter is that the proposed solution in today's Live Letter is simply not a good one. I can only hope that Yoshida-san and the rest of the dev team are looking to these forums for feedback on this issue and will try to take the concerns posted by myself and other like-minded & dedicated desynthers seriously.

    Thank you for your time and consideration.
    (13)
    Last edited by Laigerick; 08-08-2019 at 05:37 AM. Reason: added a hyperlink to the post in question in the PLL LIII Update Thread

  2. #2
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I agree.
    If they ditch the levels then not only will everyone be able to overflow the market with these desynth-only materials (and glamour), severly reducing their worth, but also the "specialization" aspect will be lost since currently you can only desynthesize in 3 categories at a time.
    A different approach that I wouldn't mind is tie desynthesis to crafting levels and make it so Specialists have 100% desynth rate while non specialized crafters only have 50% (as long as the class level matches of course). This way there is still barrier to entry albeit much softer than before and the system is less tedious while providing value to your chosen specialists.
    (2)

  3. #3
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Yep, I saved and spent 4 million GIL at the start of the expansion and worked on getting my Weaver, Goldsmith and leatherworker up so when I go into duegons, I could easily get some mats from gear. Now I can dysnth the ilvl440 gear and I feel so accomplished I did it, it was hard but it was worth it. Now my hard work will be for notthing becuase soon, everyone will be flooding the dysnthing mats on the Market Board

    There will be no use for HQ Bacon Broth any Tinker's Calm.
    (2)

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    I don't mind having more desynth material/glam on the MB, but I agree they should aim for a middle ground..

    What I'd dislike about the current system is that even if I have a crafting class at 80, I still have 0% chance on desynth for ARR gear.
    • I would like to see crafter lvl or ilvl introduced in the formula to determine the percentage of chance of success
    • I would like to see a certain amount of skill increase even if the desynth is a failure
    • I would like to see the shared cap removed

    I absolutely don't mind to have to increase my desynth skill, but losing everything on a failed desynth and knowing that I can lose progress in one class if I go to far in the other feel bad
    (2)

  5. #5
    Player
    gentlemisfit's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Vance Passingthru
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    If they tie the desynth with crafting levels; it might be a real kick in the teeth to people who have bothered to lvl desynth levels but not crafting levels past 30. for eg. fishers who lvl cul desynth but not cul. (If i'm understanding this correctly) to be suddenly behind a lvl 80 cul.
    (2)

  6. #6
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by gentlemisfit View Post
    If they tie the desynth with crafting levels; it might be a real kick in the teeth to people who have bothered to lvl desynth levels but not crafting levels past 30. for eg. fishers who lvl cul desynth but not cul. (If i'm understanding this correctly) to be suddenly behind a lvl 80 cul.
    Yeah they would, though I wonder if there's a lot of people who are in that exact situation.

    Personally I'd see the crafter level have a impact on what can actually be desynth (like giving at least 1% on items that are 10 levels below your level). Coupled with my 2nd proposition, it would mean a level 80 crafter you could desynth SB gear and start putting points in their desynth skill more easily.
    (0)

  7. #7
    Player
    gentlemisfit's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Vance Passingthru
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    that said. since 5.1 is still a couple months away, i'm still levelling it. I just won't put any more time and gil into it that I don't feel comfortable with. I want to be able to desynth crappy dungeon gear before then.
    (0)

  8. #8
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    My main issue with the current Desynthesis system is that once you are 'behind' you tend to get stuck there... e.g. Currently I can only desynth level 70 items with any reasonable chance of success, but now that I am level 80 I don't get level 70 items much and any level 80 items I get either end up being 'Inventory -1' or getting thrown out (due to having a 0% success chance).

    Ideally, I would simply like to see:
    - A base 1% chance of success regardless of skill level and a small increase based on skill regardless of item level (e.g. a total of 10% chance at 300 skill for a level 80 item)
    - Items like Bacon Broth and Tinker’s Calm increase success by a fixed % (e.g. +15% for each)
    - Failure still gives skill points at a slightly reduced rate (e.g. 80% of the points you would have gotten if you had succeeded).

    All this would make Desynthesis worth attempting at any level / skill level, while still making it worth levelling (for more regular rewards), which you could now do slowly over time with items that you frequently get (as opposed to currently where you just need to 'grind it out' until you reach a level where you can even have a hope of levelling it using current level items).
    (1)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    All desynth really needs is some suitable rewards coming from desynthing the new Shadowbringers items. It would also be nice if they removed or relaxed the the shared cap on desynth levels, so we could level as many as we want to, or at least get to do half of them rather than 3/8ths.

    Instead, it sounds like they're planning on just giving up on the whole system and wiping out what lots of players have been working on. Bad plan, SE. Really really bad plan.


    Quote Originally Posted by Laigerick View Post
    For instance, they could keep desynthesis levels (roughly) as they currently exist, but instead the process of actually desynthing items would be item-level agnostic - meaning even at desynth level 1 you would have a base success percentage on an i450 item. This base chance of success could then be increased either by using consumables like Bacon's Broth or Tinker's Calm or simply by leveling up your desynthesis rating.
    This would be almost as bad as SE's plan to scrap the whole system. It's just another version of making it useless by giving everything out for nothing. I'd say at most, there could maybe be a 1% rather than 0% chance of desynthing stuff even while it's way above your level, but you should still have to get to a level that suits the item before it goes any higher than that.

    And maybe they could speed up the leveling a bit, either across the board or by giving a partial skill boost even on failures (like maybe a quarter of what success gives), or by expanding the range of item levels that can provide a skill boost.
    (2)
    Last edited by Niwashi; 08-08-2019 at 01:19 PM.

  10. #10
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by gentlemisfit View Post
    If they tie the desynth with crafting levels; it might be a real kick in the teeth to people who have bothered to lvl desynth levels but not crafting levels past 30. for eg. fishers who lvl cul desynth but not cul. (If i'm understanding this correctly) to be suddenly behind a lvl 80 cul.
    Considering SE's answer to the overmeld question was basically "if you don't like bothering other people to overmeld, level Crafters in your spare time instead" I'd think that they would prefer that outcome since it adds a second incentive to go for these classes.
    (1)

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