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  1. #31
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    Tank/ healer/ DPS/ Support
    The problem with that is if say, you make ast support, but it still has heals. People will find a way to make ast heals be good enough if the support is good enough to make dps higher to the point a pure healer isn't needed. It's why whm hasn't been meta for the past 3 years. Same with NIN, drg, and brd. All meta because the support they brought was better than pure damage classes.

    Hence support either being completely broken or completely worthless.
    (4)
    Last edited by Valkyrie_Lenneth; 08-08-2019 at 07:22 AM.

  2. #32
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The problem with that is if say, you make ast support, but it still has heals. People will find a way to make ast heals be good enough if the support is good enough to make dps higher to the point a pure healer isn't needed. It's why whm hasn't been meta for the past 3 years. Same with NIN, drg, and brd. All meta because the support they brought was better than pure damage classes.

    There is always going to be a META, no matter what But that shouldn't stop people from playing the jobs they enjoy playing. I was playing WHM, RDM and NIN in Stormblood because I don't care for the meta, I played it becuase I enjoyed it.

    Also I wanted to add is that stormblood White mage didn't have MP issues but AST did , I still enjoyed AST and White mage for what they was.
    (2)

  3. #33
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Jobs are not the same. They are similar because they have to be able to perform the same roles.
    I find it pretty funny when people utterly fail to realise that jobs in the same role need to have some basic things in common for the sake of practicality.
    (6)

  4. #34
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Nedkel View Post
    Imagine this being a thing and you have to go from X to Y for a quest without flying as a newbie.
    This would be ridiculously annoying like it is in GW2.

    I am better with being strongest on earth warrior of light, the killer of gods and dragons, who fought the apocalypse himself, than a weak noodle who will die from tree attacking him.
    Can you even imagine how would that look? You could fight and defeat incredibly strong entities who are able to change reality and destroy it, yet you get killed by a bunch of rabbits or mushrooms.
    That would be double ridiculous.

    NO, lets write it down again.
    You are playing a demi-god hercules-like warrior of light, the storngest "humanoid" in the universe who fought and defeated the world destroyer, Gods, dragons and entities who are able to change the physics and manipulate space and do anything they want, aaand you get killed by a squirell or turtle.
    That would be the lamest thing i have ever seen.
    I just have to say thank you. You helped me finally put my finger on why it has been so hard to see eye to eye with some that don't want any challenge. Some love playing Superman beating up on the equivalent of everyday crooks nearly 24/7, in a world where kryptonite is next to non-existent, others prefer being Batman that have to use a number of tools to overcome their normal day to day foes on a regular basis, and everything under the sun and then some to overcome those above the norm.

    Guess that is why there is so much backlash any time a a suggestion to add a little bit more kryptonite (aka challenge) to the world is typically met with so much backlash.

    We don't want the WoL dying to every silly little thing, we just want a few more things equivalent to their version of kryptonite.
    (1)

  5. #35
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Hawklaser View Post
    I just have to say thank you. You helped me finally put my finger on why it has been so hard to see eye to eye with some that don't want any challenge. Some love playing Superman beating up on the equivalent of everyday crooks nearly 24/7, in a world where kryptonite is next to non-existent, others prefer being Batman that have to use a number of tools to overcome their normal day to day foes on a regular basis, and everything under the sun and then some to overcome those above the norm.

    Guess that is why there is so much backlash any time a a suggestion to add a little bit more kryptonite (aka challenge) to the world is typically met with so much backlash.

    We don't want the WoL dying to every silly little thing, we just want a few more things equivalent to their version of kryptonite.
    I mean we ready die to a ranks, s ranks ( sometimes B ranks) and enemies in FATES, what's so different what I'm proposing?

    Just an area where hard side quests are at and dangerous high level enemies are at away from casuals areas
    (0)

  6. #36
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    I mean we ready die to a ranks, s ranks ( sometimes B ranks) and enemies in FATES, what's so different what I'm proposing?

    Just an area where hard side quests are at and dangerous high level enemies are at away from casuals areas
    You might have misunderstood, I'm all for some more hard stuff somewhere. I think the game could use a lil more challenge.

    The post I quoted, finally got a piece of the puzzle as to why so many seem so opposed to any suggestions of a little more challenge to be implemented into the game to fall into place. They don't want any form of the Warrior of Light's Kryptonite to exist in the game, or if they do they want it locked away in the extremely hard tiers of savage and ultimate where they might never actually touch or encounter it for the most part.
    (0)

  7. #37
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    I mean we ready die to a ranks, s ranks ( sometimes B ranks) and enemies in FATES, what's so different what I'm proposing?

    Just an area where hard side quests are at and dangerous high level enemies are at away from casuals areas
    I guess because once you get over their level, you basically ignore them. Once you're 11 level over, the zone might not have any mob in them and you couldn't tell, and the slight problem with instantiated zones like Eureka/Diadem is they feel very secluded.. almost artificial. I would like some zone that are challenging to navigate be part of the actual overworld
    (0)

  8. #38
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Penthea View Post
    I find it pretty funny when people utterly fail to realise that jobs in the same role need to have some basic things in common for the sake of practicality.
    You end up with the same, same, same, same and get a homogenized jobs, oh like with they say Square Enix said about healers in this expansion right?

    Quote Originally Posted by Penthea View Post
    Really? You mean to tell me it's not just sch that has aetherflow heals, single target shield spread, and a healer pet with its own abilities? You also mean to tell me that all this time I could have been using ast cards and healer stances on my sch? Also whm's lily mechanic, presence of mind and thin air?

    Well damn, I've been playing sch wrong! Thanks for informing me that all the healers are now the same due to homogenisation!

    ( i reached my posts for today so im just editing this post)

    Yes other than aetherflow and cards, and lillies, they are exactly the same how Square intended, all these jobs are very similar with a little flare. SCH was always the job with the best DPS except ...gasp they wanted it to be like The other HEALERS! it's like they wanted to..homogenized them

    Quote Originally Posted by Vivi_Bushido View Post
    I am against support jobs entirely. Support/buffing jobs always become meta by default because they support everyone and increase dps. I would rather all jobs have a support skill instead of an entire role. Remember, DNG/NIN/BRD/AST/SCH has been meta for a really long time because of their abilities. Every time they have a support job it becomes non-optimal to use anything else no matter how much fun you have on your favorite job, you get exiled from groups because meta.
    Ohh there is ALWAYS going to be a Meta in this game, its's something you can't avoid whether you like it or not. There is going to be people who will accept you and some that are not, you just need to find those people who will. I seen an White mage who did UCOB with a party and did just fine, WHM wasn't the meta in Stormblood, didn't stop that player from completing it. If you are against the buffing/ supporting jobs in FFXIV, its not going anywhere and not stopping anytime soon. thats why i think its should be in its own category. like a Support/ DPS can support but not do as much damage as a Pure DPS like Black mage for example
    (1)
    Last edited by Jkap_Goat; 08-08-2019 at 09:52 AM.

  9. #39
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jkap_Goat View Post
    You end up with the same, same, same, same and get a homogenized jobs, oh like with they say Square Enix said about healers in this expansion right?
    Really? You mean to tell me it's not just sch that has aetherflow heals, single target shield spread, and a healer pet with its own abilities? You also mean to tell me that all this time I could have been using ast cards and healer stances on my sch? Also whm's lily mechanic, presence of mind and thin air?

    Well damn, I've been playing sch wrong! Thanks for informing me that all the healers are now the same due to homogenisation!

    (4)
    Last edited by Penthea; 08-08-2019 at 09:00 AM. Reason: typos

  10. #40
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I am against support jobs entirely. Support/buffing jobs always become meta by default because they support everyone and increase dps. I would rather all jobs have a support skill instead of an entire role. Remember, DNG/NIN/BRD/AST/SCH has been meta for a really long time because of their abilities. Every time they have a support job it becomes non-optimal to use anything else no matter how much fun you have on your favorite job, you get exiled from groups because meta.
    (2)

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