BLM is very strong right now, make no mistake. It has been streamlined a great deal, has great movement tools and more options in fluidity of rotation than it ever had. In fact, this might be the first expansion (including 2.0 proper) that the class really was designed properly at the very start, rather than needing 3-4 buffs over the course of months (if not an entire year, I'm looking at you Stormblood) to really get into the groove of its alleged identity.
However, in light of the recent MNK changes, [spoil]Seriously? 30 seconds of free positional requirements every minute ON TOP OF 2 charges of True North??? Jeez why don't you just remove the positionals from the job completely and call it a day then[/spoil] and looming on the horizon SAM and SMN buffs/changes, I am very concerned that it is going to lose its proper place on the top of the damage output. In fact, it already has.
Let me be extremely clear about it: In a game where "raw damage" is deemed to be an acceptable class identity, the classes that only contribute raw damage absolutely must be putting out the highest damage of all the classes. It is shameful that so little thought was put into MNK/DRG relative to poor SAM, and BLM is most likely about to witness the exact same dilemma.
No massive potency buff is needed at the moment, certainly, but I propose the following quality of life adjustments that will result in higher damage output for the job overall:
-The damage over time effect from Thunder III should be 30 seconds. It's a little absurd that it isn't already, especially with the increased length of the Astral phase. This will also give an additional 160 base potency to single target Thundercloud.As far as area of effect damage is concerned, I feel like BLM is doing pretty darn well, but one thing that is frustrating at the moment is that it is a gain to forego Astral Fire III and just Flare straight out of Umbral Ice with the Umbral Heart(s). I would propose fixing this by letting Flare only utilize one Umbral Heart and letting Freeze give you two per cast. Furthermore, on paper SMN is stronger area of effect damage than BLM is, and as per our golden rule (damage-only classes should be the highest damage), this needs to be rectified.
-BLM deserves stackable procs of Firestarter and Thundercloud that do not fall off. It definitely adds insult to injury that after years of asking for this, stackable Ruin IV procs were given to SMN. I would even suggest putting these indicators on the job gauge that is so beautifully designed, capping at 3 or 4.
-Sharpcast should charge to 2 uses if not 3. This is self-explanatory with my previous suggestion.
-Manafont is good for one Flare (and Thunder IV if necessary) or one Fire IV and one Despair. The 180 second recast on this is underwhelming. Consider just making it 90 to line up with Ley Lines, or consider allowing it to also give you one Umbral Heart and 33% MP, making it good for 2 Flares or 2 Fire IVs and one Despair
I am fully braced for this thread to get a fair amount of heat, but the logic is undeniable. Power creep is a real thing, and I want to avoid it at all costs, so if taking heat for it is what is needed, then so be it.