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  1. #21
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Dear player base.

    When you complain about healers, your biggest complaint is:

    "It is boring"

    or

    "feels bad"

    Then, you speak of dps "rotations"

    But, in other threads you complain of

    -ability bloat.

    (Which is why you see actions cut and jobs gutted each expansion.)

    Then you say jobs are boring.

    -This very threads topic.


    This then creates a sort of "impossible" situation for the development team.



    Its probably helpful to say how they can tackle, or how to address healers, as their main function and role is to heal the party.

    Make all healers dps healers? As in all actions deal dps and also heal?

    Then you run into the issue, of all jobs being the same. Which is another complaint of the forums.


    Me?
    I find healers to be perfectly fun, and perfectly fine.

    I also have orange and purple dps parses on healers too so dont try and complain that I dont know how to heal if I find it fun. In fact, I have more fun with healing now in 5.0 since 2.0.

    My only suggestions is they can:

    WHM
    add potency values to lillies for Afflatus Misery. 1 Lilly = x potency, 2 Lilly = xx potency 3 lilly = current potency. Having to wait for the black lily is a bit redunant.

    SCH
    Re-add quickened aetherflow. And change so that aetherflow, when used out of combat, has an instant recast, but doesnt restore MP, and add restorative MP to the aetherflow healing actions > excog and lustrate. Then change energy drain to deal damage and restore HP instead of MP.


    AST
    Change cards so there is still a "win" and "lose" by making

    Arrow = increase physical ranged dps damage,
    Spear = melee dps,
    Bole = tank dps,
    Ewer = magical ranged dps, and
    spire = increases direct hit rate to all party members, and
    balance = increases critical hit rate

    as for the current AST system:

    Bole = Solar
    Ewer = Lunar
    Spire = Celestial

    Spear = Solar
    Arrow = Lunar
    Balance = Celestial

    This way healers cannot, as they should not be capable of giving themselves "balance" like they were in 4.0 and 3.0, each card is unique, and fun, and requires a bit of thinking and selection based on your party composition.

    Also, add a 1 second slow to gravity, or at the very least a heavy debuff.


    All three:

    One glaring issue (WHM joke) I see with healers is the shielding.
    They should add a:

    Role Ability:

    -Healing stance:
    While under The effect all heals now add shielding in place of the regen effect.

    And obviously change SCH shields into regen.

    This will make it much easier to add new healers without having to add the double button (ability bloat) the AST currently has.

    Would also be nice if they called it cleric stance.



    Other than that, people are just asking for ability bloat, as you cant exactly create a "dps rotation" out of thin air (whm joke?) so of course Square-Enix has no real obligation to listen to healers, because what youre asking for is in direct opposition of another complaint

    "healers are boring"
    "there are too many actions! ability bloat!"
    and
    "every job is the same"

    So keep that in mind while providing feedback? Otherwise the feedback isnt very helpful.

    Saying "healers arent fun, fix it!" doesnt do much, and I personally dont hold Square-Enix accountable for not actually responding if you arent giving sound feedback.


    Why is this important?

    1.JP forums to my knowledge have 0 complaints about healers.

    2. You need to be clear so the English team can properly translate the message to the Japanese team.






    or

    if that was too many words.

    If you say healing is boring, and you-

    -want dps rotations?
    Say how they can add a dps rotation without adding more actions (ability bloat.)

    -want healers to dps and heal with all actions?
    Say how they can do that without making all jobs the same. (Or why they should rework all current healers just because you want a dps rotation for healers.

    -want healers to be unique and engaging?
    Say how they can do that without creating someone elses complaint such as NIN being complex, but not rewarding.


    Quote Originally Posted by Lagomorph View Post
    I've seen very very few post complaining about "ability bloat." In contrast, I've seen many posts saying all the healers are the same. I've seen even more posts saying they are boring and that they feel bad. Most of these posts also have suggestions in them too. They say exactly why the healers are boring and feel bad to play. I'm not so sure why you say this is an impossible situation. Maybe you haven't read many posts? Also just btw, claiming you have purple or orange parses doesn't make your post any more or less valid regardless if you having these parses is true or not, it's the content of your post that is important. If you find healers fun that's fine, but just know that you are in the minority here.
    If you haven’t heard or seen people complain about ability bloat you haven’t seen many posts.

    Saying I’m in the minority when complaints about healers clearly isn’t on SE’s mind, and there are 0 posts on the JP forums is just your opinion.

    Also, go check the Viera male request thread. That’s a majority of players. Thousands of likes.

    The forum community is the minority. So until this threads OP has over 500 likes, I will remain confident complaints about healing is the minority.

    The forum goers are an extremely small portion of the player base. The ones complaining about healing is even smaller.

    So while I may be the minority visiting this thread with this opinion, doesn’t even come close to state the opinion of the overall playerbase at large.


    Edit:

    Lastly.

    Square Enix theirselves have asked players in the recent letter from the producer live thread to be more clear, and adhere to forum guidelines when making posts, so they can give the questions to Development team properly.

    And in doing so, asked them about the changes to the ability Jump. (We are now able to turn while jumping.) And in their response they started talking about the DRG ability jump instead of the general action jump. When the player meant the general action jump.

    So if something so simple as wanting Chocobos to not be counted as party members, and the general action jump changes can have mistakes during translation what makes you think I’m so wrong and my opinion invalid that something more complex as your generalized healer complaints won’t get through clearly.
    (10)
    Last edited by Daniolaut; 08-08-2019 at 03:21 AM.

  2. #22
    Player
    Lagomorph's Avatar
    Join Date
    Aug 2014
    Posts
    116
    Character
    Cruise Chaser
    World
    Balmung
    Main Class
    Scholar Lv 32
    Quote Originally Posted by Daniolaut View Post
    Dear player base.

    "healers are boring"
    "there are too many actions! ability bloat!"
    and
    "every job is the same"

    So keep that in mind while providing feedback? Otherwise the feedback isnt very helpful.

    Saying "healers arent fun, fix it!" doesnt do much, and I personally dont hold Square-Enix accountable for not actually responding if you arent giving sound feedback.
    I've seen very very few post complaining about "ability bloat." In contrast, I've seen many posts saying all the healers are the same. I've seen even more posts saying they are boring and that they feel bad. Most of these posts also have suggestions in them too. They say exactly why the healers are boring and feel bad to play. I'm not so sure why you say this is an impossible situation. Maybe you haven't read many posts? Also just btw, claiming you have purple or orange parses doesn't make your post any more or less valid regardless if you having these parses is true or not, it's the content of your post that is important. If you find healers fun that's fine, but just know that you are in the minority here.
    (21)
    Last edited by Lagomorph; 08-08-2019 at 12:45 AM.

  3. #23
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    As said above, many of us have made suggestions about fixing healers, there are even threads dedicated to it. That said, I don't think it's something that is really that important given that healers used to be better. They could make a substantial improvement just by undoing what they've done. I'm not saying that things used to be perfect, or that them undoing things is realistic, but the devs have shown that they can design better healers. Our priority should be convincing them that they have made things worse and they need to start thinking differently about how they design healers.
    (8)

  4. #24
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    The only buttons we'd like to see removed is our billions of essentially similar healing spells (why are there so many damage skills with buffs, combos and other niceties, and all healing spells have to be a flat heal with perhaps a shield or a regen? Oh, and AST/WHM spells are identical), and the really useless stuff like Repose or Fluid Aura.

    In regards to dps rotations, I'd love it if every healer had as many damage spells as SCH used to have. It was working just fine until 5.0, why can't all healers have a similarly complex kit?

    And the feedback is definitely there. Give us back the useful spells that you deleted, stop forcing a 2111111 rotation on us, the new cards are all a watered-down version of the old Balance, WHM still has clipping issues...
    You're just pretending not to see it.
    (10)
    Last edited by Lodi; 08-08-2019 at 05:18 AM.

  5. #25
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Daniolaut View Post
    Dear player base.

    When you complain about healers, your biggest complaint is:
    [/I]
    Those who play healers aren't a single entity here and there will be a lot of different opinions about how to best go about them. We trusted in SE to hopefully find a solution so we'd all have fun playing the jobs in every manner of content. Like for me, I enjoyed Scholar, and after 5.0 hit, I no longer enjoyed it. I came here and as I kept posting I started be able to put into words exactly the things I enjoyed about the job. I've seen many people do the same, like in the thread I made "What makes or made your healer job fun."

    Please look there and other threads about what people enjoyed about healers before and after 5.0.

    For me, the solution was straightforward: Re-implement Arcanist to Scholar, make the fairy controllable and mortal again, remove excessive healing skills and Chain strat to make room for damage spells and tools. Then let Ast and Whm aslo have a dps class base so they too can enjoy something more than Malefic and Glare when they aren't restoring health.
    (5)

  6. #26
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Daniolaut View Post
    Dear player base.
    I think part of the issue here is that there's no such person as Player Base. If complaints seem to conflict, it could easily just be that different people have different opinions.

    As for me, I very much don't want a DPS rotation. I heal partly because I dislike rotation; I like resource-management, problem-solving, and situational decision-making.

    What I kind of would like is more DPS abilities. Stormblood scholar was really good in that respect, because you had seven different DPS buttons you could press, but aside from bane they didn't interact with each other, so there was little reason to worry about pressing them in the right order or at the right moment. Damage was mostly about DoT maintenance, so you could press damage buttons when it was convenient.

    That said, I'm mostly okay now that they gave back energy drain. It helped more than I thought. And I'm getting used to in-combat-only aetherflow...I guess. The only major change I still want is to get bane back. Though I wouldn't say no to miasma.

    (AST is basically a lost cause for me at this point, but I'm not getting into that...)

    Quote Originally Posted by Hatstand View Post
    They could make a substantial improvement just by undoing what they've done. I'm not saying that things used to be perfect, or that them undoing things is realistic, but the devs have shown that they can design better healers.
    I mean, it's only unrealistic because they won't do it. MMORPG developers really seem to hate reversing changes...if their new system isn't received well, they'd rather invent a third system and call it a natural progression, than admit the second system was just a bad idea to begin with. It wouldn't be such an issue if they didn't also insist on not releasing any information about their new systems until it's too late to change them.
    (8)

  7. #27
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I'm happy with all three healers as they are.

    I don't want a more complex dps "rotation" on any of them.

    I don't want more complexity in my healing spells on any of them.

    I like AST as it currently is, including how cards work now.

    I like SCH as it currently is.

    I like WHM as it currently is.

    Are there little nitpicks I have with all of them? Sure but they are minor and don't require a major overhaul imo. If SE wants to fulfill some players desire for "complexity" in healing and more "interesting" dps rotations, those are things that a new healing job can address. Hopefully such a new healing job will be added in the next expansion.
    (5)

  8. #28
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nicodemus_Mercy View Post
    I'm happy with all three healers as they are.

    I don't want a more complex dps "rotation" on any of them.

    I don't want more complexity in my healing spells on any of them.

    I like AST as it currently is, including how cards work now.

    I like SCH as it currently is.

    I like WHM as it currently is.

    Are there little nitpicks I have with all of them? Sure but they are minor and don't require a major overhaul imo. If SE wants to fulfill some players desire for "complexity" in healing and more "interesting" dps rotations, those are things that a new healing job can address. Hopefully such a new healing job will be added in the next expansion.
    Why should a new healing job address them when SCH and AST used to? Why should we have 3 healers for people who like to keep things simple and 0 for those who want things more complex?
    (16)

  9. #29
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    I'm happy with all three healers as they are.

    I like AST as it currently is, including how cards work now.
    Even if this is the case, with the way it was laid out, outside of the old cards vs new, a lot of us were requesting simple stuff that should have been there like a buff for CU, Horoscope timing out, stop getting the same seal over and over (which is pretty funny how people complained spire after spire when in 4 years that never happened to me, but now I keep getting the same seal on a draw basis) and so on, yet they were completely dismissive about us healers, it will be how it is now, don't even bother looking forward to 5.1+ and so on, a completely different demeanor how it was when they were carefully discussing SAM / NIN / SMN.

    And why should people requesting for SE to bring back their healers the way they were, ask for a new one with what was lost, shouldn't then instead players like you who like simple jobs been asking for a new one? Isn't that the whole idea behind WHM anyways.
    (4)
    Last edited by KanameYuuki; 08-08-2019 at 05:22 AM.

  10. #30
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    I'm happy with all three healers as they are.

    I don't want a more complex dps "rotation" on any of them.

    I don't want more complexity in my healing spells on any of them.

    I like AST as it currently is, including how cards work now.

    I like SCH as it currently is.

    I like WHM as it currently is.

    Are there little nitpicks I have with all of them? Sure but they are minor and don't require a major overhaul imo. If SE wants to fulfill some players desire for "complexity" in healing and more "interesting" dps rotations, those are things that a new healing job can address. Hopefully such a new healing job will be added in the next expansion.
    If someone finds a class too complex to be enjoyable, they can simply stick with the most basic mechanics and ignore the most complex part of the skillset.

    If someone finds a class to simple to be enjoyable, they can... No, they can't make it more complex.


    You could, for example, ignore all of SCH's old kit and broil spam all day. But now? Broil spam is all there is, and screw you if you wanted to do more than that.

    And reducing every healer to a broil/glare/malefic spamfest is what players don't really agree on, because it is a completely unnecessary and uncalled for dumbing down of the classes.
    Should tanks be reduced to a 1-2 combo and 2 ogcds because somebody thinks they're too complex? Tank mains were melting over the 'loss of identity' because two tanks had a similar skill, but each healer having the exact same dps kit isn't a problem...?

    Lastly, I don't want to wait two years to enjoy healing again. Dungeons are a snoozefest right now, you either spam 1 or your aoe.
    I have plenty of free games that keep me more busy than that.
    (15)

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