Dear player base.
When you complain about healers, your biggest complaint is:
"It is boring"
or
"feels bad"
Then, you speak of dps "rotations"
But, in other threads you complain of
-ability bloat.
(Which is why you see actions cut and jobs gutted each expansion.)
Then you say jobs are boring.
-This very threads topic.
This then creates a sort of "impossible" situation for the development team.
Its probably helpful to say how they can tackle, or how to address healers, as their main function and role is to heal the party.
Make all healers dps healers? As in all actions deal dps and also heal?
Then you run into the issue, of all jobs being the same. Which is another complaint of the forums.
Me?
I find healers to be perfectly fun, and perfectly fine.
I also have orange and purple dps parses on healers too so dont try and complain that I dont know how to heal if I find it fun. In fact, I have more fun with healing now in 5.0 since 2.0.
My only suggestions is they can:
WHM
add potency values to lillies for Afflatus Misery. 1 Lilly = x potency, 2 Lilly = xx potency 3 lilly = current potency. Having to wait for the black lily is a bit redunant.
SCH
Re-add quickened aetherflow. And change so that aetherflow, when used out of combat, has an instant recast, but doesnt restore MP, and add restorative MP to the aetherflow healing actions > excog and lustrate. Then change energy drain to deal damage and restore HP instead of MP.
AST
Change cards so there is still a "win" and "lose" by making
Arrow = increase physical ranged dps damage,
Spear = melee dps,
Bole = tank dps,
Ewer = magical ranged dps, and
spire = increases direct hit rate to all party members, and
balance = increases critical hit rate
as for the current AST system:
Bole = Solar
Ewer = Lunar
Spire = Celestial
Spear = Solar
Arrow = Lunar
Balance = Celestial
This way healers cannot, as they should not be capable of giving themselves "balance" like they were in 4.0 and 3.0, each card is unique, and fun, and requires a bit of thinking and selection based on your party composition.
Also, add a 1 second slow to gravity, or at the very least a heavy debuff.
All three:
One glaring issue (WHM joke) I see with healers is the shielding.
They should add a:
Role Ability:
-Healing stance:
While under The effect all heals now add shielding in place of the regen effect.
And obviously change SCH shields into regen.
This will make it much easier to add new healers without having to add the double button (ability bloat) the AST currently has.
Would also be nice if they called it cleric stance.
Other than that, people are just asking for ability bloat, as you cant exactly create a "dps rotation" out of thin air (whm joke?) so of course Square-Enix has no real obligation to listen to healers, because what youre asking for is in direct opposition of another complaint
"healers are boring"
"there are too many actions! ability bloat!"
and
"every job is the same"
So keep that in mind while providing feedback? Otherwise the feedback isnt very helpful.
Saying "healers arent fun, fix it!" doesnt do much, and I personally dont hold Square-Enix accountable for not actually responding if you arent giving sound feedback.
Why is this important?
1.JP forums to my knowledge have 0 complaints about healers.
2. You need to be clear so the English team can properly translate the message to the Japanese team.
or
if that was too many words.
If you say healing is boring, and you-
-want dps rotations?
Say how they can add a dps rotation without adding more actions (ability bloat.)
-want healers to dps and heal with all actions?
Say how they can do that without making all jobs the same. (Or why they should rework all current healers just because you want a dps rotation for healers.
-want healers to be unique and engaging?
Say how they can do that without creating someone elses complaint such as NIN being complex, but not rewarding.

Originally Posted by
Lagomorph
I've seen very very few post complaining about "ability bloat." In contrast, I've seen many posts saying all the healers are the same. I've seen even more posts saying they are boring and that they feel bad. Most of these posts also have suggestions in them too. They say exactly why the healers are boring and feel bad to play. I'm not so sure why you say this is an impossible situation. Maybe you haven't read many posts? Also just btw, claiming you have purple or orange parses doesn't make your post any more or less valid regardless if you having these parses is true or not, it's the content of your post that is important. If you find healers fun that's fine, but just know that you are in the minority here.
If you haven’t heard or seen people complain about ability bloat you haven’t seen many posts.
Saying I’m in the minority when complaints about healers clearly isn’t on SE’s mind, and there are 0 posts on the JP forums is just your opinion.
Also, go check the Viera male request thread. That’s a majority of players. Thousands of likes.
The forum community is the minority. So until this threads OP has over 500 likes, I will remain confident complaints about healing is the minority.
The forum goers are an extremely small portion of the player base. The ones complaining about healing is even smaller.
So while I may be the minority visiting this thread with this opinion, doesn’t even come close to state the opinion of the overall playerbase at large.
Edit:
Lastly.
Square Enix theirselves have asked players in the recent letter from the producer live thread to be more clear, and adhere to forum guidelines when making posts, so they can give the questions to Development team properly.
And in doing so, asked them about the changes to the ability Jump. (We are now able to turn while jumping.) And in their response they started talking about the DRG ability jump instead of the general action jump. When the player meant the general action jump.
So if something so simple as wanting Chocobos to not be counted as party members, and the general action jump changes can have mistakes during translation what makes you think I’m so wrong and my opinion invalid that something more complex as your generalized healer complaints won’t get through clearly.