The new card system is better.
The new card system is better.
Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.
The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.
The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.Yes, I have my own "bad" opinions that do not align with the "community-approved" ones.
The old system was an unreliable pile of RNG mess. You had Balance, two worse Balances and three utility cards. The (very few) moments where you needed one of the utility cards, you had 1/6 chance to get them.
The new system is something you can actually control. It's better for balancing and it has plenty of room for optimization. That's all.
Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.
Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.
AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!
How does anything you said change the old system from an unreliable pile of RNG mess to not an unreliable pile of RNG mess? I won't bother because enough has been said about the shortcomings of the old system.Before: Balance, two situational balances, three utilities, one damage and one heal. The ability to burn a card to buff the next.
Now: Eight way worse balances. And three redraws so if you don't like your way worse balance you can trade it for another way worse balance.
Eight whole cards with eight different effects turned into a coin toss with two similar outcomes.
AST mains played AST because of the cards and their semi RNG which involved fast decision making and made them feel powerful. And unique.
To turn this all into a coin toss that's either heads or heads is like removing jumps from Dragoons, or buffs from Bards... whoops, sorry!
You do not speak for AST mains, you speak for yourself. This is not as one-sided of an opinion as you think. Too bad the people who can't move on and won't adapt seem the most vocal around here.
The way you oversimplify the new system is incredibly disingenuous and it seems you completely forgot that Divination and seals even exist. It's quite clear you've not thought at all about the potential of the new cards.
Now that the cards do not span the entire duration of most jobs' rotation, it's no longer as simple as throwing it on the highest DPS.
Let me give you a scenario: BLM and MCH, equally competent. BLM pulls higher DPS, naturally. You draw Ewer (oh god why? oh wait, it's no longer garbage). BLM is casting Despair. MCH is about to build up Wildfire. Who do you pick?
The shortcomings of the old system transferred over to the new system only worse because the duration and effect was heavily slashed, the cards were split into melee/range and then split further into 3 seals. Where in the old system only top end raiding fished instead at all content you fish for particular cards. Until you get your seals at which all that matters is the range type for you to minor arcana.
Its the majority, shared across all three regions. There are more people upset and throwing away the class then there are those who like it. AST's representation in high end content has all but vanished, and their appearance in normal content ques has all but vanished.
He is not oversimplifying the system. It merely IS that oversimplified. You have 1 card effect spread over 8 cards. Seals and the melee/range split only exist so that the card system itself can exist. Divination's only purpose is to be the AoE buff, and only tracks seals so that seals had a reason to exist to support the card system itself existing. The potential of the new cards is shallow with no width. All it takes is a glance and you know the complete potential of the new cards. All that matters is the system hands you the ones you need so that you do not have needless frustration.
Now that the cards do not have a duration worth a damn their weak effects lack impact. As a result ASTs overall impact is weak. The weaker the buff the longer the duration needs to be, which is why Dancer's buffs work and why Dancer is an automatic pick for many raid groups while AST is left to gather dust.
It would not matter which one you throw it on. If the MCH is outputting 12k DPS then giving him the card is an extra 720 DPS. If the BLM is doing 13k DPS then throwing the card on him adds an extra 780 DPS. A 60 DPS difference.
The DPS difference between either of them is so small as to not matter. You throw it on whichever one you can click on faster.
You know that for a fact because you've done the numbers. Please share.Its the majority, shared across all three regions. There are more people upset and throwing away the class then there are those who like it. AST's representation in high end content has all but vanished, and their appearance in normal content ques has all but vanished.
Also, you know for a fact that AST's representation in high end content is because people are unhappy with the new cards, not due to the fact that it was severly undertuned for the entirety of Shadowbringers minus 4 days.
What I am saying and what I am trying to illustrate with the example is that because the damage buff is on a shorter duration, you now have more nuanced decisions to make when choosing your target.Now that the cards do not have a duration worth a damn their weak effects lack impact. As a result ASTs overall impact is weak. The weaker the buff the longer the duration needs to be, which is why Dancer's buffs work and why Dancer is an automatic pick for many raid groups while AST is left to gather dust.
No wonder you don't understand the shorter duration thing. When you see 13k DPS on a Black Mage, do you think that any of their abilities equally contribute to the total DPS?It would not matter which one you throw it on. If the MCH is outputting 12k DPS then giving him the card is an extra 720 DPS. If the BLM is doing 13k DPS then throwing the card on him adds an extra 780 DPS. A 60 DPS difference.
The DPS difference between either of them is so small as to not matter. You throw it on whichever one you can click on faster.
The reason it didn't matter with a 30 second Balance is because those 30 seconds would span the entire BLM rotation, therefore it wouldn't matter where they were in their rotation. If you use the card on the Black Mage in my scenario, you're boosting the following: Blizzard III, Blizzard IV, Thunder, Xeno, Fire III and maybe one Fire IV.
What you are telling me here is that the difference between MCH's Wildfire phase and BLM's ice phase is negligible.
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