1 in 8 is not the worst possible chance. As a heal I appreciate the new system. For example getting an acc is 1 in 10 before. 1 in 5 to see it and 1 in 2 to roll against the other heal. Even 1 in 14 for the left side.
1 in 8 is not the worst possible chance. As a heal I appreciate the new system. For example getting an acc is 1 in 10 before. 1 in 5 to see it and 1 in 2 to roll against the other heal. Even 1 in 14 for the left side.
That works for the first week only, it the other healer already have the piece you want, the old chance become 1/5 but it will always stay in 1/8 with the new system. People has full bis set can still get 3 loots for the alts while you waiting for your upgrade for weeks.
and with that logic, you also have a chance to indefinitely have someone who needs the item you do, rather than in a static, where they get it, and now you have no competition.That works for the first week only, it the other healer already have the piece you want, the old chance become 1/5 but it will always stay in 1/8 with the new system. People has full bis set can still get 3 loots for the alts while you waiting for your upgrade for weeks.
So the chances or coming across someone who has the item already, is going to be 10% (for accessory) and probably lower, but I could be wrong, due to being in the fight in the 1st place.
so in this case, this healer had a 10% chance to win with someone who didnt have it, and a 20% chance if they did.
the chance of them having it being 10%, means we increase the chance of 10% by 10%, so... 11%.
An average of 11% with the old system isnt better than the current system, which is 12.5% (a 12% increased chance over the old system)
This system will remain the superior "chance" for both, all the while still being unfavorable for pugs in comparison to statics.
Last edited by MaraD_; 08-08-2019 at 01:58 PM.
So yeah, let's change it back to the old way, I loved going four weeks seeing nothing but healer or tank drops and having to pass because I'm a caster. I really hate it that now I have a chance to be able to roll on gear every week. I mean seriously... wtf?
Last edited by GutsyBoozetank; 08-09-2019 at 02:05 AM.
3 Weeks 3 levels cleared 0 upgrades feels very good. As someone who RNG hates, this system of always rolling against 8 people who might/might not need the actual gear is horrible. At least before I can move on since its loot other people can roll need on since they don't have it, now anyone can roll for whatever even if they have a piece already and just gearing an alt when people like me trying to get gear to output more damage to clear/clear easier. It would have been better to do a check of jobs in the party and gear that can't be used then lottery drop from the usable items. At the very least reduce the cost of Tomes turn in for items. Just getting very frustrated at getting 0 upgrades and outputting damage almost the same as week 1 savage release. Feels unrewarding on clearing these raids for a tome and won't see a change in gear for weeks; 4 for an acc 6 for some pieces and 8 for legs/body. Definitely not a good feeling and slightly unrewarding.

I just wish they adopt normal raid's loot system. It feels like you're punished for not having a static and at the mercy of PUGs. If you ran once, but didn't get loot you can still get loot on the rematch... I don't get why Square insists on this system for savage.
They do this for savage because 470 gear is the highest available til 5.2. Remember there is 6 months in between raid tiers.




Because it's the highest ilvl obtainable. Allowing Savage gear to be farmed weekly ala normal mode would render every other avenue for gear progression obsolete. Why run the Copied Factory for i460 when you can just do E2S for a better piece? Why buy crafted gear outside the first couple weeks? Why even bother with Hades EX? The tier is intended to last seven months.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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