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  1. #11
    Player
    foussi's Avatar
    Join Date
    Mar 2018
    Posts
    200
    Character
    Magnus Avalon
    World
    Omega
    Main Class
    Red Mage Lv 90
    Redmage pretty much had no potency buffs or changes.
    They pretty much buffed the other classes soooo redmage is left behind.
    (1)

  2. #12
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    If you look at logs it’s not as bad as it seems realistically.

    RDM is 400-800 dps behind the middle pack dpsers so it’s not horrific but yeah RDM could use some small buffs
    (0)

  3. #13
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Redmage and summoner are so closes for a really big difference of gameplay,
    But Yes Redmage and summoner need a slight dps increase, but summoner need more .
    (2)

  4. #14
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by remiff View Post
    Redmage and summoner are so closes for a really big difference of gameplay,
    But Yes Redmage and summoner need a slight dps increase, but summoner need more .
    I agree but I disagree to the concept.

    The idea of balancing based on difficulty on top of everything else would make this game so unbalanced it’d become unrealistic.

    Summoner does need to do more dps then red mage however as RDM does have instant Rez’s on hand espically after the mana buffs

    Also mobility differences do need to be accounted for as RDM will have the least resistance getting high percentiles around mechanics.

    It should be BLM > summoner > red mage. As BLM brings no utility and only pdps summoner has more dps utility then RDM which levels out with RDM rezzing capabilities

    I don’t think we need more 1k dps differences though, I think that could be tightened up abit for sure. So I don’t think things really need to be widened just both need to me moved closer to BLM with summoner being between them as it’s lower mobility makes mechanics more punishing on the jobs dps

    So yeah i think for example BLM was on 14k, summoner should be 13.2k and RDM at 12.7k dps this would be a good base line realistically.

    This will keep the original balance. But without jobs just completely outclassing each other.

    I do also believe 5.1 patch will make summoner easier to play with playstyle adjustments. So we will have to see what happens overall.
    (2)

  5. #15
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by remiff View Post
    Redmage and summoner are so closes for a really big difference of gameplay,
    But Yes Redmage and summoner need a slight dps increase, but summoner need more .
    I feel they made SMN/RDM alike dps-wise because both job are starting to have very similar utility. Both can raise, Both have a party buff, RDM has a cure and SMN has Everlasting Flight and Physik (really they have no reason to make physic scale on MND and EF scale on INT).

    Personally, I feel EF is just a very weird skill: it "fits" the Phoenix theme, but adds nothing to the job. I don't feel like any SMN will ever delay their Demi-Phoenix window to make use of the HoT. If it holds SMN's DPS back because of that utility, I'd say either erase EF or make Physik a usable skill..

    Quote Originally Posted by Drayos View Post
    /snip

    Summoner does need to do more dps then red mage however as RDM does have instant Rez’s on hand espically after the mana buffs

    Also mobility differences do need to be accounted for as RDM will have the least resistance getting high percentiles around mechanics.

    It should be BLM > summoner > red mage. As BLM brings no utility and only pdps summoner has more dps utility then RDM which levels out with RDM rezzing capabilities

    /snip
    SMN still have good mobility and can raise too. I feel people gives Raise ability way too much importance for its worth. Been RDM-main since it's release and I almost never need to use it more than once every 60 sec *(except some content like Eureka or Special Fate with a lot of lag) – at which point its value compared to swiftcasted raises decreases quickly enough. If Dualcast raise is the only reason why RDM DPS is so low, then I would rather see a exception on dualcast against Verraise and see him buffed because RDM role is to deal damage (not just be a safety net).
    (2)
    Last edited by Ardox; 08-07-2019 at 02:28 AM.

  6. #16
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ardox View Post
    I feel they made SMN/RDM alike dps-wise because both job are starting to have very similar utility. Both can raise, Both have a party buff, RDM has a cure and SMN has Everlasting Flight and Physik (really they have no reason to make physic scale on MND and EF scale on INT).

    Personally, I feel EF is just a very weird skill: it "fits" the Phoenix theme, but adds nothing to the job. I don't feel like any SMN will ever delay their Demi-Phoenix window to make use of the HoT. If it holds SMN's DPS back because of that utility, I'd say either erase EF or make Physik a usable skill..



    SMN still have good mobility and can raise too. I feel people gives Raise ability way too much importance for its worth. Been RDM-main since it's release and I almost never need to use it more than once every 60 sec *(except some content like Eureka or Special Fate with a lot of lag) – at which point its value compared to swiftcasted raises decreases quickly enough. If Dualcast raise is the only reason why RDM DPS is so low, then I would rather see a exception on dualcast against Verraise and see him buffed because RDM role is to deal damage (not just be a safety net).
    while yes, but they are the reasons its below Summoner, not why its DPS is low tbh.

    Its a combination, but difficulty difference in gameplay isnt why Summoner is above RDM in DPS

    and no in SHB as far as i know, movement hits Summoner DPS much harder now.

    tbh i agree tho, i'd like to see dualcast rezz gone. and see some Interesting changes to its kit to fit a DPS Theme. Maybe put some utility elsewhere
    (1)

  7. #17
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I personally think RDM needs a personal DPS buff.

    Like sure the res utility is useful but I don't think it should come at the cost of our personal DPS. (or at least not that much.)

    I understand that classes with more utility have less dps but I don't like that RDM is "balanced" around progression & farm/speed clears.
    I want to be useful in both types of parties & if a farming party would take me I suddenly lack DPS for nonexistent utility.
    (1)

  8. #18
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    I see...ugh. Really don't wanna hang up my RDM garments but if it's not buffed soon I may have to look at alternative jobs as it's doing horrible in savage now.
    (0)
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  9. #19
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Smn raise is a thing though...
    People have to stop using the mindset of Red Mage's "utility" of Verraise is reason it should be lower dmg.
    Not saying they should be on par with smn but much closer of a gap.
    Perhaps smn is punished for movement now but that has not been the case past expansions were it was the most mobile out of all the casters..
    The caster jobs should not be overly far apart except also not overly close to jobs that have no utility like blm

    All just my opinion of course which we are all allowed to
    (1)

  10. #20
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Maero View Post
    Smn raise is a thing though...
    People have to stop using the mindset of Red Mage's "utility" of Verraise is reason it should be lower dmg.
    Not saying they should be on par with smn but much closer of a gap.
    Perhaps smn is punished for movement now but that has not been the case past expansions were it was the most mobile out of all the casters..
    The caster jobs should not be overly far apart except also not overly close to jobs that have no utility like blm

    All just my opinion of course which we are all allowed to
    given nothing was said on em in the live letter, i wouldnt be suprised if they remain exactly as they are realistically.
    (0)

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