Those stat names don't work. This isn't D&D, this is Final Fantasy, and Final Fantasy doesn't have Wisdom or Constitution, it has Mind and Vitality.
Those stat names don't work. This isn't D&D, this is Final Fantasy, and Final Fantasy doesn't have Wisdom or Constitution, it has Mind and Vitality.
And in German Localization Vitality is called Konstitution for uhm 3 times you may guess ^^ Constitution
However, mind you, personally I like the word Vitality as in correctly localized naturally "Vitalität" as a stat term also better, and so do I too with Wisdom over Mind. Wasn't 100% sure how its called in the English Version of the game.
I give a flying **** about it, if this isn't usual to call stat terms for a FF, or not. Fact is - Final Fantasy has no clear structure for it's stat terms, which aren't from game to game always 100% the same.
FF7 for example had Wisdom, Courage and Morale, as also Luck, and thas was kind of my inspiration for this as the game per se had a much better, clearer structured Attribute System, as well as much more interesting Materia System than FF14, where they are more than just endless boring Stat Boosts only, but instead defined more what a character was able to perform in regard of skills and spells and if these things had evebtually via Materia Links some nice Combo Effects as Bonus for linking Materia with compability with each ozther together.
Maybe SE thought thats too complex for this kind of player generation of the last decade, which wants to see everything in MMORPGs getting dumbed down, however, when kids, me included at that time over 20 years ago were easily able to handle that grade of complexity, I'm pretty sure the current gamer gen will do so easily as well too, should FF14 ever get its Attribute System overworked with a little bit more complexity, structure and especially a certain point of DEPTH, to make it interesting.
Maybe i'm too old fashioned, but for me need to have Attributes a certain value, they need to be interesting and worthy to care about, and thats something, where I clearly say - this is with this games outdated system currently not the case and it definetely has alot of room for potentiel improval.
The written up concept here is nothing but an example for how it could look like and work better in my own opinion
Last edited by Kaiserdrache; 08-11-2019 at 09:31 AM.
you know the irony of that sentence right? Final Fantasy was inspired by D&D, especially FF1's original gameplay was heavily based on D&D 1st edition rules
just wanted to point out the irony
It's not irony, and I already know this. Despite that, the fact is FF uses it's own conventions. That's why we have Black Mage instead of Sorcerer, White Mage instead of Cleric, and Red Mage instead of Bard (D&D 1st edition Bard was a multi-class like Red Mage and not yet made into a song-mage like later editions did).
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