Quote Originally Posted by SturmChurro View Post
As I had thought, a "fun" game is only part of what makes up the term of "quality". A game's aesthetics would make up many different parts of any given game, the graphics, the art style, item appearance, races, etc. are some examples. Many would probably argue the Final Fantasy aesthetic is the soul of the product(s). Sound design makes up another part of "quality", and soul of Final Fantasy.

Playable race's specifically, I would like to know how the addition of a new playable race has or may take away "fun content" from the end user. What also constitutes "fun content"? I find playing my viera fun, I found switching races between the plethora we have playable, fun, I find dressing up my character fun. Why is your fun "content" more important than mine, and many others?

Aesthetics are content, and a part of the quality of a game. Otherwise, take WoW for example, why would so many players work so hard to unlock the new allied races, or grind for hundreds or thousands of hours for "just aesthetics". I have listened to WoW players, and podcasts by popular streamers, and they all say they want better rewards, gearing is one of them, but the other are aesthetics. Void elves are becoming, and have become particularly popular.
You seem to ignore my Previous post
""My argument is that Aesthetics shouldn't be the core focus. The game should be.
If the game suffers, aesthetics won't mean anything. There is nothing wrong with making cool and silly things on the side, but prioritizing them hurts a game more then helps it.""

Im not against Aesthetics, they just shouldn't be the Focus. A pretty game, or having a million options doesn't matter if its not fun to play.

Nothing wrong with making a playable Race, but YoshiP has said in interviews how much work it takes. If they decided to Prioritize that work into a race, which is 100% Aesthetic, it would drain resources from developing actual Content in the game. To get 1 thing, something else has to be Sacrificed...like you said...Game content was prioritized, therefor Completion of the Races were Sacrificed. In my personal opinion, if the roles were reversed and the Races got more attention then Game Content, then the game would be worse off, because there would be little to do. Fantasia sale would go up, but Subscription sales would go down.
MY fun isn't whats important here...is " THE GAME fun", is whats important. Not my Fun, Every bodies Fun. Wanna bring up the Thread that talks about lack of Endgame? Now Imagine that Upgrading into Lack of Content...in general.
Think of the Bigger Picture here.

Those Aesthetics mentioned, I'll guess is Side Content in the game? People work so hard for it Because...its CONTENT. Something you have to work for, something fun you have to do in game. I think you lost that Im talking about taking time out of Developing content for a game to just create a whole (or 2) new Race(s).