
Originally Posted by
SturmChurro
As I had thought, a "fun" game is only part of what makes up the term of "quality". A game's aesthetics would make up many different parts of any given game, the graphics, the art style, item appearance, races, etc. are some examples. Many would probably argue the Final Fantasy aesthetic is the soul of the product(s). Sound design makes up another part of "quality", and soul of Final Fantasy.
Playable race's specifically, I would like to know how the addition of a new playable race has or may take away "fun content" from the end user. What also constitutes "fun content"? I find playing my viera fun, I found switching races between the plethora we have playable, fun, I find dressing up my character fun. Why is your fun "content" more important than mine, and many others?
Aesthetics are content, and a part of the quality of a game. Otherwise, take WoW for example, why would so many players work so hard to unlock the new allied races, or grind for hundreds or thousands of hours for "just aesthetics". I have listened to WoW players, and podcasts by popular streamers, and they all say they want better rewards, gearing is one of them, but the other are aesthetics. Void elves are becoming, and have become particularly popular.