Results 1 to 10 of 190

Hybrid View

  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Well, of course, AST healing got easier after they were buffed. AST could barely function as a healer at 3.0 release, so things were, expectedly, more challenging for it because it was quite literally gimped. And, of course, you don't have to do mechanics for A1S after you start overgearing it. However, I think you're being a bit disingenuous bringing that up, because this didn't start happening until after the content was already irrelevant. When A1S was relevant, it was overturned to the point that Faust was a static breaker. When people were doing it for the Anima step, it was already irrelevant due to overgearing it by ~60 item levels and due to Gordias being nerfed as a whole.
    it is more the time i took break (before Alexander normal release) and the time i return (ppl were already farming Midas savage)
    I dont really care if healer DPS become mandatory or not, I just hope we could see some more heal intense fight, cleric stance might not be a good design but I love that concept, switching between heal and dps and if we do it at the wrong time we got punish
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Misutoraru View Post
    it is more the time i took break (before Alexander normal release) and the time i return (ppl were already farming Midas savage)
    Either way, you’re discussing an irrelevant fight that had already been nerfed by the developers at that point. Gordias as a whole was brought down because it was overtuned (you actually couldn’t beat Manipulator without having your tome weapons). Not to mention, various jobs had already seen adjustments between 3.0 release and 3.2/3.3, which would just trivialize the content even further (e.g., BRD and MCH were both heavily adjusted throughout HW).

    I dont really care if healer DPS become mandatory or not, I just hope we could see some more heal intense fight, cleric stance might not be a good design but I love that concept, switching between heal and dps and if we do it at the wrong time we got punish
    I’d like more healing intensive fights as well. But, as I said earlier in the thread, it’s not us that the developers would have to worry about upsetting. It’s the bad healers that couldn’t keep up with the outgoing damage that would then complain about the content being “too hard” and needing to be nerfed.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    TBH this whole thing will be never ending;
    Healing requirements go up to try and stop dps -> Content becomes too hard and large amount of people ask for nerfs -> SE obliges thus healers are asked to dps again rather than twiddle thumbs
    or
    Take away dps tools -> healers get stupid bored because of above scenerio would happen if healing requirements go up -> SE gives a single dps tool back -> healers asked to dps

    Players at this point just have to suck it up and accept you have damage spells, use them during your downtime arguing otherwise is just yelling into a fan, pointless but might make you feel better.
    (5)
    Guy butt is best butt <3

  4. #4
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Crushnight View Post
    TBH this whole thing will be never ending;
    Healing requirements go up to try and stop dps -> Content becomes too hard and large amount of people ask for nerfs -> SE obliges thus healers are asked to dps again rather than twiddle thumbs
    or
    Take away dps tools -> healers get stupid bored because of above scenerio would happen if healing requirements go up -> SE gives a single dps tool back -> healers asked to dps

    Players at this point just have to suck it up and accept you have damage spells, use them during your downtime arguing otherwise is just yelling into a fan, pointless but might make you feel better.
    I've always said player produced problems have player made solutions.

    SE shouldn't get involved. They should simply make classes/jobs that are fun for anyone who plays them. For healer roles, that means damage and healing and tools. Then what the players have to do is find their personal playstyle, and players who mesh with that playstyle.

    If you want to heal and DPS, group with players that enjoy you doing that.
    If you want to just heal, group with players who are fine with that.

    Its not that hard. But that's the major problem with this community. It doesn't want to take responsibility for itself.
    (8)

  5. #5
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by HyoMinPark View Post
    I’d like more healing intensive fights as well. But, as I said earlier in the thread, it’s not us that the developers would have to worry about upsetting. It’s the bad healers that couldn’t keep up with the outgoing damage that would then complain about the content being “too hard” and needing to be nerfed.
    I love playing healer and I have leveled up three in ShB (partially for the AID bonus). In a way I think I have been blessed with good tanks in dungeon, while not having much of a chance to see how other heal in dungeon. But from my experience with the tanks I had I can tell what you said is true. I always ask or signal the tanks I have that they can do wall to wall pull, usually in a light heart-cheeky way, and if they don't want to do it I don't mind. But the exchanges have been ... enlightening. A few examples that I remember:

    - Tank: pull 1 pack of mob.
    - Me :moar.
    - Tank: doesn't move until the pack die.
    - Me:
    - Tank: sorry, most healers let me die when I pull big.
    - Me: but I'm not most healers
    - DPS: wow, love that unhindered confidence, let's do big.
    - Tank: proceed wall-to-wall all remaining pull.
    - Tank on last pull: you're absolutely right.

    Another:
    - Me: you can pull big I'm ok with it.
    - Tank: eh I'm not a good tank, plus I think my gears are a bit squishy for this dungeon.
    - Me: think you're fine if you want to try
    - Tank: proceed wall-to-wall the whole dungeon, never dropped below half (turned out to be a pretty good tank).
    - Tank on last pull: wow dude, felt like you were tanking with all that healing.
    - Me: don't let bad healers make you think you are a bad tank \o/

    This one was funny:

    - Tank: pulled all 3 packs at the beginning of Akadaemia.
    - Me: wow, finally a tank with balls to pull all 3 pack.
    - DPS (probably tank's friend): I told him to never trust pug healer!
    - Tank: BAH, I LIVE FREE, ON THE EDGE AND DANGEROUS, NO RISK NO GAIN (or something like that).
    - Me: didn't think I said anything more, clear the dungeon and got all the comm at the end.

    But yeah, things like this kinda give an idea where the average healers are (and that before you accounting for the one in EX/Eden).
    (0)