Quote Originally Posted by Jasmyne View Post
Disclaimer: I'm a normie, the aspects of games that I enjoy is creativity and job identity even at the 'slight' cost of balance. I played all through 2.0 but quit after HW after what they did to my favorite job bard, and returned at the end of SB. Also this is simply an opinion post and in no way am I claiming "facts"

That being said, I believe people should be really concerned with SE's mindset after seeing what they just did with monk (and previously most other jobs). Historically monk has always been a mid-high skill cap job that was easy to learn but hard to master with its very unique play style. That's not to say it didn't have it's problems (for example the meditation change that's 2 years late) but the initial direction of the job had great potential...

Now it's almost impossible to drop greased lightning, and 75% of the time you get to ignore positionals which was the main part of its identity. (I never liked positionals personally, but I would NEVER demand it change because lots of people DO like it.) The job, in one single patch, has basically become a job that was difficult and unique, to a job that practically plays itself. It's really sad to see.

I've never had an issue with varying difficulties with jobs, in fact I think people have a much higher sense of accomplishment if they get good playing a difficult job, but the homogenization and "dumbing down" of originally unique classes is kind of frustrating and I think will end up losing them subs from the normies like me (who I feel they're trying to appeal to) as opposed to gaining them.
I think the major thing is everyone’s been asking for this to happen to monk since GL introduction.

While it’s true in some ways, look at the most popular jobs, they are never the complicated ones. And given what they did to ninja.. I wouldn’t be too worried,

The community were the ones asking for this to happen to monks realistically