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  1. #1
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90

    Monks - an Idea for Anatman, 6SS, and TK

    Consider the change to Form Shift, which makes Anatman, 6SS, and TK seem less useful. Also consider that it is unlikely that Anatman is supposed to be part of the opener (as in, SE did not intend this).

    Given those two considerations, what do you monk enthusiasts think about the following Anatman Idea:

    Anatman is still an oGCD, but changes to a 2.5s cast time. The effect changes entirely to: gain a stack of GL for each stack of GL you've lost in the last X seconds (probably 5 seconds?).

    This creates a combo whenever Anatman is off cd: 6SS + TK + Anatman -> continue normal rotation. Which is a potency gain over that time period, right? 6SS makes us "lose" a GCD, but it has 400 potency, and TK has 430 potency.

    TK and 6SS still have their niche function, too. Even Anatman still kind of has its niche function, though it's changed to "oh shoot, I'm gonna drop GL and I can't save them. Welp, Anatman".

    But Anatman is no longer part of the opener in the sense of "I gain a GL stack between GCDs thanks to timing server ticks correctly". Though that is a dps loss, the Anatman combo is a dps gain, right? I am not capable of telling whether it's a net loss, net gain, or evens out, though.

    But is it a decent idea, or hot garbage?
    (1)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    I took Anatman to be the Monk version of SAM meditation for maintaining and gaining GL stacks. For cases where the boss leaps away to perform a raid attack or interim periods where a boss transforms.

    It may be better to put the effect to regain spent stacks on 6SS so that you TK>6SS and turn 6SS into an oGCD.

    I have only dabbled in monk (its on my to level list) but that is my suggestion. Other then that I would suggest bumping the GL timer up to 30 or 40 seconds to make it so that it is easier to maintain stacks and make it so that GL stacks are lost one at a time so that if you do have to take a stack loss its not as punishing.
    (0)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by TankHunter678 View Post
    I took Anatman to be the Monk version of SAM meditation for maintaining and gaining GL stacks. For cases where the boss leaps away to perform a raid attack or interim periods where a boss transforms.

    It may be better to put the effect to regain spent stacks on 6SS so that you TK>6SS and turn 6SS into an oGCD.

    I have only dabbled in monk (its on my to level list) but that is my suggestion. Other then that I would suggest bumping the GL timer up to 30 or 40 seconds to make it so that it is easier to maintain stacks and make it so that GL stacks are lost one at a time so that if you do have to take a stack loss its not as punishing.
    The difference between Anantman and Meditation is that Meditation is designed to build a resource that is supposed to be spent (which is actually just Samurai's version of the level 54 Monk skill Meditate), while Anantman is designed to maintain a buff that is meant to be maintained or to build that buff back up should you lose it. Now that Form Shift exists and Monk can refresh it's buff 100% reliably without any nonsense like NIN/BLM/DRG, I'd go another direction. The design of Monk seems to have settled on Greased Lightning being a buff to maintain and not a resource to spend, so we should be rewarded for maintaining it. Refreshing GL X number of times should allow Monk to use Tornado Kick as an AOE nuke or Six Sided Star as a single target nuke. Anantman similarly needs to get completely overhauled because the way it's being utilized in the opener is pretty clunky (and also probably not intentional whatsoever).
    (2)
    Last edited by SpeckledBurd; 08-05-2019 at 11:33 AM.

  4. #4
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Refreshing GL X number of times should allow Monk to use Tornado Kick as an AOE nuke or Six Sided Star as a single target nuke. Anantman similarly needs to get completely overhauled because the way it's being utilized in the opener is pretty clunky (and also probably not intentional whatsoever).
    I really like these ideas about keeping up GL should give access to a nuke ability. I've seen the suggestion that 6SS should be an upgraded version of TK, but I like your suggestion much better that 6SS is single target, while TK is AoE.

    At that point, I don't know what you do with Anatman. Part of me thinks make it work with Chakra in some way; but in what way, I have no clue.
    (0)

  5. #5
    Player
    Makimaki_sargatanas's Avatar
    Join Date
    Apr 2014
    Posts
    16
    Character
    Maki Maki
    World
    Sargatanas
    Main Class
    Pugilist Lv 80
    Expand chakra bar to 14 (the 14th chakra lol). Each refresh GL would also build up a chakra in addition to existing crit proc 70% build up. FC and enlightenment would still use 5 chakra. TK or 6SS would consume 9 chakra. TK has circle aoe with 3 times potency of enlightenment.
    6SS has 3 times the potency of FC and remove double gcd delay. Out of battle auto build up remains up to 5 chakra if current chakra count is below and disallow additional manual buildup. Antman will fully charge 14 chakra.
    (0)
    Last edited by Makimaki_sargatanas; 08-06-2019 at 10:10 PM.

  6. #6
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I think they should make it so 6SS gives you 3 stacks of greased lightning when executed, so you can tornado kick -> 6SS -> anatman for a tick while youre in the long gcd from 6SS
    (0)
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