Then those people are kinda dumb because you can put your gear back on anytime between when you queue and when the roulette pops. You don't have to wait til you're in the duty.While it's not a huge problem but when you start say a LoTA/ST run you'll see people's HP magically regenerating but you just joined the raid meaning they cheesed their ilvl to get in, I think OP is just saying that the people who do this (that want the path of least resistance while leveling) just wanna get in and get out but it means that variety goes out the window. Is there new people going into ST and LoTA? Yes not denying that but there are people who just want LoTA and especially ST because you can do it in 12 mins.
Which would I rather do?
A 15 min LOTA/ST/ 20 min WoD
or
A 45min Orbonne Monastary where people can't get past Cid.
Tough Choice.
Everyone is looking to maximize their gains for time invested. It's human nature.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Yes please SE do something. Myself and other FC mates are sick of the first two lvls of the Crystal tower raid. I only ever managed to get the Ivalice raid 1 time, literally 1 out of the countless times I queued for Alliance. And even that was only because it was a duty in progress. I for one would be more then happy to do raids that actually ask me to be awake and pay attention. Also have heard complaints from FC mates about how the HW/SB raids seem dead with hour long queues. And how can that be when Alliance roulette is always so full?
I mean, there is a very simple way they can fix this. Upon reaching the level cap for the expansion reach 24 man released in, lock Alliance Roulette unless your ilvl meets the minimum requirement for the third installment. For example sake, you have access to the roulette from 50-59 provided you have unlocked Crystal Tower and completed all three. However, once you reach 60, you lose access to the Alliance Roulette until you reach ilvl 235 and complete all three City of Mhach raids. This happens again upon going from 69 to 70.
And before anyone comments they can't do this. Expert Roulette already does. You currently have to be i410 and have all three dungeons unlocked or you can't queue. So they could very easily do it with Alliance, and just may if this continues because it makes queue times for the older raids extremely long.
It's completely unsurprising that people are defending the practice of removing gear to get labyrinth. lazy community btw.
SE just need to either nuke the exp rewards for lower level alliance raids, or put an ilvl req on the roulette. i120 at 50, i235 at 60 and i305 at 70. No, I don't care if "you don't wanna spend 40 mins" in the roulette, don't queue up in that case.
I don't get why people afking in PVP was such a huge problem in SB that the exp rewards had to be drastically lowered unless you won, but they allow people to literally afk and get tonnes of exp in alliance raids and MSQ roulette.
Hi, I do alliance roulette for the xp and couldn't care less about the tomes. It gives me more xp than a level appropriate dungeon and because I only get LotA/Syrcus, it's usually also faster than said dungeon.In the long run this matters why? If your queueing for roulette your only there for the tomes anyways it’s not like they are great XP.
Sounds to me like you're complaining about a totally different problem than what's being brought up by this thread.I don't get why people afking in PVP was such a huge problem in SB that the exp rewards had to be drastically lowered unless you won, but they allow people to literally afk and get tonnes of exp in alliance raids and MSQ roulette.
The reason expert roulette does it is because the roulette requires that you have access to all the duties on it in order to be able to queue. Mentor roulette (and MSQ, but that doesn't really count because it only actually has two duties on it) are the only other roulettes that behave this way. All the others simply require you to be eligible for at least two dungeons on it. This is why leveling roulette requires level 16, because that is the minimum level at which you are eligible for Sastasha and Deepcroft.And before anyone comments they can't do this. Expert Roulette already does. You currently have to be i410 and have all three dungeons unlocked or you can't queue. So they could very easily do it with Alliance, and just may if this continues because it makes queue times for the older raids extremely long.
Last edited by Fynlar; 08-04-2019 at 01:32 AM.
Which I am aware of. It merely shows they could lock Alliance Roulette the same way if they wanted to—especially if more and more people abuse this loophole. The whole purpose of the roulette is for people trying to complete those raids to not sit in queues for hours on end. If Orbonne gets to the point where you're waiting like you did for Crystal Tower before Alliance Roulette happened, they'll do something to incentivize it, or outright prevent the loophole.The reason expert roulette does it is because the roulette requires that you have access to all the duties on it in order to be able to queue. Mentor roulette (and MSQ, but that doesn't really count because it only actually has two duties on it) are the only other roulettes that behave this way. All the others simply require you to be eligible for at least two dungeons on it. This is why leveling roulette requires level 16, because that is the minimum level at which you are eligible for Sastasha and Deepcroft.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
The reason that they don't is because Expert roulette is not done for exp. It can only be done at level cap. They want to keep these other roulettes available as exp options for people below the level cap.Which I am aware of. It merely shows they could lock Alliance Roulette the same way if they wanted to—especially if more and more people abuse this loophole.
As for Orbonne incentives, one thing they could have done is give us a weekly quest for i400 accessories like they did with Dun Scaith for i270 ones, which they strangely left out to my great surprise. Probably too late now for anyone to really care, though. I feel like they can't be terribly interested in incentivizing this duty or else they would have done it.
For SB, they dropped incentives they gave for both ARR and HW for weapons. There is absolutly no use to do SB alliance raid, since it is (was) more interesting to do Eureka or Omega (Alphastice).
Why should people run a content that doesn't provide any reward that deserves to spend more time on it? Don't blame the players, blame SE.
This said, one one hand, since people are reaching level 80, they shouldn't feel the need to avoid HW or SB raids, but on the other hand, when you see players who still don't know the basics : shared AOEs, individual AOEs, tracking AOEs and so, blame SE for levelling potion. People who are lowering their gear maybe just want to avoid this kind of players and the wipes they cause.
Last edited by Eldevern; 08-04-2019 at 02:52 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.