My 1st personal most hated ability;
Living Shadow, it's basically pet that does it's own thing with each hit being 400 and it has it's own rotation(yes the it's Abyssal Drain, Quietus, and Flood of Shadow do work as AoEs) which leads into my 2nd personal most hated ability;
Delirium, MP regen on it sucks for single target if using Bloodspiller but okay if using Quietus in single target, which leads into my 3rd personal most hated ability;
Blood Weapon, it just feels bad to use since all it does is barely give you MP back and is used for Living Shadow.
Now for the personal "meh" abilities; Edge/Flood of Darkness/Shadow, on paper these okay skills but because Darkside is now tied to these skills, it's very "meh" honestly, Bloodspiller and Quietus were nice in Stormblood but have outlived their novelty and are just Fell Cleave/Decimate clones basically, Carve and Spit animation is way too long for it too be oGCD but it looks so cool and I do wish it's potency was at least 200 higher...
And now my suggestions on how to fix DRK in 5.2-5.3 if DRK doesn't get anything for 5.1;
Shadowskin is put back into the game for DRK at level 4, but only provides a 10% HP shield and is GCD, which upgrades into The Blackest Night at level 70 .
Blood Weapon is obtained at level 18, and at level 35 they get Blood Price as a trait which restores HP on hit for Blood weapon and creates a barrier which nullifies damage equaling HP restored for both Blood Weapon and Souleater.
Edge/Flood of Darkness remain as they are but Darkside is its own separate button again and you also get Edge/Flood of Shadow at the same level along with Quietus, Abyssal Drain, Bloodspiller, and Carve and Spit, although Edge/Flood of Darkness becomes Shadow when you have 50 blood gauge and you can use Bloodspiller/Quietus if you used Edge/Flood of Shadow, and can only use Carve and Spit/Abyssal Drain if you used Bloodspiller/Quietus.
Dark Arts is its own separate button again but sits on a 60 second cooldown which for 10 seconds boosts the potency of all weaponskills/spells by 140, which then upgrades into Delirium, increasing the duration to 20 seconds and removing Blood gauge costs during those 20 seconds, which upgrades into Living Shadow(can still have the pet thing) and changes the potency increase from 140 to 400 and increases duration to 25 seconds.
Living Dead gets the trait Sole Survivor, where if Living Dead fades naturally or "Walking Dead" condition that requires 100% HP to be fully restored fulfilled, it applies "Another Victim" status which prevents you HP from dropping below 1HP for 15 seconds and fully restores HP once it fades(recast timer will need to be bumped to 420 seconds for this to be balanced).
And Dark Passenger is brought back as level 40 ability.
EDIT: Reviving this thread because I believe that there is a better way to fix DRK as well as address a compromise to certain skills that I have disdain for(I hope I'm using the word "disdain" right).
For clarification see the following threads:
http://forum.square-enix.com/ffxiv/t...oing-to-be-fun...
http://forum.square-enix.com/ffxiv/t...llow-up-thread

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