Lol you're kidding right? You do realize they literally hotwired WHMs utility into their personal DPS right? Their ultimate Lily payoff is straight out a DPS nuke, that sure does sound like healers should stop DPSing...
Lol you're kidding right? You do realize they literally hotwired WHMs utility into their personal DPS right? Their ultimate Lily payoff is straight out a DPS nuke, that sure does sound like healers should stop DPSing...
No, there isn't.
I just recently cleared E1S, and it was probably the most healing-intense fight I've ever done. And guess what?
1- Half of my casts (gcds and ogcds) were damage spells.
2- We didn't need more healing (in fact, we had about 30% overhealing).
3- We had no heal-related deaths (both were instant kills with over 140k damage).
4- I wasn't even slacking, I was the lead healer by a small margin.
5- Oh, and if we followed your no-dps mindset we still wouldn't have won that fight.
There is a FINITE amount of healing required, which goes lower the better your party is.
Healers have a strong damage output realised by a mind-numbingly simple rotation. To not use it would be as idiotic as to play as a dancer and solely focus on buffing your dance partner without doing any damage yourself.
Lastly, remember that every content that isn't a savage raid requires less healing than that. Should we really just sit on our thumbs for 15 minutes every dungeon?
I sure wouldn't want to pay a monthly subscription to do litterally nothing.
Last edited by Lodi; 08-02-2019 at 10:04 PM.
Yeah...just no. Even with reworking healing and tanks sometimes getting hit like a truck, there is still time for DPS. I'll always be weaving DPS into my heals because that is how I have always done it and will continue to do it...if you choose not to that is your choice but you are doing yourself and your team a disservice.
There is so much downtime in healing, should feel bad for doing nothing. Only time I would say you don't need to dps is if we had an instance where we were in a freaking volcano that adds a BLEEDING dot to the entire party that tick 20% of your hp every tick from the start.
100% this. I returned to WoW for BfA (Horrible idea) and I was actually told off for doing DPS and was like what, you just expect me to stand still and do nothing? That's boring!
If they ever wanted to truly make healers only heal then they would have to make mobs do a lot more damage and probably a lot of unavoidable AoE. Ain't never gunna happen. Oh and I have a friend who mains Scholar and literally doesn't DPS and trust me, you can REALLY tell. Both trash and bosses take so much longer to die when I play with her...
Last edited by LukaRoselia; 08-03-2019 at 08:41 AM.
NIN needs a buff tbh. It's the lowest of the DPS.Joke thread aside I did more dps than the ninja that was in my Akadaemia run just now. Things were dying so slowly (and they also ate almost every aoe).
Something tells me I want to dps just to make my misery in duty finder end faster. I don't think I could keep a straight face convincing myself to lull about in those kind of parties.
I have barely seen any this expac.
P much the new MCH.
Interesting. Vote kick a healer and soon you will have to heal it without one. If I choose to play a certain way thats my option. Voke kick all you like and when Im in a new group and your still waiting.....
I'd rather dps than big pull heal.
What content and class was this, exactly? Because Healers in that game are designed to have a bunch of big raid saving and party member saving buttons while still putting out solid heals if good enough. Also most instances like that are designed around the idea of having more than one *type* of healer. I know that FFXIV doesn't really have this concept, but WoW has healers that mitigate as a primary job, healers who's Raid healing potential is their primary job. Even healers who are in melee range and keep the other melees alive. You got HoT healers, Burst healers! Even healers that heal by doing damage!I've done pure healing before. WoW has pure healing. And you know what? I was miserable. Since the encounters were tuned to require constant GCD healing, I had to be churning out heals at full strength the whole time. So if anything went seriously wrong, there was nothing I could do but watch the group die and start over.
In FFXIV my heals are much stronger, so I can fix a group's mistakes and actually contribute something as a healer, instead of feeling like a passive HPS machine. But the price of powerful heals is that when nothing goes wrong, you end up with downtime, so you either stand around or DPS.
WoW has always been the better game in terms of raw class design and variance. The way I discribe it is FFXIV is a super clean playroom where you have a nanny watching you to make sure you're doing only things they consider safe and clean. You're still allowed to have fun, but only with these safe toys that are provided to you. Mind you, they're good toys! They're fun toys to play with! But that's all you get. You don't make your own fun. it's provided for you.
WoW is more like a playground with a sand pit where you and your pals just make your own fun, and run around throwing mud at eachother, and you come up with cool games and make it work. Until Timmy hits his head and starts crying and the raid mom gets pissed off and starts saying you aren't allowed to play with her son anymore if you're going to be this rough, but if you try to explain it was TIMMY OWN STUPID FAULT SHE'LL KICK YOU FROM THE G-, I'm going off track, here. You get my point.
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