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WHM Main - WAR Secondary
Why do people come up with arbitrary and fake complaints to fuel problems that don't exist?
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
Pure healing will come from encounter design, not from job design. So long as I have a single dps button I will be pressing it whenever I don’t need to be pressing a healing button. And honestly, unless they completely overhaul all the content they’ve ever released, pure healing can never be a thing in ffxiv. Even if the new content requires pure healing, the old content never will.
I think what we need to take away is that an mmo is a public space and just because you have your own playstyle doesn't mean that 3 other people with their own playstyle that is counter to yours doesn't has every right to vote kick you for literally doing nothing. Elitists are not always just the people who think they are the best, they are just the people who think they don't need to take others into consideration just cause of their playstyle no matter what playstyle that is.
*munches popcorn*
Then allow me to say this: Unless the floor is fire and the healers have to constantly be GCD healing to keep the party alive throughout the entire encounter then pure healing is an impossible dream. Furthermore so long as healers can enter solo duties then pure healing is an impossible dream.
As an extra: pure healing is not for everyone, and pushing the game towards a pure healing only route will lead to there being even less healers then there already is. This is part of why WHM the highest DPS healer in the game currently is seeing the largest population of players. As it spends most of its time in dungeons doing DPS by holying everything down in pulls rather then actually healing, and in trials it just burst heals the party back up and resumes doing DPS. Pure healing is boring, people want to be and do something more then be the party HP battery.
Well overhealing is not good regardless of the content, not sure why it specifically relates to "raid performance". Also if the only option available is to overheal then you would be better off DPSing anyway, as that's what would be expected from you in most raids scenarios (unless you have a static then you can play however you want with them). You can have intensive healing situations but the way in which things are scripted (and eventual overgearing), you will always have downtime to be doing other things.
They're a troll, but god. It's hard to stay quiet when someone is SO WRONG isn't it?Well overhealing is not good regardless of the content, not sure why it specifically relates to "raid performance". Also if the only option available is to overheal then you would be better off DPSing anyway, as that's what would be expected from you in most raids scenarios (unless you have a static then you can play however you want with them). You can have intensive healing situations but the way in which things are scripted (and eventual overgearing), you will always have downtime to be doing other things.
I've done pure healing before. WoW has pure healing. And you know what? I was miserable. Since the encounters were tuned to require constant GCD healing, I had to be churning out heals at full strength the whole time. So if anything went seriously wrong, there was nothing I could do but watch the group die and start over.
In FFXIV my heals are much stronger, so I can fix a group's mistakes and actually contribute something as a healer, instead of feeling like a passive HPS machine. But the price of powerful heals is that when nothing goes wrong, you end up with downtime, so you either stand around or DPS.
I know this is a troll post but since I’m here I might well say that I think it’d be cool if they found a way to make it so healers have more interesting ways to contribute during downtime than just hitting the enemy, something to spend our GCDs on like buffs and debuffs that require managing mp / casting time / etc.
Something altruistic, rather than just being purely offensive, because I feel like stacking offensive spells on healers is just a band-aid on the fact that healing requirements are far too low for how super powered our healing kits are, and the purpose of
the role gradually diminishes as player skill increases, which seems a little backwards to me.
Like, the job description in the job guide describes the role as ‘Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life‘. There’s no mention of how massively important the DPS spells are to the job, even if there was only one attack spell that dealt 30 potency it’d still be the most used spell for healers. There’s no mention of dealing damage, helping one’s comrades to defeat powerful enemies, utilising respectably powered offensive spells, or some kind of flavour text to make it clear how important those damage spells are in party play. And I can see why it’s caused so much frustration. Players who were drawn to the job to contribute through healing and support are put off by the job being sold as such but then playing more offensively than you’d expect. And one the other hand, there are players who were drawn to the way the job contributed offense rather than support, who are all left confused as to why the developers are ignoring such an important part of the healer toolkit
That said I’m well aware that this would require a rework of the entirety of the game and thus isn’t ever going to be anything more than a pipe dream.
Also I wish people wouldn’t always use the ‘HeAleR DPS nEeDs to StOp’ when they’re trolling, because it makes everyone who thinks that healers could reasonably work more ‘healer-like’ (for want of a better term) rather than hybrids also look like trolls who just want a rise out of someone. I’d love if healers has to heal more, but at the same time I have to be realistic. It’s more likely that we’ll see healers go down a more offensive route than a supportive one in the future, because then the majority of players are happy and the developers don’t need to retune any current content. The fact is that healers have to DPS just like they did before, because the game is designed so that in all content if you aren’t dps’ing as a healer then you’re literally doing nothing most of the time
Last edited by Connor; 08-02-2019 at 01:12 PM.
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