Results -9 to 0 of 27

Threaded View

  1. #13
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ksuyen View Post
    Since 75% of my heals depends on shield (even Excog is a type of shield), I am pretty confident to still call it a shield healer. However, I wouldn't argue that in order to bring all healers equal (balance) in terms of their skill sets in this expansion the dev had removed and changed a few things that most healers (including scholar) wouldn't be happy with. As a result of streamlining, each healer lost a bit of its unique identity. Perhaps it is time for dev to give each healers back its uniqueness without being too OP. Yes, the risk of being different is that one could be seen to be more powerful than the others (and the opposite reactions would happen): people start complaining why WHM doesn't have this, why AST have that, why SCH can't have what WHM have, etc. The cycles never end.
    Good thinking. Could definitley see Excog reworked as a shield instead of heal, needing a second trigger like Divine Veil.

    The protesting will continue, that I am sure of. If nobody complained it would mean there were perfect and perfect is boring. I am to admit I have no idea how much discussion there was here before 5.0, I just got here after the changes to Scholar. If others are to believe, this is the most active this subforum have been in a while. I might be completely wrong on that.

    Since I never got here before it was because the job I liked fit me like a glove and it seems to have been the healer that was unique in that it inherited dps skills and tools, might've made it overpowered even. Then the solution, I believe, is evident, bump up and make all the healers overpowered. Make them ridiculous and fun to play. DPS jobs have had no trouble waltzing over solo and party content, enjoying a large suite of skills to remove healthbars quickly as possible. Looking at how Paladin went from the rock in 2.0 to in 5.0 constantly barraging mobs with combos and spells with a side dish of cooldowns I like to think the solution is clear: Make sure all the Healer jobs feels good to play in unique ways of doing damage and healing FIRST, then worry about potencies.

    We got this threads for ideas so let's fill it up and see if SE takes notice.

    Along with Eos and Selene restored to former glory, would like to see Seraph be a full summon aswell. What with Eos healing and buffing and Selene supporting, Seraph could be the full-time shielding fairy with her skills costing Gauge and not sharing cooldown with the other faerie's skills, but is put on a 2min cooldown if sent away.
    (1)
    Last edited by Sloprano; 08-01-2019 at 03:51 PM. Reason: Spelling, grammar

Tags for this Thread