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  1. #1
    Player
    nanatotempole's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Charlie Daye
    World
    Excalibur
    Main Class
    Sage Lv 90

    5.05 Patch -- Nerf SCH Energy Drain to 80 potency

    Broil = 280 potency
    vs.
    Energy Drain = 150 Potency
    Ruin II = 200 Potency
    Together: 350 potency.

    This means during DPS windows (e.g. the opener with Chain Strat) we want to Ruin II + Energy Drain as much as possible, even dissipating the faerie. This seems entirely counter to the philosophy of healers going into the expansion.

    I suggest nerfing Energy Drain from 150 to 80 potency so that 1 Broil III is the same potency as Ruin II + energy drain. This will allow SCHs to feel like weaving kings without being pressured to forsake all of their healing tools for DPS. This allows SCH to DPS and heal during the same GCD window without sacrificing one or the other. Ruin II + ED + Fae Blessing is a perfect example.
    (6)

  2. #2
    Player
    galbsadi's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    291
    Character
    Galbsadi Nailo
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    Compromise: give us back the aetherflow reduction trait, keep MP regen where it's at....and you can nerf it to zero potency for all I care.

    (That said, it's not really worth worrying about, it's a relatively tiny portion of DPS, and even in a maximized circumstance (Aetherflow about to come off CD, Dissipation available, and full Aetherflow stacks)...it's still only 9 casts...or roughly 1/3 of our actual uptime (the rest of the time it's literally less than 10% of our uptime if used entirely for damage)...so while it might be an optimization on paper, it's quite small.
    (7)
    Last edited by galbsadi; 08-01-2019 at 05:48 AM.

  3. #3
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    I dont think it's really necessary to nerf ED, or at least not yet. if we got some more DPS options because of it, sure, but 150 potency compared to WHM's 300 potency assize hardly comes off as OP to me. We're also sacrificing one of our main healing abilities for every ED we do.

    Would it be the end of the world if it were nerfed? Honestly, no, as long as I still have it and it does SOME damage, that's all I need from it, but I also dont think it's a needed nerf.
    (10)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,395
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Still, this DPS buff further alienated AST from the meta because of its kit. SCH has some of the best healing and preventative shielding available, so they’re obviously locked in like they were before Energy Drain was given back as a Aetherflow Dump But aren’t completely over-the-top. As much as I like it back, it does not bring better balance.

    Generally what they need to do is bring up AST’s pDPS a tiny bit more and fix the issue with Nocturnal being hot garbanzo beans. If they don’t want to increase that further, then they can adjust the rDPS of the cards, the main mechanic of AST, and maybe bring back Royal Road and make it this:

    Royal Road
    Lv 35
    Cooldown: 60s
    Ability
    Range: 20y

    Can only be used when a card is in your hand. Spreads the card effects at half potency to party members within range.

    This would allow AST the choice for a raid-wide Buff that would help push them close to the other two Healers without being overbearing in rDPS like it was last expansion. This would also be min/max’d with Lord/Lady since that’s 4%/8%.

    If the minute Cooldown is too much, put it on a 90s CD to help keep it in line with Draw.
    (3)

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I'd rather see them make ruin/broil have a shorter cast time like they did with heals to facilitate weaving.
    (1)

  6. #6
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Nerf it for all i care, i just need the mp. Even with this current meager damage there's already QQ about it
    No need to change others
    (0)

  7. #7
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,687
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by galbsadi View Post
    Compromise: give us back the aetherflow reduction trait, keep MP regen where it's at....and you can nerf it to zero potency for all I care.

    (That said, it's not really worth worrying about, it's a relatively tiny portion of DPS, and even in a maximized circumstance (Aetherflow about to come off CD, Dissipation available, and full Aetherflow stacks)...it's still only 9 casts...or roughly 1/3 of our actual uptime (the rest of the time it's literally less than 10% of our uptime if used entirely for damage)...so while it might be an optimization on paper, it's quite small.
    I agree. There's no need to nerf Energy Drain.
    (5)

  8. #8
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    Generally what they need to do is bring up AST’s pDPS a tiny bit more and fix the issue with Nocturnal being hot garbanzo beans.
    I mean, I know nocturnal AST is bad right now, but this actually sounds delicious.
    (0)

  9. #9
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    The entire point of ED is to sacrifice healing potential to get more damage. You can't have your cake and eat it too, that would be boring, just like the suggested nerf.
    (8)
    Great community btw

  10. #10
    Player
    Dynia's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Yuin Yasha
    World
    Omega
    Main Class
    Paladin Lv 80
    Quote Originally Posted by nanatotempole View Post
    Broil = 280 potency
    vs.
    Energy Drain = 150 Potency
    Ruin II = 200 Potency
    Together: 350 potency.

    This means during DPS windows (e.g. the opener with Chain Strat) we want to Ruin II + Energy Drain as much as possible, even dissipating the faerie. This seems entirely counter to the philosophy of healers going into the expansion.

    I suggest nerfing Energy Drain from 150 to 80 potency so that 1 Broil III is the same potency as Ruin II + energy drain. This will allow SCHs to feel like weaving kings without being pressured to forsake all of their healing tools for DPS. This allows SCH to DPS and heal during the same GCD window without sacrificing one or the other. Ruin II + ED + Fae Blessing is a perfect example.
    when I said ED is too much dps gain ppls said I overreacting
    (0)

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