Results 1 to 10 of 684

Hybrid View

  1. #1
    Player
    Vallypuff's Avatar
    Join Date
    Jul 2019
    Posts
    2
    Character
    Vivipa Vipa
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Just thought I'd finally chime in, after lurking this forum for quite awhile.

    I wouldn't say these new sounds have ruined GNB for me, I've even started to get used to them. But that doesn't excuse just how poor in quality a lot of the sounds are now. Everyone's already talked about it at length so I won't bother going into too much detail. But the new sounds stripped away a lot of the nuance of the sound of a gunblade.

    What stands out mostly to me regarding the changes is Solid Barrel and Rough Divide, the latter I've seen no one talk about. Solid Barrel's final hit of the four slashes had a trigger pull and small explosion going off. The new sound is missing that entirely. What once sounded like a noise only a gunblade could produce, Solid Barrel now sounds like any other generic weapon.

    And Rough Divide no longer has what sounds like a powerful shot going on. Correct me if I'm wrong, but Gunbreakers use the recoil from that shot to propel themselves forward. The new sound doesn't sell the power of the animation. It's much more muffled and doesn't sound at all like any sort of firearm being shot.

    I was really hoping they would further refine the sounds in this patch, but I guess it's not going to happen. I would love the old sounds back personally, as it was clear a lot of love went into the GNB's sound design.
    (4)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vallypuff View Post
    Just thought I'd finally chime in, after lurking this forum for quite awhile.

    I wouldn't say these new sounds have ruined GNB for me, I've even started to get used to them. But that doesn't excuse just how poor in quality a lot of the sounds are now. Everyone's already talked about it at length so I won't bother going into too much detail. But the new sounds stripped away a lot of the nuance of the sound of a gunblade.

    What stands out mostly to me regarding the changes is Solid Barrel and Rough Divide, the latter I've seen no one talk about. Solid Barrel's final hit of the four slashes had a trigger pull and small explosion going off. The new sound is missing that entirely. What once sounded like a noise only a gunblade could produce, Solid Barrel now sounds like any other generic weapon.

    And Rough Divide no longer has what sounds like a powerful shot going on. Correct me if I'm wrong, but Gunbreakers use the recoil from that shot to propel themselves forward. The new sound doesn't sell the power of the animation. It's much more muffled and doesn't sound at all like any sort of firearm being shot.

    I was really hoping they would further refine the sounds in this patch, but I guess it's not going to happen. I would love the old sounds back personally, as it was clear a lot of love went into the GNB's sound design.
    Honestly, feel free to go into detail, the more support the better. Personally I don't want to develop stockhome syndrome with these sounds so I'm straying from this job atm and trying DRK again I guess. I was too used to and ready with the original sounds that this change is just a big no-go for me.

    I did mention rough divide but no one acknowledged it either, it feels like its kinda nice that it isn't so squeaky but similarly just doesn't really give as much oomph as the other tank dashes(animation wise it's a bit lackluster too for it being one of Squall's most iconic skills). Of course everyone agrees with what you said about the keen edge combo entirely. Rough Divide is known for being the skill originally that Squall would use after reznokuken that had him slash upwards and "divide" the enemy in half with a ton of rocks and earth being sent with it. In Dissidia, this instead was changed to a more simplified "dash" with the sword bursting with light and him rushing to the target and slashing into them. We ended up with the latter version as a means to have a tank gap closer that also fits the "skill name" as a reference to the gunblade user. It never really had a gunshot sound or overall trigger sound, it's kinda just a dash.... It still sounds as wimpy as it used to imo but eh, not much they can do I guess with it.

    https://www.youtube.com/watch?v=i-qa2_bi6BM

    original rough divide after reznokuken ^

    https://youtu.be/SdqNWR7EcnE?t=19

    ^ 20 seconds in is the Dissidia version of Rough Divide. Although Revolver Drive right after that, not being an original skill, looks and sounds pretty badass... prolly wouldn't fit for the gunbreaker though since they don't just use revolver styled gunblades like him. If anything, I feel we should've gotten a animation and sound more matching what Thancred does in the CGI of Shadowbringers. Something more akin to a long range dash with a twirl during the dash rather than a weird flip at the end with a squeaky impact at the end. Something more akin to the implication of you dashing almost "through" the target, piercing, but also powerful.


    In any case, I'll live with rough divide how it is either way, the main combo and our overly done continuation combo is my biggest issue right now.. And them toning down blasting zone felt completely unnecessary.

    But yeah, old sounds had more detail in them imo with as you said, the trigger pulls and mechanisms of the gunblade working + explosions/slashes in equal form.
    (3)
    Last edited by Valic; 07-31-2019 at 01:54 AM.