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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    Thank You SE. (No Really)

    I LOVE the MNK and SAM changes. I've wanted Form Shift to reset your GL since day one and now it does. Wanted Iaijutsu to be instant and now it is. All through leveling SAM to 80 i wanted a way to reset my SENs in between trash pulls and boss down time and now Hagakure is back. Thank you, thank you, thank you SE.

    (Now just remove positonals on melee and you might get me away from DNC )
    (3)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Iaijustu still has a cast time, its just the second Iajutsu from the cd that is instant
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Iaijustu still has a cast time, its just the second Iajutsu from the cd that is instant
    Oops. That's still a good change tho.

    Quote Originally Posted by silverdragontyr View Post
    So... Monk is stupid good now. These changes are amazing. The only "issue" is now there is no reason to ever use TK unless you're certain it can end the fight. Since you can keep GL up basically indefinitely, the offset of losing the stacks is never worth it unless you know 100% you'll lose them anyways. Love the changes just would like to see this ability changed. I'd say potency buffed, but Mnk is already a literal monster lol.
    Hmm. What they could do with Tornado Kick is make it like Foul. Where if you stay in GL3 for 30 - 45s you get Tornado Kick. Then they could make Tornado Kick evolve into Six Sided Star.
    (8)

  4. #4
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Burningskull View Post
    Hmm. What they could do with Tornado Kick is make it like Foul. Where if you stay in GL3 for 30 - 45s you get Tornado Kick. Then they could make Tornado Kick evolve into Six Sided Star.
    Honestly, I think they need to rework Tornado Kick, Anatman, and Six-sided Star now. Form Shift is how you save GL stacks during downtime. The others are too niche (or weird in the case of using Anatman in an opener). I think this idea to make an ability like Foul is really good, but I'd do Six-sided Star instead (since that's our 80 ability, and whatever ability requires you to sit at max GL for X time is going to have high potency). Then I'd make Tornado Kick have a longer cooldown and less potency, but it builds a stack of GL (so good for openers to quickly get to 4, then just decent extra oGCD damage after that). As for Anatman...I think it needs a complete remake. Having something worked into the opener and only functioning in that opener if you're tracking server ticks? Yuck. Maybe it could be something cool with Chakra? Not really sure about that.

    EDIT: Holy cow, I failed at Reading Comprehension here. Your idea of upgrading TK into 6SS is actually pretty good. Then, Anatman could be an ability that just builds a free stack of GL, unless you already have max GL. Then, it opens X chakra instead?
    (1)
    Last edited by waterboytkd; 07-31-2019 at 09:16 AM.

  5. #5
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by waterboytkd View Post
    Honestly, I think they need to rework Tornado Kick, Anatman, and Six-sided Star now. Form Shift is how you save GL stacks during downtime. The others are too niche (or weird in the case of using Anatman in an opener). I think this idea to make an ability like Foul is really good, but I'd do Six-sided Star instead (since that's our 80 ability, and whatever ability requires you to sit at max GL for X time is going to have high potency). Then I'd make Tornado Kick have a longer cooldown and less potency, but it builds a stack of GL (so good for openers to quickly get to 4, then just decent extra oGCD damage after that). As for Anatman...I think it needs a complete remake. Having something worked into the opener and only functioning in that opener if you're tracking server ticks? Yuck. Maybe it could be something cool with Chakra? Not really sure about that.

    EDIT: Holy cow, I failed at Reading Comprehension here. Your idea of upgrading TK into 6SS is actually pretty good. Then, Anatman could be an ability that just builds a free stack of GL, unless you already have max GL. Then, it opens X chakra instead?
    I think what they should do with Chakra is make it work like they did with BRDs DoTs. Instead of procing off Crit it should proc off Weaponskills. Even if they have to lower the chance to 20% upgraded to 35% with the new trait. Or just make it like old WAR Wrath stacks and you get a Chakra every 3rd hit of your combo. I don't know what the Anatman opener is but I think that ability will be removed eventually UNLESS they turn that into an attack that will freeze your GL timer for 15 - 30s so you can keep GL through Phase Transitions. Even then tho that's very situational and I'm not a fan of situational abilities.
    (1)

  6. #6
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    The changes do not concern me yet, since i just recently started and i am currently level 50 MNK doing post ARR MSQ, but i can already see a lot less headache maintaining GL in the future.
    (1)
    Last edited by Flay_wind; 07-30-2019 at 08:40 PM.

  7. #7
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    one of my suggestion for MNK to open all 5 chakra outside combat is really happened.

    thankyou SE =D
    (3)

  8. #8
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    So... Monk is stupid good now. These changes are amazing. The only "issue" is now there is no reason to ever use TK unless you're certain it can end the fight. Since you can keep GL up basically indefinitely, the offset of losing the stacks is never worth it unless you know 100% you'll lose them anyways. Love the changes just would like to see this ability changed. I'd say potency buffed, but Mnk is already a literal monster lol.
    (3)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by silverdragontyr View Post
    So... Monk is stupid good now. These changes are amazing. The only "issue" is now there is no reason to ever use TK unless you're certain it can end the fight. Since you can keep GL up basically indefinitely, the offset of losing the stacks is never worth it unless you know 100% you'll lose them anyways. Love the changes just would like to see this ability changed. I'd say potency buffed, but Mnk is already a literal monster lol.
    That 45 minute attack animation in E1 says we'll still be using Tornado Kick :P
    (1)

  10. #10
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Kinda wish i didnt main monk in the last expansion, he is great now but im kinda burned out on playing him.
    (2)

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