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  1. #27
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Archwizard View Post
    but given our access to at least two elements is entirely RNG, doubtful.
    I wouldn't say entirely, but yeah... Honestly I think the Ver-Ready duo could do with some adjustment... Mostly because Impactful is gone now, but if Verfire Ready and Verstone Ready both had a similar stacking effect as Summoners Further Ruin trait? That would be nice, throw in a charge on Acceleration? Would feel better at least, right now the general build rotation feels worse than Dancer to me... Perhaps it's just that I hate Jolt IIs basic af animation and it now sees double the usage with Impactful torn away...

    Quote Originally Posted by Archwizard View Post
    Quite the opposite actually. Many of us were disappointed at the relative lack of expansion to the job, particularly since two out of three new skills are to be avoided as often as possible and the third was a big contributor to our MP issues until literally tonight's patch. No more depth or complexity was added to the job outside of AoE.
    Good, though most I've seen in game seemed happy to have no real changes; "At least I don't have to change my hotbar", "At least I don't have to relearn my rotation". Meanwhile I'm sitting here not only lamenting the lack of anything new, but the loss of old things like Impactful and additionals... I ultimately have less to do, and an extra step with Scorch doesn't add nearly enough to make up for that...

    Personally I'd prefer a complete elemental wheel to go to a new job (if not Geomancer, Elementalist or something, IDK) since I'd rather see more swordplay on Red Mage going forward, although tying Reprise into the wheel combo did tickle my fancy... Still, I'd rather probably see something like a Fleche/Contre Sixte rework to have them be a bigger part of the rotation than just semi-long oGCDs... The whole aetherial blade concept has a lot of potential for really cool looking attacks IMO, but as it is currently is just a tad... Lackluster... I wont say many nice things about FFXV, but the whole "Look at my spinning shield of aetherial weapons" concept was awesome, change Fleche to that? Perhaps 6 charges and a new gauge element, maybe some other way to generate them as well (a Meditate style skill to have something to do during transitions would be lovely, come to think of it), have various skills (like Engagement, hey look it has a purpose now) fire them off, keep Contre Sixte as a "Fire all" button... Would give Red Mage an amazing new level of visual flair...
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    Last edited by Nalien; 07-30-2019 at 07:36 PM.