Page 168 of 182 FirstFirst ... 68 118 158 166 167 168 169 170 178 ... LastLast
Results 1,671 to 1,680 of 1814
  1. #1671
    Player

    Join Date
    Mar 2019
    Posts
    72
    Or they could normalize the dumb abilities that are useless to begin with in solo... which hardly exists at all in a mmorpg like ffxiv, what is the point of saving anything BLU currently has for something that doesn't exist (solo game)?

    I think it's just realistic at this point to look at what BLU's development was like time and objective-wise.

    Job required very little effort to develop, 1-50 and all abilities are already in the game effect-wise.
    They never had any intent to make it a full job or else it wouldn't have been developed as it was.
    The cheap and short development for BLU could still have been used to develop it into a real job using these abilities as it just required them to have CDS, traits, and unique methods to activate the skills.

    Was the objective of the job meant to just boost subs before ShB? Probably
    would anyone propose to make a job for solo content which has never existed in the game? Apparently so, but I doubt that was actually how this happened. It's still a flimsy line to say they just wanted to develop a "side game/solo job"

    Sadly, I don't think BLU is ever happening just like I doubt more genders for the other races will appear. but we'll see
    (3)

  2. #1672
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    the final solution to the blue mage question:

    1) make it a 1:1 with XI blue mage

    2) give blue mage a tank stance, a dps stance, and a healer stance. introduce combo actions but they're only available if you're using the correct stance. rework the job quests to give you a selection of 1 role skill per quest, with the rewards you do not pick being available to acquire in the overworld
    (3)

  3. #1673
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Idc what they do, as long as they make it actually playable in more than just 1% of content (aka, make it a proper job) I’ll be happy.
    (6)

  4. #1674
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    I will not act like I have seen blue mages in other FF games since I did not play them a whole lot but the impression I was getting is that Blue mage could do anything. So, what I thought I would see is a very unique job that could literally switch roles in the dungeon if someone was to die. I kind of low key wanted this but at the same time I could see how this might be considered OP. The only next best thing is that we could learn all sorts of spells (which was awesome at first) but then for some reason they gave us a lot of the same spells with a different mask. It was weird. I am only stating my thoughts and just bumping this to show support for a genuine Blue Mage.
    (0)

  5. #1675
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Honestly it even has a interesting concept for a DPS job
    With all the spells that synergize with each other

    Like the petrify and Drill combo or the bubble lightning combo
    (1)

  6. #1676
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    What would really need to be changed for BLU to shed its AIDs? All I can think would be:
    -a level restriction on 1000 needles (40+?)
    -a cooldown on white wind (15-30 seconds?) or remove it all together
    -change mighty guard; why cant it be more like the classic defensive buff anyways?
    -tone down or remove the self destruct combo


    That really doesn't seem that hard. I'd main BLU in a heart beat if I could. At the end of the day, I'd rather play something with my friends than not at all. Limited jobs are a mistake.
    (3)

  7. #1677
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by MANTASTIC View Post
    What would really need to be changed for BLU to shed its AIDs? All I can think would be:
    -a level restriction on 1000 needles (40+?)
    -a cooldown on white wind (15-30 seconds?) or remove it all together
    -change mighty guard; why cant it be more like the classic defensive buff anyways?
    -tone down or remove the self destruct combo


    That really doesn't seem that hard. I'd main BLU in a heart beat if I could. At the end of the day, I'd rather play something with my friends than not at all. Limited jobs are a mistake.
    The restriction I would add to self destruct is "Can only be used when you are the only party member, or only party member alive" this restriction could be rationalised as self destruct is "Too dangerous and a last resort", that way it keeps its power for the carnival, and cant be used to grief DF
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #1678
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    There's plenty they could do, it's a matter of them not wanting to.
    (2)

  9. #1679
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    the issue is what you want them to do is problem not every combat job has to be tied into raid and dungeon yet you all have not been able to accept it. I suggest allow blue mage use for squadron machinac so it level faster not to access to the raid and dungeon. this maybe large mega thread but you all want them to change they plans and what they intend to add for your desire show that you can't adept to they plans or they ideal. see a expansion is sum of it patches and the original expansion content.

    people who can't accept change at first get anger at ideal of combat job the not bound to the raids/dungeon but evenaulty you going have accept that they won't change it because as they want it to be. I come accept that blue mage won't be tied to dungeon and raid I think that a good ideal because it won't be force players to enter the rinse repeat raid/dungeon machinac it let players have fun with ffxiv the way it was design to be. this what a mmo it usually about to have fun blue mage is first job where players can have fun without feel pressure to grind for gear.

    your also a minority group of players who are demand it change you don't speak for rest ffxiv players. so your miniority tried push your demand on a majority of the playerbase
    (1)
    Last edited by Savagelf; 08-03-2019 at 12:15 AM.

  10. #1680
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    We don't have a problem with content that isn't raid or endgame. In fact, all job should be able to do something fun and as side content. The Carnivale could have been a fun monster arena that all jobs could do with logos actions. It didn't have to be tied down to one job. The problem is that the job we want to play, to main, doesn't allow us to. The job we wanted is shuffled off as side content for absolutely no reason other than "That's just what we want."


    You also have no proof if we are the majority or minority, so please stop accusing our side of things.
    (9)

  11. 08-03-2019 05:22 AM

Page 168 of 182 FirstFirst ... 68 118 158 166 167 168 169 170 178 ... LastLast

Tags for this Thread