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  1. #91
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You should probably have read the post that I quoted. It states that anyone who felt that the Stormblood iteration of DRK was "clunky" was probably bad at it. I just closed the loop with two quotes.

    And false analogies aside, yes, actually, there are times where you do have to amputate a limb to save a life. I don't think that you necessarily have to agree with the new rework. But I don't understand why some of the same people who demanded this rework back from 4.0-4.2 are now turning around and pretending like DRK in Stormblood was the best thing ever and acting like they want to go back.
    (1)

  2. #92
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    You should probably have read the post that I quoted. It states that anyone who felt that the Stormblood iteration of DRK was "clunky" was probably bad at it. I just closed the loop with two quotes.

    And false analogies aside, yes, actually, there are times where you do have to amputate a limb to save a life. I don't think that you necessarily have to agree with the new rework. But I don't understand why some of the same people who demanded this rework back from 4.0-4.2 are now turning around and pretending like DRK in Stormblood was the best thing ever and acting like they want to go back.
    Because DRK, while not meta, was the most unique "feeling" of the tank jobs. all of the tank jobs followed a pretty straight forward rotation, things that naturally come off CD to line up as most jobs will. DRK.... still had things line up but it was more in your control to have that happen. You decided how to spend your MP and balance it out, the illusion of choice. While illusion of choice is still inevitably the same either way, its part of what makes playing the job feel unique and reminds you this is a game that allows people to play differently to some degrees. Personally I'm just not a fan of 5.0 DRK, the animations are nice but the synergy isn't there to me anymore, it got dumbed down hard. SB was an improvement while still lacking but it worked and was interesting enough to learn. I still say if they left the DA mechanic alone and just applied to to our edge/flood abilities instead, it'd at least be a bit more fun. If I could get a personal wish though, I'd just ask for a general overhaul to make it into an MP zerker or the "magic tank" people want.... not magic vulnerability tanking to be precise, just magical themed aesthetics considering MP is a large part of the job.
    (5)

  3. #93
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    DRK had no choice over how to spend resources in Stormblood. If you didn't spend the MP as you gained it, you hit cap and incurred a dps loss. The reason that you didn't have a choice was because the rate of MP generation was very large in comparison to your MP capacity. Heavensward and Shadowbringers, by comparison, have a much lower rate of MP generation relative to your MP capacity.
    (3)

  4. #94
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    DRK had no choice over how to spend resources in Stormblood. If you didn't spend the MP as you gained it, you hit cap and incurred a dps loss. The reason that you didn't have a choice was because the rate of MP generation was very large in comparison to your MP capacity. Heavensward and Shadowbringers, by comparison, have a much lower rate of MP generation relative to your MP capacity.
    This is again taking into account "the meta" which is assuming "DPS IS EVERYTHING". Some people... while few understand or want to acknowledge this... play the job for... idk.. "fun"? I know it's quite unheard of but some people actually used their MP for things like dark passenger rarely(meaning more than not at all), who liked protecting another party member with a TBN, or had loads of fun tanking masses in trash pulls for tons of Quietus/Abyssal Drain HP gain/etc madness.

    You did have a choice, you only didn't if your mindset was only specifically to be as is a dps, when you're in fact a tank. This is speaking for most regular content in mind too, nothing hardcore or extreme that assumes people specifically play for savage/EX content and need to maximize the utmost potential possible. Your blackblood return for TBN felt more satisfying too since the skills that could use this weren't available to you nearly every 5 seconds of the fight, you had to earn those bloodspillers and it it was satisfying to.
    (2)

  5. #95
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lyth View Post
    DRK had no choice over how to spend resources in Stormblood. If you didn't spend the MP as you gained it, you hit cap and incurred a dps loss. The reason that you didn't have a choice was because the rate of MP generation was very large in comparison to your MP capacity. Heavensward and Shadowbringers, by comparison, have a much lower rate of MP generation relative to your MP capacity.
    this is where you are off. SB DRK still pooled resources for Raidbuffs. It was harder yes, with the mp generation being much more burstier compared to the amount you could store at max, but this is kinda what a lot of people, who don't like the rework, think of, when they say that the new DRk is very simple and easy compared to the old one. And no it wasn't too hard to do, most people who tried managed to do it just fine, it was just a lot of people who didn't notice this and now think it's something new, now that it's kinda obvious, i mean ShB Drk generates just enough MP for 4 EoS per minute and darkside max duration is 60 seconds, it's just short of them putting up a sign saing "use 4 times during trick" ( Yes i know you can only hold 3 , this is where the new DA comes in to conveniently provide the fourth).

    Tha all being said, ShB DRK doesn't feel as horrible to play as i first thought. And i do think the rework was a step in the right direction, it just feels a bit barebone and unfinished, like it's missing something.
    (1)

  6. #96
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    It's more that DRK doesn't feel like a DRK anymore, without his mechanics and the resource management being excessively dumbed down and with the new delirium it's easy to see is a WAR with a black armour throwing mp shintens.
    (0)

  7. #97
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DRK has been consistently gutted each expansion. To the point the devs keep on taking things away from DRK and giving them to other Tanks.

    Other tanks now have more frequent DoTs, share Reprisal, GNB was given a version of Dark Dance, GNB shares Dark Missionary with DRK. Except Warrior the rest lost Convalescence which hurts. DRK lost their blind which helped with mitigation in dungeons. They took away BLOOD PRICE for whatever reason. Removed the MP gain on Quietus as well as making sure you only get MP from one mob instead of all of them.

    And we no longer inflict Int down to decrease outgoing Magic damage for the raid so there's that too. Abyssal got wrecked, Salted Earth makes everyone salty for low duration, low damage, long CD and no longer generates Blood. Sole Survivor got moved to PVP only so great you lost some sustain in PVE.

    And it got progressively less fun when they took away the dodge tank combo of DADD + DADP and God Mode sustain of Blood Price + DA Abyssal Drain.

    And waaaaaay back they took away Scourge which everyone hated to lose only to technically get it back in the form of Frey at lvl 80.

    And of all the shit they took away they made sure not only was it unchanged but that we absolutely have to keep Living Dead. And that right there is baffling.

    And ONE MORE THING...TBN no longer generates Blood and is used on Edge instead of Bloodspiller which is weaker.

    Darkside is also weaker being 10% increase instead of 20%.

    Ridiculous.

    On the bright side though we get MP regeneration so you can absolutely use Mana potions every 4-5 minutes if you want to.
    (6)
    Last edited by MagiusNecros; 07-29-2019 at 08:58 PM.

  8. #98
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Well that's bcs DRK, a job that don't sacrifice HP as form of life it's a job that sacrificed skills and mechanics that make him live, his own essence his own life and identity to only have nothing, to only have what other jobs can give him to keep sacrificing more and more until the only thing that remain to sacrificed is himself and no longer is in the game, that's the future of DRK, what we have it's just a empty shell of his former self.
    (2)

  9. #99
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Quote Originally Posted by MagiusNecros View Post
    DRK has been consistently gutted each expansion. To the point the devs keep on taking things away from DRK and giving them to other Tanks.

    Other tanks now have more frequent DoTs, share Reprisal, GNB was given a version of Dark Dance, GNB shares Dark Missionary with DRK. Except Warrior the rest lost Convalescence which hurts. DRK lost their blind which helped with mitigation in dungeons. They took away BLOOD PRICE for whatever reason. Removed the MP gain on Quietus as well as making sure you only get MP from one mob instead of all of them.

    And we no longer inflict Int down to decrease outgoing Magic damage for the raid so there's that too. Abyssal got wrecked, Salted Earth makes everyone salty for low duration, low damage, long CD and no longer generates Blood. Sole Survivor got moved to PVP only so great you lost some sustain in PVE.

    And it got progressively less fun when they took away the dodge tank combo of DADD + DADP and God Mode sustain of Blood Price + DA Abyssal Drain.

    And waaaaaay back they took away Scourge which everyone hated to lose only to technically get it back in the form of Frey at lvl 80.

    And of all the shit they took away they made sure not only was it unchanged but that we absolutely have to keep Living Dead. And that right there is baffling.

    And ONE MORE THING...TBN no longer generates Blood and is used on Edge instead of Bloodspiller which is weaker.

    Darkside is also weaker being 10% increase instead of 20%.

    Ridiculous.

    On the bright side though we get MP regeneration so you can absolutely use Mana potions every 4-5 minutes if you want to.
    Couldn't have said it better myself! The devs literally killed DRK this expansion.

    Dark Knight should get the name of their tank stance "Grit" changed to "Brain Dead."
    (3)
    Last edited by rxnin; 07-29-2019 at 09:51 PM. Reason: Spelling

  10. #100
    Player
    Sancho_Nyanta's Avatar
    Join Date
    Jun 2019
    Posts
    80
    Character
    Sancho Nyanta
    World
    Famfrit
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valic View Post
    This is again taking into account "the meta" which is assuming "DPS IS EVERYTHING". Some people... while few understand or want to acknowledge this... play the job for... idk.. "fun"?
    Quote Originally Posted by Valic View Post
    You did have a choice, you only didn't if your mindset was only specifically to be as is a dps, when you're in fact a tank. This is speaking for most regular content in mind too, nothing hardcore or extreme that assumes people specifically play for savage/EX content and need to maximize the utmost potential possible.
    I'm sorry, I think that I'm misunderstanding something about your post. Are you saying that you thought/think that capping blood and/or mp was...somehow..."fun"? Spending your mp/blood so that you didn't cap isn't being meta, it is literally one of the bare minimum requirements to play Drk! I'm not even talking about hardcore content either. How low you went or how much to spent at a time was being DPS mindful.

    Heck, what's worse was that being DPS mindful with Drk in SB was a lesson in futility because the gains were so low. Just as an example, if you lined up exactly 5 GCDS in 10 sec trick attack window and AND DA on all of them then your total DPS gain was a total of 70 potency (140×10%×5) over just doing the same attacks without DA.
    (0)

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