Mostly we are tired of the same 2 dungeons. There's alot of story... when are we going to get an actual main scenerio roulette??
Mostly we are tired of the same 2 dungeons. There's alot of story... when are we going to get an actual main scenerio roulette??
They've already stated that they have no intention of ever adding another dungeon like those two. That roulette will always have those two duties in it, and that's it. It's been like this for the better part of a decade now, so expecting something new to be added to it is, quite frankly, foolish. I'd sooner expect them to rework those old dungeons into solo duties and nix the MSQ roulette entirely before I'd expect anything else added into that roulette.
"But what about...?"
Anything else you can think of falls into one of the dungeon roulettes, or the trial roulette. They're not really similar enough to CM/Prae to be in the same roulette.
Last edited by Raldo; 07-18-2019 at 05:16 AM.
While I find the rewards satisfactory for the time put in and I use them constantly when leveling for that sweet sweet exp, I have to say as someone who came up through ARR last year these two dungeons were not enjoyable at all. Everyone was rushing and it felt more like running an old raid on WoW where you can auto attack everything and win. Boss fights might as well be a targeting dummy. For the end of a JRPG story, it's so anti climatic. I think that takes away anything rewarding and resolute about the cut scenes to the ARR story. It's old content and probably never will be reworked, but if say they decided to improve it my suggestion would be to rebuild them to be a level 50 4 man dungeon so boss fights can have more engaging mechanics and be made to feel like they're at the end of a long quest.
Last edited by CorvetteZ06USA; 07-18-2019 at 04:27 PM.
There isn't much wrong with the boss fights, or the mechanics - although admittedly the mechanics are relatively simple.While I find the rewards satisfactory for the time put in and I use them constantly when leveling for that sweet sweet exp, I have to say as someone who came up through ARR last year these two dungeons were not enjoyable at all. Everyone was rushing and it felt more like running an old raid on WoW where you can auto attack everything and win. Boss fights might as well be a targeting dummy. For the end of a JRPG story, it's so anti climatic. I think that takes away anything rewarding and resolute about the cut scenes to the ARR story. It's old content and probably never will be reworked, but if say they decided to improve it my suggestion would be to rebuild them to be a level 50 4 man dungeon so boss fights can have more engaging mechanics and be made to feel like they're at the end of a long quest.
No, the problem is that the dungeons are designed to be run with an item level of 50 or so, but people are typically running it with item levels 100+. That is what makes everything so easy. Try getting a group together sometime to run them on min ilvl - makes the fights much more fun.
Honestly going back through leveling again I don't really see much of a problem. It's an optional way of leveling, and with the new potency buffs to basically everything it goes by even quicker.
I've been using it to mainly eat dinner and watch videos in my meantime which I can't say I can do for any other rou in this game minus alliance with LOTA/SC.
Well if there were to be a change, I would suggest the ability to vote to skip a cut scene when they appear within main scenario dungeons. Also that the vote to skip must be unanimous within the entire party when the option appears, otherwise it would continue to play. Basically having it work the same way something like a vote dismiss does within the game currently.
not going to happenI'm pretty sure that 99% of people don't enjoy the main scenario.
Personally I wish that Square Enix would either:
- Go and edit the cutscenes and cut down on some of the dialogue
- Speed up the playspeed of the cutscenes
- Combination of both of the listed above
What does everyone else think? How can main scenario duty roulette be improved to still be a good exp booster but not consume so much time? Have a wonderful day! Loving Shadowbringers!
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That'd be a good way to start witch hunts and get new players kicked for not voting to skip the cutscenes, as well as enable trolls to vote not to skip just to piss people off.Well if there were to be a change, I would suggest the ability to vote to skip a cut scene when they appear within main scenario dungeons. Also that the vote to skip must be unanimous within the entire party when the option appears, otherwise it would continue to play. Basically having it work the same way something like a vote dismiss does within the game currently.
At the very least I think the rewards for someone at lvl cap needs to be changed. It's great for exp I hear, but if I'm going in on a lvl 80 then 300 poetics and 100 goetia just aren't worth it. maybe make it 300 goetia and 2 of the tier 8 materia things? I dunno, just spit ballin here, but I think it needs to be addressed as the time spent isn't worth it for someone not trying to lvl.
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... It was already increased a while ago. No, we do not need SE to amp the rewards further. Don't want to run it? Then don't. Cripes, you people will never be satisfied no matter what is done.At the very least I think the rewards for someone at lvl cap needs to be changed. It's great for exp I hear, but if I'm going in on a lvl 80 then 300 poetics and 100 goetia just aren't worth it. maybe make it 300 goetia and 2 of the tier 8 materia things? I dunno, just spit ballin here, but I think it needs to be addressed as the time spent isn't worth it for someone not trying to lvl.
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