Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    ColaSama's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    San Meiken
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Shalan View Post
    Feel like trashy cop out excuses to the current situation, and makes it sound as though we should find the current state of healing acceptable because it's WHM's "time to shine."

    If that's the balancing attitude we want to take we'll be forever in a cycle of classes being shat upon for the benefit of the others. That's not something I want to see happen, and I feel as though we should be requesting and expecting more if we ever want to see some form of progress.
    I don't want to sound pessimistic, but, as seen in every MMO ever (and other games), devs have a hard time balancing classes/characters. I have seen people say the same things as you did, about it being "an eternal cycle of classes being shat upon for the benefits of others"... but the sad truth is that it's common. I have seen it on WoW's forums since vanilla, every single expansion, every single day a new post saying "come on, do not make 1 class OP and then an other one so everyone has his time to shine".

    https://9gag.com/gag/ayLr86y/how-dif...ce-their-games

    This "balancing attitude" is here since eons. It's a meme at this point. I lost hope in balancing teams many years ago.
    (2)

  2. #2
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ColaSama View Post
    I don't want to sound pessimistic, but, as seen in every MMO ever (and other games), devs have a hard time balancing classes/characters. I have seen people say the same things as you did, about it being "an eternal cycle of classes being shat upon for the benefits of others"... but the sad truth is that it's common. I have seen it on WoW's forums since vanilla, every single expansion, every single day a new post saying "come on, do not make 1 class OP and then an other one so everyone has his time to shine".

    https://9gag.com/gag/ayLr86y/how-dif...ce-their-games

    This "balancing attitude" is here since eons. It's a meme at this point. I lost hope in balancing teams many years ago.
    Eh. FFXIV is still generally the best-balanced MMO I've ever played. Even through SB when WHM was relatively trash, it was still used - it had its niche, and was viable otherwise. And on the DPS side they really do a pretty good job. There will always be a "meta comp" that's mathematically the best. But players are people and it's often a DPS gain to bring someone who's actually having fun. Most balancing issues in other MMOs tend to come from sprawling class systems via talent trees and other "progression paths". At their most extreme in XIV, relative imbalances are nowhere near what I've seen regularly in other games, where DPS classes fall behind by 10 and 20 percent for months and years.
    (0)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Trunks View Post
    Even through SB when WHM was relatively trash, it was still used - it had its niche, and was viable otherwise.
    oh gods, here we go again...
    (5)

  4. #4
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    oh gods, here we go again...
    Oh for the love of... I didn't say anything about it being balanced. But it's difficult to say a Job is hopelessly, broken and underpowered when it's present (often preferred) in early kills of Ultimates, and has tens of thousands of parses posted from Savage raids in every tier. "Viable" and "balanced" are not synonyms; I specifically chose the word "viable" because it does not imply a state of balance. My point was simply that SE has seldom left any Job in a non-viable state for any significant length of time, which is more than I can say for any other MMO I've played. That's the only argument I was making, in direct reply to some fatalistic garbage about how balance is impossible to achieve (which it's not).

    If you'd actually read anything I've posted in this thread, you'd know I'm 100% with you on this.
    (4)