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  1. #141
    Player
    xDaemianx's Avatar
    Join Date
    Apr 2014
    Posts
    32
    Character
    Daemian Basthion
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    [2/2]
    What I strongly disagree with is that "the rework [...] requires more thought". Before, as stated, we were able to use different cards for different situations. Now, it's all become an all-in offensive booster. That's it. We simply need to play a card onto a player that it is suitable for in terms of DPS. Before you could at least consider different players depending on the card you drew. Basically: (Now) "Oh, a Bole? A ranged DPS. That's it"; (before) "Oh, a Bole? Let's see, someone with weakness/low health/the target of an incoming high-damage ability could use it, or use it to amplify the potency of the next card". The only thought you might consider is the seal it comes with, but even that becomes a pain in the ass when so many things need to be done: Healing, buffing and DPSing IF possible, and I'm not even mentioning that when Sleeve Draw is used you need to juggle all of this with a timer in the equation. It's harrowing having to use the cards while paying attention to the battle, player's HP bars, using the cards on the right person, DPS (IF) and trying not to repeat seals or overwrite a recently used card. Of course, this does not always happen but it does make one wonder if AST is worth the effort (and I say this as a main healer), especially when ASTs fall behind in MP regen abilities and a couple free heals.

    Being a Gambler (RNG) is actually part of the fun of an AST, but that is also another recurrent job in the FF series. But if you mean it to apply only to when you want to use Minor/Major at the beginning or use SD instead, it doesn't really count as it would entirely rely on whether SD is up or not, no other spell truly clicks with what a Gambler is in other FFs. To me it sounds like an opening choice. I tend to use SD at the beginning of the fight as it would mean using Divination more times if the seals are the appropriate ones. Then again, you don't know what you're going to get. But, then again, neither do you when you use SD.

    Now, I don't mean SE should revert the cards to the way they were (although I wouldn't dislike it) but they have lost their own identity that they used to have and that went with the lore.

    What I do hope is that they make it less of a nightmare than what it is now.
    (10)

  2. #142
    Player

    Join Date
    Sep 2018
    Posts
    20
    First, sorry, I didn't read whole answer you got.

    Second, I will only talk for SCH and AST since I didn't level WHM 80 yet.


    SCH : Really dissapointed at the changes. I won't repeat again and again why, think people already write enough about it. I main SCH since I started the game shortly after SB release. Tbh, I feel like more "slacking" than anything else for now and I don't stop using skill.
    You tell selene was just used as opener ? Not agree. It all depend of the party, the raid/trial and some more. In some occasion I was running with Selene whole time because the SS buff was just insane at 1min cd (and because I was too lazy to swap all time haha).
    The change made to the way of using fairy's skills ? Tbh, it change nothing for me, I always used manually every skill of the fairies so that system don't mind to me.


    AST : Well, I leveled this job but tbh, unless they make some changes on it, don't think I gonna play it again. Some people may like the new card system but I don't. I mean, you spend your whole time drawing card for perfect Divination and still the reward is 6% every 3 min ? Come one. Even if you do complete things to do 2 queen/king > divination > 2 queen king to have 4 dps at 14% dmg, whole time of the buff, you do nothing else. And the 14% will be for max 10sec ? I may be mistaken, but if the dps isn't is in "burst" phase, not sure it's so worthly. Because, you don't dps meanwhile and even using play as ogcd whole time, that's so boring, but ofc, it's my own opinion and again I may be mistaken since I don't have much experience as 80 ast.


    Tbh, like I read somewhere, I really hope we will going for a solo heal meta. For most things, 1 healer is far enough (with a brained party ofc).
    To end, I will just tell I don't understand why I got +0% heal value with +500 mind and +400 det with the same healing skill (with same potency). I mean, I tried and as level 80 i440+, I do the same heal value as level 70 i400.

    Again, some people will not agree with me, but that's my personnal opinion, from a casual player with low savage experience.
    (8)

  3. #143
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    SE really just needs to move away from this idea that "healers should heal", and proceed to build us up as if we were going to be healing every other GCD, when the reality is dmg is so low that we're basically just DPSING until something interesting happens.
    If they stepped back and build healers up similar to DPS, with combos and whatnot, I think we'd be a lot better off in general.
    I mean, they obviously are moving away from this idea that healers shouldn't worry about DPS, they gave WHM DPS potential beyond that of tanks. Why not make hitting this damage actually interesting?
    (15)

  4. #144
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Brarry View Post
    What's illogical is devs still trying to say "this is how healers should play" or "this is how healers should have fun". Okay short term sure as we try to adapt to the changes forced on us. Then when healers get bored for unimaginative boring game play we are just gonna post our feed back and move to another class or game. Getting sleepy at low level dungeons is how they want us to have fun?
    That's basically how my friend treats this game now - logging at the weeklies' start just in case they fix something sensibly in context of his rather extensively boring experinece (he is SCH). And we all know the chances of that happening are near nonexistent (besides potency tweaks).
    (3)

  5. #145
    Player

    Join Date
    Sep 2018
    Posts
    20
    Quote Originally Posted by msoltyspl View Post
    That's basically how my friend treats this game now - logging at the weeklies' start just in case they fix something sensibly in context of his rather extensively boring experinece (he is SCH). And we all know the chances of that happening are near nonexistent (besides potency tweaks).
    I do the same almost : log in, do roulette to level jobs, look if something is moving. Trying to look for a static as SCH but tbh, don't even know if I feel to play that job more time. Healer became boring to play at the moment. I just hope incoming savage will change my mind, else I could simply drop FF XIV for an other game.
    (2)

  6. #146
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by msoltyspl View Post
    That's basically how my friend treats this game now - logging at the weeklies' start just in case they fix something sensibly in context of his rather extensively boring experinece (he is SCH). And we all know the chances of that happening are near nonexistent (besides potency tweaks).
    the 5.01 patch notes did say that more extensive changes were intended for the savage patch (5.05, iirc?) and that they were only doing small potency adjustments for this one in prep for that.
    i just hope they give healers back some downtime activities; AST card complexities, literally anything new for WHM since they've lacked one for 6+ years, and something for SCH--i don't care about damage, give us some freakin faerie gauge management so there's a reason to keep aetherflow rolling, or something jesus.
    we're all even better at healing (minus AST's weird potency issue from the 5.0 changes) now, so we get lots of downtime, and now nobody has anything to do during it (where previously at least 2/3 did).
    (5)
    Last edited by SpiralMask; 07-29-2019 at 12:19 PM.

  7. #147
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    SE really just needs to move away from this idea that "healers should heal", and proceed to build us up as if we were going to be healing every other GCD, when the reality is dmg is so low that we're basically just DPSING until something interesting happens.
    If they stepped back and build healers up similar to DPS, with combos and whatnot, I think we'd be a lot better off in general.
    I mean, they obviously are moving away from this idea that healers shouldn't worry about DPS, they gave WHM DPS potential beyond that of tanks. Why not make hitting this damage actually interesting?
    This is a good post. They definitely need to re-evaluate the fun of the moment-to-moment gameplay when you play a healer in FF14 because right now it's painfully dull. I'm actually mostly okay with the kit changes and additions (except the AST added clunk which is unfathomable) but healing as a role is so boring right now that I'm praying for people to screw up during fights in order to get some action. I never used to tune out of fights as much as I do this expansion and now I even surprise myself letting my one DoT fall off because of the constant one-button spam. I'm sure healer players can handle a basic 1-2 combo, a proc here and there or a DPS to healing interaction (Aflatus Misery is basically just that and it's one of the better additions this expansion).

    I sort of was willing to go back to healing as a main role but this is the most unengaging healing has ever been so I don't think it's happening.
    (6)
    Last edited by Kerrigen; 07-29-2019 at 12:40 PM.

  8. #148
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    if SE is dead-set on healers not dpsing, then give them something else to do when they dont need to be healing that isnt damage--AST's previous card management was a good example of that, since even with their boring DPS kit there was enough things dividing their time/attention that it didnt particularly matter.
    (6)

  9. #149
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Sohee Kim
    World
    Balmung
    Main Class
    Dancer Lv 91
    I'm going to @ you on the part about the identity of the AST. The cards are in fact part of the class identity. Hence why there was a focus on them during the class quests. They were literally part of the class lore. Anyone who paid attention to the story regarding the class would know that. The new card system honestly sucks, it's oversimplified, it's unfun and it truly does not require more thought than the previous. Most of us didn't in fact fish for balance, we played the class the right way. Also given now that we took quite a hit to our actual healing..yeah, AST is in a terrible spot right now. Most are not fond of this change, if the cards were to be changed. At least do something with them that's actually interesting. Because being a balance bot with weak healing is..it's just sad to even think about.
    (13)

  10. #150
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Saefinn View Post
    I'm curious. Did anybody change the OP's mind? I always wonder with anything that says "change my mind" if anybody actually does. I just don't fancy reading through 14 pages to see whether they did or not.
    Honestly, whenever I see someone say “cHaNgE mY MiNd” it’s obvious that they’re just trying to inflame and exploit pretty hot topics at the time for easy trolling/attention. Anyone who’s sincerely open to changing their viewpoint (all 0 people since this is the internet) wouldn’t feel the need to say that, they’d just post a sincere question or argument and let the rest of us catch the drift.
    (16)

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