Care to explain why the sects are the problems and not things such as just clunky gameplay in general? Or neutered job mechanics? Or neutered abilities? Why is everyone else wrong with regards to their complaints, and why are yours correct?
EDIT: I’m out of posts and don’t feel like waiting for a new one, so here’s my reply to your response below. Not sure if you’ll see it because I’m adding it to this one, but here it is.
Except this wasn’t a problem for AST in Stormblood. At all. It could keep up easily with all healing requirements for Savage and Ultimate—WHM was just the safer option due to burst healing (especially for UCoB and Bahamut’s Seventh Umbral Era—AST could heal that, but WHM was just the safer option with Thin Air+Cure III spam AND WHM could heal through it without tank LB3, though tank LB3 was still generally preferred) and for its better MP economy. But, again, this didn’t make AST a “budget WHM”, nor did it stop them from being able to heal the content effectively.
AST being a “copy” of WHM didn’t hold it back at all, especially with SB Earthly Star being a godly tool that WHM didn’t have an answer to and SB Collective Unconscious being the strongest regen in the game at that time (that WHM also didn’t have an answer to). Now, AST suffers due only to potency inefficiencies when it comes to its healing—not really for lack of toolkit. It has more healing options now than it did back then; they’re just all weak.
The only argument you have really is for Nocturnal shields, which are not as effective as SCH shields despite Noct Aspected Helios being stronger than Succor in Stormblood (and I believe they still shield for more than Succor now). But Nocturnal in and of itself has always been the less efficient of the two sects in terms of MP due to the nature of regens just being worth more per the MP spent. Now so more than ever, since new Noct ups Aspected Benefic to 1,000 MP from Diurnal’s 500.
Noct AST was still the preferred healer for solo healing Savage and Ultimate though, so we have to at least give it that credit.
Well-timed Earthly Star and Horoscope. Are you forgetting about those two abilities? Earthly Star is all about its timings—you try to time its usage around raidwide AOEs, even sitting on it for a small bit if it means you can line it up with a raidwide and blow up for a 720 potency heal for all who stand in it. Horoscope is a clunkier version of WHM’s new Plenary Indulgence, in which a Helios/Aspected Helios can trigger a stronger oGCD heal the AST can weave. With some potency fixes, Horoscope has potential (and I honestly think they should change it to activate immediately after a heal or to detonate once the buff wears off a la Earthly Star). But, as of right now, it’s weaker than it should be (and a bit clunky to use).
Collective Unconscious and the new Celestial Opposition seeing some changes (either potency buffs, cooldown reductions, or a combination of both) could also help AST’s AOE healing toolkit. CU has already proven before that it can be strong and extremely valuable. I’d like to see that return instead of it being a borderline waste of hotbar space. If they want to keep the new COpp, it also needs to see some adjustments. Either bring the cooldown down to 60s, or adjust the potency so it’s worth the 120s cooldown as an oGCD AOE tool.
AST is perfectly capable of healing low HP mechanics—it did so just fine in Stormblood with Exdeath’s White Hole and God Kefka’s Heartless Archangel. But with its current potencies it is going to struggle more than it needs to, and have to dump more GCDs into resources than it should if one were to compare it to the other two. This is a known complaint that has nothing to do with the sects.
You have an argument for “budget SCH”, but AST was never considered a “budget WHM” back in Stormblood. Especially after the 4.3 changes to Malefic’s recast and the 4.4 changes to CU: it actually replaced WHM as the prog healer for Final Omega because WHM suffered terribly from all the movement in there, and it became better in UwU after the CU change.
Again, I think with some potency adjustments, AST’s single-target healing kit can be manageable. The 2 charges on Essential Dignity is really nice—keep in mind that ED scales up to 1,000 potency, and it was actually better than Benediction and Tetra back in Stormblood due to its shorter cooldown and higher potency scaling. Sure, they don’t have Lilies, but ED is supposed to be the analog to WHM’s Tetra and SCH’s Lustrate. It effectively serves the same purpose as a single-target oGCD heal.
Celestial Intersection is also an analog for Divine Benison, and I find it the most useful of all the skills AST got this expansion aside from Neutral Sect.
I disagree that the issue lies primarily with the sects and not elsewhere. I think AST’s healing issues lie with weak potencies and underwhelming abilities: CU is a shadow of its former self—Asylum and Sacred Soil crap all over it—and COpp is much too weak for its current 120s cooldown. I think Noct could use some adjustments to be more viable and allow for WHM/Noct AST comps, primarily in MP values being adjusted. They’ve proven they can up the cost of MP in one sect; why not try bringing it down instead so that Noct isn’t just an MP bleed and to actually make it competitive with SCH shields.
None of this is getting into the other glaring issues, which have been repeatedly mentioned but include things such as the cards, Divination, and Sleeve Draw windows affecting gameplay. Not to mention, AST’s personal damage and raid damage—I’m fine with AST having lower personal damage, but it needs to have the raid damage to compete with WHM. As of right now, it has neither. There is honestly no competition between the two.
The sects are the least of AST’s problems.