Quote Originally Posted by Laur1x View Post
I'd say it's more than just "a bit" undertuned. If a NIN's are now pulling the low ~10K's and SAM/MNK/DRG are at ~12-13K, TA doesn't make up for 2-3K DPS.

I agree with what you and others here have said though. It's HIGHLY likely to receive some love this Tuesday, and besides the Kassatsu -> Hyosho X2 in TA window galaxy brain opener clipping, it plays smooth and fun. And it's better than ever for dungeons. Just play it if you enjoy it, the numbers hardly matter unless you're in a hardcore static doing bleeding edge progression.
The big thing is that Trick Attack is huge for the class. Absolutely, insanely, unbelievably huge, and Monk/Dragoon are probably horribly, horrifically overperforming. Compared to the average DPS, Trick Attack makes up the difference (it's about 1000 dps pending group), but once you compare to Monk and Dragoon, everything goes to hell because Dragoon is likely overperforming.

So "a bit" seems pretty fair as a descriptor.

Quote Originally Posted by Nezia View Post
-2 stacks of Kassatsu makes the opener extremely clunky and unintuitive: to solve this maybe they could bring kassatsu to being a 1 stack only spell and increase the bonus damage value to compensate(maybe rise it to 60 or 80%);
It was changed to be 2 charge so you could store kassatsu until your next burst window without losing uptime of the ability, and to just give you more activations in general. The godawful opener is a problem many classes have, Summoner being one of the worst offenders (Ninja probably being the worst outright though). Kassatsu shouldn't be changed, per se, but the class does need help.