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  1. #11
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Laur1x View Post
    I'd say it's more than just "a bit" undertuned. If a NIN's are now pulling the low ~10K's and SAM/MNK/DRG are at ~12-13K, TA doesn't make up for 2-3K DPS.

    I agree with what you and others here have said though. It's HIGHLY likely to receive some love this Tuesday, and besides the Kassatsu -> Hyosho X2 in TA window galaxy brain opener clipping, it plays smooth and fun. And it's better than ever for dungeons. Just play it if you enjoy it, the numbers hardly matter unless you're in a hardcore static doing bleeding edge progression.
    The big thing is that Trick Attack is huge for the class. Absolutely, insanely, unbelievably huge, and Monk/Dragoon are probably horribly, horrifically overperforming. Compared to the average DPS, Trick Attack makes up the difference (it's about 1000 dps pending group), but once you compare to Monk and Dragoon, everything goes to hell because Dragoon is likely overperforming.

    So "a bit" seems pretty fair as a descriptor.

    Quote Originally Posted by Nezia View Post
    -2 stacks of Kassatsu makes the opener extremely clunky and unintuitive: to solve this maybe they could bring kassatsu to being a 1 stack only spell and increase the bonus damage value to compensate(maybe rise it to 60 or 80%);
    It was changed to be 2 charge so you could store kassatsu until your next burst window without losing uptime of the ability, and to just give you more activations in general. The godawful opener is a problem many classes have, Summoner being one of the worst offenders (Ninja probably being the worst outright though). Kassatsu shouldn't be changed, per se, but the class does need help.
    (0)

  2. #12
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Taranok View Post
    The big thing is that Trick Attack is huge for the class. Absolutely, insanely, unbelievably huge, and Monk/Dragoon are probably horribly, horrifically overperforming. Compared to the average DPS, Trick Attack makes up the difference (it's about 1000 dps pending group), but once you compare to Monk and Dragoon, everything goes to hell because Dragoon is likely overperforming.

    So "a bit" seems pretty fair as a descriptor.
    You really think MNK/DRG are overperforming? I assumed they were fine, as well as MCH, and SAM just needs to be brought up closer to BLM levels. I'm not a dev though, it just seemed like the "bottom three" were too low if anything.

    Also on the TA note, if a NIN is doing 10k pDPS with 1K rDPS =~11k total, it does seem MNK/DRG are doing an "unfair amount" being nearly 2k ahead. I really am curious if they're going to bring both of them down, push SAM up, and have BLM/SAM/MCH be the real top 3, and then NIN more in line or ahead of BRD or the other potentially nerfed melee. For some reason I'm doubting MNK nerfs since it's so underplayed anyways, but DRG definitely seems to be doing too much, and SAM too little. All I know is BLM is insane this expansion, can't touch them on any job.
    (0)

  3. #13
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Laur1x View Post
    You really think MNK/DRG are overperforming? I assumed they were fine, as well as MCH, and SAM just needs to be brought up closer to BLM levels. I'm not a dev though, it just seemed like the "bottom three" were too low if anything.

    Also on the TA note, if a NIN is doing 10k pDPS with 1K rDPS =~11k total, it does seem MNK/DRG are doing an "unfair amount" being nearly 2k ahead. I really am curious if they're going to bring both of them down, push SAM up, and have BLM/SAM/MCH be the real top 3, and then NIN more in line or ahead of BRD or the other potentially nerfed melee. For some reason I'm doubting MNK nerfs since it's so underplayed anyways, but DRG definitely seems to be doing too much, and SAM too little. All I know is BLM is insane this expansion, can't touch them on any job.
    Yes. They seem far above and beyond what is reasonable.
    (1)

  4. #14
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Taranok View Post
    Yes. They seem far above and beyond what is reasonable.
    I'm so god damn excited for Tuesday. It's going to be an early Christmas. I hope.

    EDIT: Kill me.
    (0)
    Last edited by Laur1x; 07-30-2019 at 03:05 PM.

  5. #15
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Taranok View Post
    Yes. They seem far above and beyond what is reasonable.
    You also need to consider that Monk is comp dependent for it's raid buffs and the difference in brotherhood varies by around 250 (400 for ideal comp, 150 for non ideal) the non ideal comp also directly impacts the Monk's personal dps because chakra procs are only affected by weaponskills. In an ideal comp a monk could hope for maybe 2-3 TFC each BH with good rng. On a bad one i've got not even one TFC a few times and at best 1. That's a potency loss of about 1,110 give or take a TFC. I love DRG, but it is overperforming considering it's buffs will always benefit everyone and are not comp dependent.
    (0)

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