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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Just for the lul (I don't really want anything of this implemented). Let me make a really hardcore crafting system!

    - There is no longer a shared crafting or gathering gear, each profession need unique gear adapted for the job at hand (like real life!)

    - NQ/HQ system is changed: instead of increasing the starting quality the number of HQ materials used will determine the max HQ % you can reach. All you used is NQ materials? You can't rise the HQ % pass 1%.

    - Like in the good spirit of Korean MMO if you fail an overmeld any materia already melded in that piece is also destroyed.

    - Players can only be one specialist (same rules as housing apply. So the only way to have all specialist in one server is having 8 accounts) and can't be changed. Having to hire people for stuff you are not that good or don't know how to do it is realistic!

    - Specialist recipes are back and are never going to be removed.

    - Market place is no longer centralized and each city is independent.

    - Hardest recipes require fully melded gear with the best materia possible.
    (0)

  2. #2
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by Driavna View Post
    Just for the lul (I don't really want anything of this implemented). Let me make a really hardcore crafting system!

    - There is no longer a shared crafting or gathering gear, each profession need unique gear adapted for the job at hand (like real life!)

    - NQ/HQ system is changed: instead of increasing the starting quality the number of HQ materials used will determine the max HQ % you can reach. All you used is NQ materials? You can't rise the HQ % pass 1%.

    - Like in the good spirit of Korean MMO if you fail an overmeld any materia already melded in that piece is also destroyed.

    - Players can only be one specialist (same rules as housing apply. So the only way to have all specialist in one server is having 8 accounts) and can't be changed. Having to hire people for stuff you are not that good or don't know how to do it is realistic!

    - Specialist recipes are back and are never going to be removed.

    - Market place is no longer centralized and each city is independent.

    - Hardest recipes require fully melded gear with the best materia possible.
    Haha that sounds fun for players like me, but that would inconvenience too many casual players. To make things fair, they really only need to do something simple. Such as keeping in Prudent Touch, but making end game recipes only allows 5 Touch actions and 3 progress moves. Something like that. End game recipes only. Other recipes shouldn’t have a limit on actions.

    Sounds fair for both players. Or, just make a Faction/Scrip system where hardcore crafters craft insanely difficult recipes per week. Let’s call them “black scrips.” You can earn 300 black scrips per week. To earn the best of the best type of gear, which is locked behind black scrip turn ins, you need the best melds, best rotations, and you need to be smart.

    And let’s say these black scrip gear pieces cost about 700 scrips each. Tools and off hand tools cost 1000 each. So not only do you have to grind, but you need to be very smart about your crafting rotations.
    (0)