With Shadowbringers, they’ve added ‘charges’ to some of the actions so you can store them and save them for later. At least, I think that’s what the idea was.
In practice, however, this adds an additional level of bloat to rotations and a constant nagging feeling that you aren’t pressing everything in time. It’s especially egregious in already busy jobs like Summoner and Machinist, turning the whole thing into a giant game of whack-a-mole.
With how busy some of the rotations already are, was adding this extra layer really necessary?

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