Remove trick attack and increase potency all around. Trick attack is the biggest problem in the ninja job.
Remove trick attack and increase potency all around. Trick attack is the biggest problem in the ninja job.


Also work to remove 3-step ninjutsu. A rework I'd like to see is this:
- Remove all 3-step mudras
- Remove Fuma Shuriken, Hyoton, Huton.
- Change Huton to be instantly refresh to full duration at level 45 when out of combot, is both cast and extended by Armor Crush, acquired at the same level.
- Make Suiton and Doton 2-step mudras, add a new 2-step mudra because there's room.
- Raiton is the new 1-step single target, Katon is now a 1-step AoE, room for a third 1-step, could be aoe, single target, group buff, whatever really.
The reason for this is that the biggest source of mudra clipping is the 3-step mudra, followed by 2-step on especially bad pings. And since there's already a ton of wasted space in the mudra system in addition to bad abilities that can just be turned passive because they're typically one-and-done (Huton), this would keep the thematic trappings of how Mudras work while mitigating the issue, if only a little.
I would then take trick attack, halve its potency, double its duration, and remove the positional requirement from the debuff portion of the attack.
Trick Attack is a problem because it's both too strong and too short lived. Well, this is a net-neutral damage change provided all else is equal, but in practice will be a slight nerf to high-end play since you'll get less benefit from your aligned cooldowns while making it significantly easier for others in the party to capitalize on it in anything but high-end play.
Because it's a slight nerf to high-end play, NIN hypothetically can be given a justified potency increase without breaking the class.
EDIT: Oh right, a final thing. Keep Ten-Chi-Jin as a 3-step mudra creator, but let it create some truly amazing 3-step mudra. It's already like DNC's standard step at this point, and I wouldn't care if it enabled 4-step mudras either. Just remove the clunky aspect of it (Needing to cast ninjutsu after each step) and make it some insanely strong wombo combo to compensate.
Last edited by Taranok; 07-27-2019 at 07:28 PM.
I guess I'm probably one of the few that actually enjoys using 2 or 3-step mudras, heck I'd use a 4 or 5 step if it was worth it for the damage/utility pay-off, I dig the whole 'hand seals' mechanic very much so I'd like that to be preserved as much as possible. I'm OK with TA being diluted for larger window and lower damage bonus so we can actually unload the whole package comfortably. If anything, I would rather having animation lock on Kassatsu just flat out removed or shortened to the max so empowered ninjutsu feels more fluid to use.Also work to remove 3-step ninjutsu. A rework I'd like to see is this:
- Remove all 3-step mudras
- Remove Fuma Shuriken, Hyoton, Huton.
- Change Huton to be instantly refresh to full duration at level 45 when out of combot, is both cast and extended by Armor Crush, acquired at the same level.
- Make Suiton and Doton 2-step mudras, add a new 2-step mudra because there's room.
- Raiton is the new 1-step single target, Katon is now a 1-step AoE, room for a third 1-step, could be aoe, single target, group buff, whatever really.
The reason for this is that the biggest source of mudra clipping is the 3-step mudra, followed by 2-step on especially bad pings. And since there's already a ton of wasted space in the mudra system in addition to bad abilities that can just be turned passive because they're typically one-and-done (Huton), this would keep the thematic trappings of how Mudras work while mitigating the issue, if only a little.
I would then take trick attack, halve its potency, double its duration, and remove the positional requirement from the debuff portion of the attack.
Trick Attack is a problem because it's both too strong and too short lived. Well, this is a net-neutral damage change provided all else is equal, but in practice will be a slight nerf to high-end play since you'll get less benefit from your aligned cooldowns while making it significantly easier for others in the party to capitalize on it in anything but high-end play.
Because it's a slight nerf to high-end play, NIN hypothetically can be given a justified potency increase without breaking the class.
EDIT: Oh right, a final thing. Keep Ten-Chi-Jin as a 3-step mudra creator, but let it create some truly amazing 3-step mudra. It's already like DNC's standard step at this point, and I wouldn't care if it enabled 4-step mudras either. Just remove the clunky aspect of it (Needing to cast ninjutsu after each step) and make it some insanely strong wombo combo to compensate.
100% agree.
Best suggestions I have ever read for NIN. I'd be so goddamn happy if they did something like this. I'd also be partial to them changing it to 5% for raid 15% for NIN (then again we don't have burst issues, we have sustained issues so your suggestion is probably still better), or just removing the raid utility from it entirely and increase our potencies across the board and transition us into a more upper-middle DPS role.Also work to remove 3-step ninjutsu. A rework I'd like to see is this:
- Remove all 3-step mudras
- Remove Fuma Shuriken, Hyoton, Huton.
- Change Huton to be instantly refresh to full duration at level 45 when out of combot, is both cast and extended by Armor Crush, acquired at the same level.
- Make Suiton and Doton 2-step mudras, add a new 2-step mudra because there's room.
- Raiton is the new 1-step single target, Kataon is now a 1-step AoE, room for a third 1-step, could be aoe, single target, group buff, whatever really.
The reason for this is that the biggest source of mudra clipping is the 3-step mudra, followed by 2-step on especially bad pings. And since there's already a ton of wasted space in the mudra system in addition to bad abilities that can just be turned passive because they're typically one-and-done (Huton), this would keep the thematic trappings of how Mudras work while mitigating the issue, if only a little.
I would then take trick attack, halve its potency, double its duration, and remove the positional requirement from the debuff portion of the attack.
Trick Attack is a problem because it's both too strong and too short lived. Well, this is a net-neutral damage change provided all else is equal, but in practice will be a slight nerf to high-end play since you'll get less benefit from your aligned cooldowns while making it significantly easier for others in the party to capitalize on it in anything but high-end play.
Because it's a slight nerf to high-end play, NIN hypothetically can be given a justified potency increase without breaking the class.
EDIT: Oh right, a final thing. Keep Ten-Chi-Jin as a 3-step mudra creator, but let it create some truly amazing 3-step mudra. It's already like DNC's standard step at this point, and I wouldn't care if it enabled 4-step mudras either. Just remove the clunky aspect of it (Needing to cast ninjutsu after each step) and make it some insanely strong wombo combo to compensate.
Either way we're an Assassin-archetype not support, and I just want this job to pull out of the support role entirely. A lot of NIN's may hate this, but as a Rogue/Sin/Theif/Ninja/Whatever main in every MMO it still pains me to love the flow and aethetics of a class such as this, but it to be labeled as some pseudo-support buff bot.
Last edited by Laur1x; 07-27-2019 at 03:12 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




