That's a complete non sequitur. Let's try to not be overly ridiculous.
Hey, remember when you told me not to demonize "hardcore crafters"?
Maybe you'd like to try the 'not demonizing' part?
Hopefully the live letter will detail exactly how the Ishgard Restoration stuff is going to work.
I want legitimately difficult crafts to be the determining factor in who ranks high, not just who can spam the most.
Well, from a design perspective you cannot have it both ways.But you are also making things unfair for the people who are hardcore, or enjoy challenges and earning their crafting gear/rewards. This is what I’m talking about.
As for Ishgard, we are complaining because we are 99.9% sure with absolute certainty that the “tools” will be fancy glamour. Nothing stat-wise that will motivate us to even participate. We want challenges, and we want to be compensated for those challenges. That’s all.
If you give out another, lets call it super high end tier of gear for the hardcores you either have to balance the recepies that come after the challenge around said gear, so they have their continued challenge or if you don't, the hardcores will complain that it is too easy. If you design gear catch-ups like WoW does you basically render the reward of the challenge null and void (beyond the glamour aspect) which also feels bad for all involved and kills the motivation to do the challenge because you know the equalizer comes in a few months.
Doing the former leads back to the exclusivity, shutting out everyone that doesn't want or cannot dedicate the time to it.
Doing the latter you'll end up being right were you started.
Which is why I still want to see a shift away from [time investment] to [intelligence required]. Even the most casual player imaginable can participate if the contest is about brainpower rather than "how many hours did you dump into the game to get X gear and Y melds".
Judging by your posts (which are basically as tunnel visioned as the ones of the people you accuse it of being so) won't sit right with you because you want the no-life aspect of crafting back.
Last edited by Granyala; 07-26-2019 at 05:15 PM.
We were told they are "Titles" and some sort of glamour weapons. Both of which are useless to a raider's arsenal. Rewards should be high stat, exclusive, rewarding gear/weapons. It's a good way to reward players who actually spent the time researching and optimizing to handle all the mechanics in the fight. By giving us titles and glamour weapons, you aren't giving people a very good incentive to do Ultimate.We were told they are “Titles” and some sort of glamour tools. Both of which are useless to a crafter’s arsenal. Rewards should be high stat, exclusive, rewarding gear/tools. It’s a good way to reward players who actually spent the time and effort to grind difficult recipes. By giving us titles and glamour tools, you aren’t giving people a very good incentive to compete.
its all gonna be glamor at some point anyway
You’re comparing apples with oranges. Raiding has *never* been dumbed down to be more “accessible” at all, ever. It’s always been hardcore. Crafting?....yeah, the hardcore aspect died when a Prudent Touch was revealed in 4.0. Don’t even go there.We were told they are "Titles" and some sort of glamour weapons. Both of which are useless to a raider's arsenal. Rewards should be high stat, exclusive, rewarding gear/weapons. It's a good way to reward players who actually spent the time researching and optimizing to handle all the mechanics in the fight. By giving us titles and glamour weapons, you aren't giving people a very good incentive to do Ultimate.
True, but we can make a change if we keep bringing this issue up on every single live letter until it’s answered by Yoshida. I’m stubborn. And it’s frustrating that something me and many other hardcore people love so much, is being changed far too much...to cater to only one audience, instead of both audiences. That is not how things should be, period.
I’m not so sure. Square Enix is smart, I’m 100% positive they can come up with a solution to make crafting very thought intuitive and intelligence based. Rather than just spamming Prudent or Preparatory Touch under manipulation 1 or 2, or waste not 1 or 2 until a craft is at IQ stack 9-11.
I do agree that crafting should be more intelligence oriented though. Because as I said, we are adults with a decent education (I assume), and not 13 year old children that play fortnite all day. We can figure mechanics out. No need to baby us and make crafting a joke.
Last edited by CookiesNCreams; 07-26-2019 at 06:02 PM.
Never?
Raiding Story Mode was made into a thing to allow people to access the story of the raids, previously exclusive for raiders. After Gordias Savage, Savage mode has been made easier and easier over time. Everything has been more or less Creator difficulty, which itself is hardly a step up from Extreme (which itself has become a shadow of its former self).
The most challenging content we've gotten in the past four years has been Ultimate. It rewards titles and glamours. There's no progression tied to it, just prestige--the way it should be.
Good point lol. But my argument is, it has never reached a point of accessibility where literally anybody can just hop in and fly through it like it’s nothing. We can at least agree on that.Never?
Raiding Story Mode was made into a thing to allow people to access the story of the raids, previously exclusive for raiders. After Gordias Savage, Savage mode has been made easier and easier over time. Everything has been more or less Creator difficulty, which itself is hardly a step up from Extreme (which itself has become a shadow of its former self).
The most challenging content we've gotten in the past four years has been Ultimate. It rewards titles and glamours. There's no progression tied to it, just prestige--the way it should be.
With crafting, any random individual can craft end game pieces of gear...HQ it too, by simply pressing one macro. I’m not even kidding. One macro. One. And you HQ just about any end game lvl80 gear piece. There is no skill barrier, no intelligence barrier, nothing.
Pray tell the difference between a "hardcore crafter" and a casual crafter, I very much doubt they don't use macros, so what makes them so "hardcore".
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