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  1. #31
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Miminming View Post
    Hardcore people whi really enjoy challenge do NOT ask for reward...

    You just as casual as normal people when you ask for reward to do something because that mean you are NOT enjoying the process, just a casual who had more time to play...
    That's a complete non sequitur. Let's try to not be overly ridiculous.
    (2)

  2. #32
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    FFXIV’s casual players are vindictive, selfish, and very illogical with their reasoning. Therefore, they want to silence and ignore hardcore players entirely. Which results in casuals only getting what they want instead of catering to both players..
    Hey, remember when you told me not to demonize "hardcore crafters"?

    Maybe you'd like to try the 'not demonizing' part?
    (5)

  3. #33
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Hopefully the live letter will detail exactly how the Ishgard Restoration stuff is going to work.

    I want legitimately difficult crafts to be the determining factor in who ranks high, not just who can spam the most.
    (3)

  4. #34
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CookiesNCreams View Post
    But you are also making things unfair for the people who are hardcore, or enjoy challenges and earning their crafting gear/rewards. This is what I’m talking about.

    As for Ishgard, we are complaining because we are 99.9% sure with absolute certainty that the “tools” will be fancy glamour. Nothing stat-wise that will motivate us to even participate. We want challenges, and we want to be compensated for those challenges. That’s all.
    Well, from a design perspective you cannot have it both ways.

    If you give out another, lets call it super high end tier of gear for the hardcores you either have to balance the recepies that come after the challenge around said gear, so they have their continued challenge or if you don't, the hardcores will complain that it is too easy. If you design gear catch-ups like WoW does you basically render the reward of the challenge null and void (beyond the glamour aspect) which also feels bad for all involved and kills the motivation to do the challenge because you know the equalizer comes in a few months.

    Doing the former leads back to the exclusivity, shutting out everyone that doesn't want or cannot dedicate the time to it.
    Doing the latter you'll end up being right were you started.

    Which is why I still want to see a shift away from [time investment] to [intelligence required]. Even the most casual player imaginable can participate if the contest is about brainpower rather than "how many hours did you dump into the game to get X gear and Y melds".
    Judging by your posts (which are basically as tunnel visioned as the ones of the people you accuse it of being so) won't sit right with you because you want the no-life aspect of crafting back.
    (3)
    Last edited by Granyala; 07-26-2019 at 05:15 PM.

  5. #35
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    We were told they are “Titles” and some sort of glamour tools. Both of which are useless to a crafter’s arsenal. Rewards should be high stat, exclusive, rewarding gear/tools. It’s a good way to reward players who actually spent the time and effort to grind difficult recipes. By giving us titles and glamour tools, you aren’t giving people a very good incentive to compete.
    We were told they are "Titles" and some sort of glamour weapons. Both of which are useless to a raider's arsenal. Rewards should be high stat, exclusive, rewarding gear/weapons. It's a good way to reward players who actually spent the time researching and optimizing to handle all the mechanics in the fight. By giving us titles and glamour weapons, you aren't giving people a very good incentive to do Ultimate.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  6. #36
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    its all gonna be glamor at some point anyway
    (1)

  7. #37
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by SaberMaxwell View Post
    We were told they are "Titles" and some sort of glamour weapons. Both of which are useless to a raider's arsenal. Rewards should be high stat, exclusive, rewarding gear/weapons. It's a good way to reward players who actually spent the time researching and optimizing to handle all the mechanics in the fight. By giving us titles and glamour weapons, you aren't giving people a very good incentive to do Ultimate.
    You’re comparing apples with oranges. Raiding has *never* been dumbed down to be more “accessible” at all, ever. It’s always been hardcore. Crafting?....yeah, the hardcore aspect died when a Prudent Touch was revealed in 4.0. Don’t even go there.

    Quote Originally Posted by Duskane View Post
    its all gonna be glamor at some point anyway
    True, but we can make a change if we keep bringing this issue up on every single live letter until it’s answered by Yoshida. I’m stubborn. And it’s frustrating that something me and many other hardcore people love so much, is being changed far too much...to cater to only one audience, instead of both audiences. That is not how things should be, period.

    Quote Originally Posted by Granyala View Post
    Well, from a design perspective you cannot have it both ways.
    I’m not so sure. Square Enix is smart, I’m 100% positive they can come up with a solution to make crafting very thought intuitive and intelligence based. Rather than just spamming Prudent or Preparatory Touch under manipulation 1 or 2, or waste not 1 or 2 until a craft is at IQ stack 9-11.

    I do agree that crafting should be more intelligence oriented though. Because as I said, we are adults with a decent education (I assume), and not 13 year old children that play fortnite all day. We can figure mechanics out. No need to baby us and make crafting a joke.
    (2)
    Last edited by CookiesNCreams; 07-26-2019 at 06:02 PM.

  8. #38
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by CookiesNCreams View Post
    You’re comparing apples with oranges. Raiding has *never* been dumbed down to be more “accessible” at all, ever. It’s always been hardcore. Crafting?....yeah, the hardcore aspect died when a Prudent Touch was revealed in 4.0. Don’t even go there.
    Never?

    Raiding Story Mode was made into a thing to allow people to access the story of the raids, previously exclusive for raiders. After Gordias Savage, Savage mode has been made easier and easier over time. Everything has been more or less Creator difficulty, which itself is hardly a step up from Extreme (which itself has become a shadow of its former self).

    The most challenging content we've gotten in the past four years has been Ultimate. It rewards titles and glamours. There's no progression tied to it, just prestige--the way it should be.
    (3)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #39
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by SaberMaxwell View Post
    Never?

    Raiding Story Mode was made into a thing to allow people to access the story of the raids, previously exclusive for raiders. After Gordias Savage, Savage mode has been made easier and easier over time. Everything has been more or less Creator difficulty, which itself is hardly a step up from Extreme (which itself has become a shadow of its former self).

    The most challenging content we've gotten in the past four years has been Ultimate. It rewards titles and glamours. There's no progression tied to it, just prestige--the way it should be.
    Good point lol. But my argument is, it has never reached a point of accessibility where literally anybody can just hop in and fly through it like it’s nothing. We can at least agree on that.

    With crafting, any random individual can craft end game pieces of gear...HQ it too, by simply pressing one macro. I’m not even kidding. One macro. One. And you HQ just about any end game lvl80 gear piece. There is no skill barrier, no intelligence barrier, nothing.
    (1)

  10. #40
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Pray tell the difference between a "hardcore crafter" and a casual crafter, I very much doubt they don't use macros, so what makes them so "hardcore".
    (4)

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