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  1. #1
    Player
    firedrake's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Azena Yumite
    World
    Famfrit
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Valic View Post
    ...The combo also "felt" like Reznokuken, each blade hit felt like FF8's "click-click-click-click", like the dance of combos its supposed to be... Now it feels like there's so many loud obnoxious booms that I can't find my place in the combo at times. It had such a distinct and precise sound to it too, it was specific to its own job and you could tell it apart from other jobs in a party...
    This is a really important point. I watched the job actions trailer again to compare, and you're absolutely right that each slash of the combo has a slight distinction from the others. With the increased explosion volume, these sounds get drowned out and it all sounds muddy now.

    I was in a HoH party with three GNB yesterday, and that was as bad sounding as you can imagine. Much cardboard was beaten during that run lol
    (6)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by firedrake View Post
    This is a really important point. I watched the job actions trailer again to compare, and you're absolutely right that each slash of the combo has a slight distinction from the others. With the increased explosion volume, these sounds get drowned out and it all sounds muddy now.

    I was in a HoH party with three GNB yesterday, and that was as bad sounding as you can imagine. Much cardboard was beaten during that run lol
    That's not the only issue, they adjusted all of the swings/slashes to have a very low pitch and removed a lot of the nicer effects like the trigger pulls too. Wicked Talon is a good example since its prolly the only one I can hear in our gnashing fang combo. It has more of this heavy toilet paper tube sound swinging aimlessly, the "wooshing" of it rather, the swings. Meanwhile the cutting on the target, I can't hear it at all, just the boom and the HEAVY as hell wooshing. I feel like the people who complained about it not sounding like FF8's renzokuken weren't listening to the ear piercing slashes that COUPLED with the explosions.

    https://www.youtube.com/watch?v=q1C9WTuNPPE

    We can hear the trigger pulls that tell you that you've hit the X button at the right time, you can hear the "booms" (which ARE NOT LOUD BTW), and you can hear very high pitched and pretty distorted sounding slashes for the PS1. People don't understand how the sounds work in FFXIV.

    There's 2 layers (and that's simplifying it a TON) to each skill sound in FFXIV. There's the animation itself and then there's the actual connect of the attack. Auto attacking something is a good indicator of how to see this. Our old animations incorporated a lot of the wooshes/booms/etc but the cuts/slashes was the "hit" of the skill. How can you tell? Use a skill on a dummy, run a good enough distance so that you're still targeting it and enter /gpose. Using wicked talon last is also a good example, you can hear very low pitched wooshes of the sword swinging by the animation itself, if you have your camera sound at 0, and turn your camera to the back of your char using the skill, you won't hear the slashes/slices. You'll hear one slash and an explosion at the end of it, but every other piece of the animation is heard at the target... all the slashes are significantly lower in volume, low in pitch, and very quick. In the old sound, I'm pretty sure they had the slashes/cuts linked to the animation so that no matter what, you sounded like you were swiftly piercing the wind as you slashed away. The cuts/slashes on the target were also more distinguishable and had more effects to make it sound like a gunblade's mechanisms were going off, including the explosion toward the end. The problem I believe with this was people had their sound positioned based on the camera distance, and a lot of the time wouldn't hear the explosion bit.

    Now we can clearly hear it from anywhere because its THAT LOUD. Even so, the issue isn't even a matter of where the sound is placed on the layers, just how the volume of both the animations and impacts are equalized. The original sounds were fine, the complaint was "we cant hear the explosions". Which.. again.. they aren't meant to be that massive or loud, but I could agree to some extent they needed to be evened out a tiny bit. The change we got though... just 100% explosions, 10% sword.

    https://twitter.com/Very_Merri/statu...41671247200256

    To use this video as an example. Our combo for keen edge has almost no other sounds other than the impact that sounds like cardboard being beaten to death, this is in the first combo. The 2nd combo, our old sounds, have a heavy weight slash to it coupled with clinks and trigger pulls that couple the impact that sounds like a sword piercing something very distinctly. To simplify this... Right now, at least specifically for our keen edge combo (I won't go back into why I dislike our new gnashing fang combo), we have 90% impact of the target sounds, 10% of the "wooshes" from the sword being swung. Back then, we had 3 different sounds layered... 40% the heavy swings of the blade, 40% of the clean slashing effect, and 20% smaller noises to emphasize the rest which was the trigger pulls, the clinks, and compounding explosion sound at the end of the combo. The latter had more thought and detail put into it, and it sounded wonderful put together, like I was using a gunblade, not just a gun, not just ANOTHER sword. The former, that we have now.. is a mallet... a sword shouldn't "thunk" a target, especially when the animations are swift and meant to be fluid/smooth transitions of slashes from one into another.
    (2)
    Last edited by Valic; 07-26-2019 at 01:04 AM.

  3. #3
    Player
    firedrake's Avatar
    Join Date
    Jul 2019
    Posts
    25
    Character
    Azena Yumite
    World
    Famfrit
    Main Class
    Red Mage Lv 80
    I went ahead and posted a question about this issue in the official thread for the next live letter, so feel free to give it a like.

    Obviously, like the rest of us, I'm hoping to see a change in the next patch, but if not maybe we can still get some kind of answer.
    (3)

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by firedrake View Post
    I went ahead and posted a question about this issue in the official thread for the next live letter, so feel free to give it a like.

    Obviously, like the rest of us, I'm hoping to see a change in the next patch, but if not maybe we can still get some kind of answer.
    Good lord link us woman! We will help spread the word @.@

    EDIT: Nvm, just checkedyour history and found it there. I didn't know they did those here in the forums. I +'d it and added a comment quoting it and begging for the old SFX back. guess that's all I can do, but SE would have to be blind/deaf to not acknowledge the enormous amount of negative feedback they've received about the changes across every platform of media + in game.
    (0)
    Last edited by Valic; 07-26-2019 at 03:00 AM.

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