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  1. #1
    Player
    Nephyleem's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Kharn Chinggis
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Ironically...
    ... The old Keen Edge's SFX had a much better explosion noise when the blade was shot to return and slice the second time...
    :clap:
    (4)

  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nephyleem View Post
    Ironically...
    ... The old Keen Edge's SFX had a much better explosion noise when the blade was shot to return and slice the second time...
    :clap:
    Go figure right? But apparently people remember gunblades sounding like cannonballs going off. I genuinely want to get a piece of regular brown cardboard, athen beat and scrape a piece of wood against it and I legitimately think it'll sound EXACTLY the same as the current SFX we have now. If I find these two things and they don't update the GNB's effects this coming week, I'm gonna make a video of this lol. I've never been so pissed about a job change before, you'd think I'd be a bit more upset with DRK being dumbed down but I'm more pissed they removed the game feel from a job that was perfectly fine on release. I can deal with messy mechanics like DRK back in HW, but you change apart of its aesthetic because of spoiled brats, then I'm pissed. I can still enjoy the former no matter how clunky so long as the job aesthetic relays what was originally revealed, I mained HW MCH if that tells you anything.
    (4)
    Last edited by Valic; 07-25-2019 at 10:07 PM.

  3. #3
    Player
    Nephyleem's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Kharn Chinggis
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    Go figure right? But apparently people remember gunblades sounding like cannonballs going off. I genuinely want to get a piece of regular brown cardboard, athen beat and scrape a piece of wood against it and I legitimately think it'll sound EXACTLY the same as the current SFX we have now. If I find these two things and they don't update the GNB's effects this coming week, I'm gonna make a video of this lol. I've never been so pissed about a job change before, you'd think I'd be a bit more upset with DRK being dumbed down but I'm more pissed they removed the game feel from a job that was perfectly fine on release. I can deal with messy mechanics like DRK back in HW, but you change apart of its aesthetic because of spoiled brats, then I'm pissed. I can still enjoy the former no matter how clunky so long as the job aesthetic relays what was originally revealed, I mained HW MCH if that tells you anything.
    Haha! Don't say that, they'll delay it just so you make said video!

    But yeah, I don't get the people who complained about them firsthand. Nor those who are all about it having to sound like Squalls...
    I mean... FFVIII is old, certainly the SFX would have been different were it to be modernized. And even if not...
    There are Hrothgar gunblades, they don't have to be EXACTLY similar to the others.

    And... Still... It's a BLADE before anything else. The explosions are supposed to be SECONDARY, to enhance the blade's potency.
    Letting the secondary overstep the primary was the worst mistake they could have done.
    (2)
    Last edited by Nephyleem; 07-25-2019 at 11:04 PM.

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nephyleem View Post
    Haha! Don't say that, they'll delay it just so you make said video!

    But yeah, I don't get the people who complained about them firsthand. Nor those who are all about it having to sound like Squalls...
    I mean... FFXIII is old, certainly the SFX would have been different were it to be modernized. And even if not...
    There are Hrothgar gunblades, they don't have to be EXACTLY similar to the others.

    And... Still... It's a BLADE before anything else. The explosions are supposed to be SECONDARY, to enhance the blade's potency.
    Letting the secondary overstep the primary was the worst mistake they could have done.
    That's what people don't seem to get, FFXIV takes the reference and puts a spin on them to make them a unique concept for FFXIV. Yes we see the eater eggs and references of where they come from but they're never 100% exact. Also a BIG agree on the 2nd half, everyone seems to think a gunblade should be nothing but all explosions, that the gun part is the MAIN emphasis of it. The whole point we like gunblades is because they're friggin blades, not just guns. There's a reason they call it "GNB" too, I imagine as a safety net to maybe have a gunner class in the future for consideration. They should be in equal halves like it started, we slice the target and pull the trigger to blow them apart... Not inject a needle we can't hear an then suddenly NUKE.

    The combo also "felt" like Reznokuken, each blade hit felt like FF8's "click-click-click-click", like the dance of combos its supposed to be... Now it feels like there's so many loud obnoxious booms that I can't find my place in the combo at times. It had such a distinct and precise sound to it too, it was specific to its own job and you could tell it apart from other jobs in a party. Most of the complaints I saw just held such little value and credit to "why" they needed a change to begin with, they all came down to "but FF8 was my childhood, IT MUST BE BETTER". Meanwhile as an FF8 fan here, I friggin ADORED this job and after that change, I'm lucky I log in anymore wanting to do content that I've already done.
    Also they wouldn't dare want me to make a video describing SE's audio team work lol...
    (3)

  5. #5
    Player
    Nephyleem's Avatar
    Join Date
    Aug 2015
    Posts
    15
    Character
    Kharn Chinggis
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    That's what people don't seem to get, FFXIV takes the reference and puts a spin on them to make them a unique concept for FFXIV. Yes we see the eater eggs and references of where they come from but they're never 100% exact. Also a BIG agree on the 2nd half, everyone seems to think a gunblade should be nothing but all explosions, that the gun part is the MAIN emphasis of it. The whole point we like gunblades is because they're friggin blades, not just guns. There's a reason they call it "GNB" too, I imagine as a safety net to maybe have a gunner class in the future for consideration. They should be in equal halves like it started, we slice the target and pull the trigger to blow them apart... Not inject a needle we can't hear an then suddenly NUKE.

    The combo also "felt" like Reznokuken, each blade hit felt like FF8's "click-click-click-click", like the dance of combos its supposed to be... Now it feels like there's so many loud obnoxious booms that I can't find my place in the combo at times. It had such a distinct and precise sound to it too, it was specific to its own job and you could tell it apart from other jobs in a party. Most of the complaints I saw just held such little value and credit to "why" they needed a change to begin with, they all came down to "but FF8 was my childhood, IT MUST BE BETTER". Meanwhile as an FF8 fan here, I friggin ADORED this job and after that change, I'm lucky I log in anymore wanting to do content that I've already done.
    Also they wouldn't dare want me to make a video describing SE's audio team work lol...
    I think I heard that Captain Caveman approved the new SFX.
    (2)

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