
Originally Posted by
Doljax
Titania Normal. Three tries to kill her, no new players.
Try one: We sort of, kind of limp to the add phase. A few deaths from . Adds go wild, somehow the tanks realise they need to be picked up. BRD thinks using the LB on the small adds, in spite of it looking like we'd need the healer LB3, is the best course of action. Big adds are not tanked at all, so they start picking people off. Tanks are told to pick them up. Whatever, reset and go again.
Intermission one: Hah. No, nearly instant pull.
Try two: First phase is a little better, no random deaths aside from the AST running into pink markers. Little adds are picked up by the WAR, but both tanks still think Mustardseed is their priority. Whatever, it's normal, the adds don't get Vuln down. Big adds are still not picked up. Big adds still. I bluntly state that the tanks should not be on Mustardseed (since they don't seem able to juggle picking the adds up with doing DPS).
Intermission two: One tank finally asks what they should do. They then proceed to ask what the big adds are. Finally, we get to the source of the problem and have fixed it. Hopefully.
Try three: Actual kill, but the time it took to kill the big adds made it look a bit dicey. Follow this up with the ground being set alight both times Flame Rune was cast, because stacking with the party in the water is so passé. Moving to where the Frost Rune will hit last? Unnecessary. Healers adjust. By the end of it, everyone but myself and one of the SMN had at least 2 Vuln stacks.
Still, DNC is quite fun.