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  1. #71
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lethros View Post
    It's not constant stun because targets start to resist it after the first use. It helps a bit but not for long. Holy is harder to execute. You have to cast it, and it doesn't hit until about a GCD after the cast. Art of War is basically 2 GCDs ahead in time, you can move while using it, and can weave oGCDs.
    Lol holy is harder to use, literally cancels all attack and aoe from mobs so you can just literally cast holy and nothing else, but nooo it's harder to use than the other 2 aoe that doesn't cc in anyway.
    (8)

  2. #72
    Player
    Lethros's Avatar
    Join Date
    Jul 2018
    Location
    Gridania
    Posts
    66
    Character
    Ypatia Alethros
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Maybe instead of jumping to a rude response you could have at least read and thought about what I said.
    (6)

  3. #73
    Player
    DarkEiraStar's Avatar
    Join Date
    Dec 2018
    Posts
    56
    Character
    Serin Darkmoon
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I've been a WHM main since ARR. I know people want a 4th healing job, but can you imagine how much worse everything would be right now if we did?
    (3)

  4. #74
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lethros View Post
    Maybe instead of jumping to a rude response you could have at least read and thought about what I said.
    I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
    (3)

  5. #75
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by DawnSolaria View Post
    By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent.
    What I wouldn't give to have this sort of luck with pugs. Switch with me?
    (4)

  6. #76
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DawnSolaria View Post
    I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
    30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.

    It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.

    With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.

    Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
    (9)

  7. #77
    Player
    Kaiten_kenbu's Avatar
    Join Date
    Sep 2017
    Posts
    38
    Character
    Kaiten Kenbu
    World
    Typhon
    Main Class
    Samurai Lv 80
    In my opinion, WHM was given 1 job and 1 job only - Heals. No utility, just heals.

    Hence their crazy ability to burst heal.

    They're also the easiest healer to play.

    The other two healers bring utility, with AST having the most versatility and utility imo.
    (0)

  8. #78
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaiten_kenbu View Post
    In my opinion, WHM was given 1 job and 1 job only - Heals. No utility, just heals.

    Hence their crazy ability to burst heal.

    They're also the easiest healer to play.

    The other two healers bring utility, with AST having the most versatility and utility imo.
    AST used to have the most versatility and utility. Now it does not have the versatility (Noct is all but useless, the cards are all the same) and as a result it lacks in utility. Its a damage padder that can be replaced by a WHM for clear speed.
    (4)

  9. #79
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.

    It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.

    With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.

    Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
    30% is definitely the best case, but it is usually around 50% for me on average. But the point is to call out the BS that holy is harder to use. Art of war you still have to move around to dodge aoe, holy you can just stand absolutely still. It's also a dps increase for your melee when they don't have to move out for aoe.

    Gravity and AST in general is a funny joke.
    (1)

  10. #80
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DawnSolaria View Post
    Art of war you still have to move around to dodge aoe, holy you can just stand absolutely still.
    I guarantee that if you stand stubbornly still in the 80 dungeons spamming Holy, you'll either die or get to the point where you have to top yourself or risk a comical death. All 3 expert dungeons have pulls that force you to move regardless of which healer you are on. I'll merrily do a video recording to demonstrate this point if need be.

    Again, I'm not trying to say Holy is weak. But blowing things out of proportion is not going to do anyone any favours.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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