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  1. #1
    Player DawnSolaria's Avatar
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    Apr 2015
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    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Lethros View Post
    Maybe instead of jumping to a rude response you could have at least read and thought about what I said.
    I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
    (3)

  2. #2
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
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    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by DawnSolaria View Post
    By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent.
    What I wouldn't give to have this sort of luck with pugs. Switch with me?
    (4)

  3. #3
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DawnSolaria View Post
    I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
    30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.

    It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.

    With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.

    Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
    (9)

  4. #4
    Player DawnSolaria's Avatar
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    Apr 2015
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    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.

    It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.

    With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.

    Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
    30% is definitely the best case, but it is usually around 50% for me on average. But the point is to call out the BS that holy is harder to use. Art of war you still have to move around to dodge aoe, holy you can just stand absolutely still. It's also a dps increase for your melee when they don't have to move out for aoe.

    Gravity and AST in general is a funny joke.
    (1)

  5. #5
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DawnSolaria View Post
    Art of war you still have to move around to dodge aoe, holy you can just stand absolutely still.
    I guarantee that if you stand stubbornly still in the 80 dungeons spamming Holy, you'll either die or get to the point where you have to top yourself or risk a comical death. All 3 expert dungeons have pulls that force you to move regardless of which healer you are on. I'll merrily do a video recording to demonstrate this point if need be.

    Again, I'm not trying to say Holy is weak. But blowing things out of proportion is not going to do anyone any favours.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
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    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    I guarantee that if you stand stubbornly still in the 80 dungeons spamming Holy, you'll either die or get to the point where you have to top yourself or risk a comical death. All 3 expert dungeons have pulls that force you to move regardless of which healer you are on. I'll merrily do a video recording to demonstrate this point if need be.

    Again, I'm not trying to say Holy is weak. But blowing things out of proportion is not going to do anyone any favours.
    The only one with non interruptible aoe is emet's dungeon off the top of my head, why would you have to move for other ones before DR kicks in?
    (2)

  7. #7
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DawnSolaria View Post
    The only one with non interruptible aoe is emet's dungeon off the top of my head, why would you have to move for other ones before DR kicks in?
    Because of the delay between Holy going off and the Stun taking effect. The pull before the second boss of the Twinning is a good example of this. AoEs will go off before your third stun and I'm not really sure what's given you the idea that they don't.

    I'll make a recording tonight as I think it's the only way you're going to see straight on this <3

    If you're wondering why I'm making a point of this:

    Quote Originally Posted by DawnSolaria View Post
    holy you can just stand absolutely still.
    It's because this is patently untrue.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    Because of the delay between Holy going off and the Stun taking effect. The pull before the second boss of the Twinning is a good example of this. AoEs will go off before your third stun and I'm not really sure what's given you the idea that they don't.

    I'll make a recording tonight as I think it's the only way you're going to see straight on this <3

    If you're wondering why I'm making a point of this:



    It's because this is patently untrue.
    It is true because I have done it and will keep doing it. Non overlapping aoe won't kill you in one hit so you can take one then just chain stun them, toss out an assize after the first holy because the second holy stun won't take effect as the mobs will be still be stunned. I have used more holy than cure ii in dungeon so don't come telling me what I did wasn't true
    (3)