Lol holy is harder to use, literally cancels all attack and aoe from mobs so you can just literally cast holy and nothing else, but nooo it's harder to use than the other 2 aoe that doesn't cc in anyway.It's not constant stun because targets start to resist it after the first use. It helps a bit but not for long. Holy is harder to execute. You have to cast it, and it doesn't hit until about a GCD after the cast. Art of War is basically 2 GCDs ahead in time, you can move while using it, and can weave oGCDs.
Maybe instead of jumping to a rude response you could have at least read and thought about what I said.
I've been a WHM main since ARR. I know people want a 4th healing job, but can you imagine how much worse everything would be right now if we did?
I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.I thought about it and came to a conclusion that you weren't being entirely truthful. By the time stun DR kicks in mobs are usually around 30-35% health if your dps is competent. That is way more mitigation than sch's ogcd especially with how much damage tanks are taking right now from multiple mob. Holy had always been the staple mobs mitigation tool and it is laughable in my opinion to suggest holy being worse or harder to use than the other 2 aoes.
It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.
With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.
Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
In my opinion, WHM was given 1 job and 1 job only - Heals. No utility, just heals.
Hence their crazy ability to burst heal.
They're also the easiest healer to play.
The other two healers bring utility, with AST having the most versatility and utility imo.
AST used to have the most versatility and utility. Now it does not have the versatility (Noct is all but useless, the cards are all the same) and as a result it lacks in utility. Its a damage padder that can be replaced by a WHM for clear speed.
30% is definitely the best case, but it is usually around 50% for me on average. But the point is to call out the BS that holy is harder to use. Art of war you still have to move around to dodge aoe, holy you can just stand absolutely still. It's also a dps increase for your melee when they don't have to move out for aoe.30-35% is either optimistic, two entirely world class DPS or obsolete content. Somewhere between 50% and 75% is a more realistic figure imho.
It takes a little under a minute to kill a decent sized trash pack in one of the current Dungeons with good damage.
With a combined group DPS of 100k and myself doing 30k of that, it takes ~40 seconds from my first holy (Not including hitting most of the pack with Dia as the pull is being formed) to the last. This is also excluding a couple of Glares once the pack is down to 1 or 2 mobs. In this case, the Stun would have been done with at around 60% HP remaining.
Holy is a powerful tool, but the instant cast of Art of War is also very useful too. As useful as the stun? I'd agree that it's not. But it's far far handier then Gravity if you're really trying to push out as much DPS as you can.
Gravity and AST in general is a funny joke.
I guarantee that if you stand stubbornly still in the 80 dungeons spamming Holy, you'll either die or get to the point where you have to top yourself or risk a comical death. All 3 expert dungeons have pulls that force you to move regardless of which healer you are on. I'll merrily do a video recording to demonstrate this point if need be.
Again, I'm not trying to say Holy is weak. But blowing things out of proportion is not going to do anyone any favours.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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