whats wrong with balance? it feels incredibly unnecessary and slightly breaks the game. why do you want everything to be easy? theres no diversity or balance in that, and it undermines no-life crafter’s efforts
Last edited by CookiesNCreams; 07-24-2019 at 05:42 PM.
Basically it loses the journey, the challenge and the satisfaction when you, entirely self-sufficiently, craft your first end-game item. Games like WoW where crafting is simply a mere click, tend to dislike their crafting system, where FF14's has been praised as the most indepth and immersive seen in any game.
Crafting doesn't need to become super-intense, rng-infested, top 1% exclusive. In most areas its fine. Crafting is in a good spot while leveling. It's fine if most players can craft most of the items in the game. It's just at the top endgame it should have a little difficulty. Something to make you think about your melds, have to work a bit to get the materials, have to gear properly before you have the privilege of being able to afk macro stuff. Such as during SB when the first craft set came out. It's not asking much.
Thank you. Best explanation.Basically it loses the journey, the challenge and the satisfaction when you, entirely self-sufficiently, craft your first end-game item. Games like WoW where crafting is simply a mere click, tend to dislike their crafting system, where FF14's has been praised as the most indepth and immersive seen in any game.
Crafting doesn't need to become super-intense, rng-infested, top 1% exclusive. In most areas its fine. Crafting is in a good spot while leveling. It's fine if most players can craft most of the items in the game. It's just at the top endgame it should have a little difficulty. Something to make you think about your melds, have to work a bit to get the materials, have to gear properly before you have the privilege of being able to afk macro stuff. Such as during SB when the first craft set came out. It's not asking much.
If your only experience is WOW crafting that may be true.Basically it loses the journey, the challenge and the satisfaction when you, entirely self-sufficiently, craft your first end-game item. Games like WoW where crafting is simply a mere click, tend to dislike their crafting system, where FF14's has been praised as the most indepth and immersive seen in any game.
Crafting doesn't need to become super-intense, rng-infested, top 1% exclusive. In most areas its fine. Crafting is in a good spot while leveling. It's fine if most players can craft most of the items in the game. It's just at the top endgame it should have a little difficulty. Something to make you think about your melds, have to work a bit to get the materials, have to gear properly before you have the privilege of being able to afk macro stuff. Such as during SB when the first craft set came out. It's not asking much.
FF14's crafting is WoW with extra steps. Don't try to sell it as anything more. Way more engaging systems have been created.
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