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  1. #81
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I know I won't get much agreement here on a forum dedicated to the game, where most everyone is going to care about being better at the game, but I think this is something that works in the game's favor, just as it worked in the favor of WoW at least for a few earlier years.

    It may sound crazy to you, but most people do not play video games including MMOs to be ultra efficient at them. They play them to have fun. And if learning how to throw out AoEs or stack up their buffs in between specific cooldowns isn't fun for them they're not going to do it, regardless of how much the game tries to offer them opportunities for it. If it's forced on them at a certain point, then they will just quit, which is the last thing SE wants. In fact, they'd probably rather lose every single serious endgame raider than every player who can't be assed with learning mechanics, because there's way more of the latter paying for subscriptions.

    I get that it's frustrating when you are someone who plays more seriously, and I bitch in voice chat and FC chat about random people failing things all the time. But overall it's better for the game that they stay than if SE let people go around telling people they parsed bad and causing them all to quit. Losing all those players, frustrating though they may be to play with, means the game would start dying and you would stop getting updates to the game you care so much about in the first place.
    (10)

  2. #82
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by LiteBrite View Post
    This responses in this thread seem insanely condescending. Just because you post here basically saying over and over, that if the devs gave us more tools to learn mechanics that people wouldn't be able to learn anything more using said tools. You ppl complain that people are bad, and when someone suggests to add tools to learn the fights, you completely and with NO proof, say people aren't capable to learn in anyway with additional help. Just get over your selves seriously... But coming from these forums this kinda thing comes as no surprise here.
    I think it would be cool if some kind of dungeon trainer were implemented. Something that players signed up for, like being a mentor, that you could drop in with duty-finder to be either a "sprout" or a "mentor" and run dungeons designed to teach you party mechanics specific to your role, but still allow for real player interaction during the process. The current tutorials that I've done did well to help me realize ff14 is very different from ESO, but they didn't do much to help me interact well in a group-content dungeon.
    (1)

  3. #83
    Player
    briarth0rn's Avatar
    Join Date
    Dec 2013
    Location
    Kugane
    Posts
    121
    Character
    Tetra Frost
    World
    Balmung
    Main Class
    Samurai Lv 80
    I think people who truly want to improve their skill at this game already have a lot of resources to do that.
    (6)

  4. #84
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HumanNinjaToo View Post
    I think it would be cool if some kind of dungeon trainer were implemented. Something that players signed up for, like being a mentor, that you could drop in with duty-finder to be either a "sprout" or a "mentor" and run dungeons designed to teach you party mechanics specific to your role, but still allow for real player interaction during the process. The current tutorials that I've done did well to help me realize ff14 is very different from ESO, but they didn't do much to help me interact well in a group-content dungeon.
    The problem is the people that most of us are complaining about will never utilize these things. They either don't know, or don't care. Sometimes both. People who DO care will listen when people give them advice and believe me that people WILL give you advice the 3rd time you wipe to something relatively straightforward like a gather marker. People who want to learn how to pass things will go get that knowledge from other players or tutorials. People who repeatedly mess the same things up will just end up getting carried into endgame raids to turn them into 7 player fights with 1 wildcard mechanic that none of the others know about.

    There is little to nothing we can do about it without making a mandatory intermediary "MECHANIC SCHOOL" that is a gateway to 50+ content. MAYBE that might work but you'd have to have a check in every 10 levels after that: "these are new mechanics to watch out for: Practice AOE dancing, PAY ATTENTION TO THE CAST BAR, THESE MOB ANIMATIONS MEAN GET BEHIND.

    This might help but it's going to be a big takeaway from the content we actually WANT. Instanced content will have to be sidelined and every time something new comes out it'll have to be smushed in and the lockout will be reinstated till the new thing is learned.

    I personally do my dangdest to train people I see make simple mistakes. I never kick, I only quit if it gets too frustrating. I've run out my share of dungeon timers because someone just can't seem hold more than 2 mechanics in their head at the same time or are just woefully undergeared and underpracticed...

    There just are players who pay their money but don't bother to learn the game and don't want to and we kinda gotta accept that they'll be in those roulettes. Humanity sucks sometimes.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #85
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    They've toned down early savage fight to the point floors 1 and 2 are trivial to pretty much anybody familiar with MMO gameplay at an intermediate level. EX is so easy anybody can do it with PUGs within 1 lockout. They pruned all abilities that added depth to most jobs and allowed people to be more than their designated roles. Yet you want to make it even MORE accessible? At some point why not slash the bosses HP by 80%. Will that satisfy you, you savages?
    (9)

  6. #86
    Player
    FrejyaAthenes's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    322
    Character
    Freyja Alfodr
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Snapdragyn View Post
    "2) They are just really bad and do not care...." (Bolding added.)

    As one of the people who fails mechanics regularly, I just wanted to address this assumption that I see being made throughout this thread.

    Background: 19 years of MMO gaming, from EQ to EQ2 to Rift to GW2 to SW:TOR to TESO to here. No, I never played WoW.

    So I have a bit of experience in gaming. One might suspect (rightly) that it's even something I enjoy - perhaps even care about? But, here's the thing - skill levels just differ. I didn't manage to live through an Omega 3 w/ that fricking 'larboard/starboard' mechanic until almost the end of the 4.x cycle. I had watched videos. I had people call out over Discord. Didn't matter - my reaction times simply _are not_ fast enough to handle the 'if you see yellow ground it's already too late' timings that SE seems to favor on current cycle mechanics (I remember going off the edge on Titan all the time during ARR; now I could sleep & still dodge that because they've clearly changed how long the warning is up before the effect triggers).

    I try to limit my 'fail drain' on groups by not running too many times repeatedly - I realize that people may get frustrated when I drop after 3-4 attempts, but I think it's probably best for everyone as the group gets another person who's almost certainly more competent (also I often seem to 'get' mechanics better if I STOP beating myself against them for a few days before trying again). After 9 runs at TitaX this weekend, I've managed to make it to the add phase without dying... um... well, I'll let you know when that happens. I've at least made it into the forest phase w/o a death a couple of times, & for me that's progress.

    I think the game itself does a decent job of distilling the skill levels through the system of varied difficulties. I've never entered a Savage & probably never will, so the content certainly exists for the hard-core gamers who don't want to get stuck w/ the low-skill people like me. It would be nice if we could continue to share the regular and (on occasion) extreme trails & such, though, without the assumptions that everyone who isn't 'as good' is just lazy or AFKing (as I was once accused of after a 3rd death to an AoE in Dun Scaith; I wish I'd thought of the proper retort at the time - 'Sir or Madam, you severely underestimate my capacity for ineptitude!').
    The problem was that you weren't supposed to react to the aoe. You were suppose to read the attack as Omega charged and position yourself accordingly. Same with Phyllia's Left Knout/Right Knout attacks.
    (7)

  7. #87
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AxlStream View Post
    They've toned down early savage fight to the point floors 1 and 2 are trivial to pretty much anybody familiar with MMO gameplay at an intermediate level. EX is so easy anybody can do it with PUGs within 1 lockout. They pruned all abilities that added depth to most jobs and allowed people to be more than their designated roles. Yet you want to make it even MORE accessible? At some point why not slash the bosses HP by 80%. Will that satisfy you, you savages?
    And after all that, we get people clicking off buffs.
    (6)

  8. #88
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ardox View Post
    Or you could teach them
    You can't teach someone unwilling to learn.
    (9)

  9. #89
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,504
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    They do plenty to help these players.

    Have you seen the rolls these players are blessed with for loot? I'm tempted to purposely mess-up in farm parties in case a mount actually drops.

    /s
    (3)
    Last edited by Cidel; 07-24-2019 at 03:54 PM.

  10. #90
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alucard135 View Post
    And after all that, we get people clicking off buffs.
    /triggered/
    (5)

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