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  1. #131
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I agree, it feels like there is almost a bit too much natural heat generation. Seems like nearly every fight there's a point where you're at 55 heat and BS/Wildfire is coming off cooldown. A long shot on my part, but it seems like it's mainly due to how you have to delay hypercharge based on Drill/Air Anchor timers, and I wonder if changing those to oGCD (with adjusted potency ofc) would help alleviate that since you could then weave them in to hypercharge windows instead of sitting on heat.
    (1)

  2. #132
    Player
    Ayanumi's Avatar
    Join Date
    Sep 2015
    Posts
    40
    Character
    Jaco Daify
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Came snooping for a lil nostalgia of ShB release reactions, hope next live letter coming up addresses even 1 of these, another potency tweak and nothing else will really just secure ShB as another expac of ignoring MCH feedback.
    (0)

  3. #133
    Player
    Guurzak's Avatar
    Join Date
    Dec 2019
    Posts
    5
    Character
    Jihan Kha
    World
    Ultros
    Main Class
    Scholar Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I agree, it feels like there is almost a bit too much natural heat generation. Seems like nearly every fight there's a point where you're at 55 heat and BS/Wildfire is coming off cooldown. A long shot on my part, but it seems like it's mainly due to how you have to delay hypercharge based on Drill/Air Anchor timers, and I wonder if changing those to oGCD (with adjusted potency ofc) would help alleviate that since you could then weave them in to hypercharge windows instead of sitting on heat.
    The fact that you can't play the class on completely braindead autopilot and get 100% of maximum possible DPS out of your abilities doesn't seem like it's a problem. If a reasonably competent player can get reasonably competent performance out of the job, I think it's fine to leave room for custom optimization to each specific fight to get an extra few percent.
    (2)

  4. #134
    Player
    TheHyperFusion's Avatar
    Join Date
    Dec 2019
    Posts
    54
    Character
    Saraza Nerthai
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Took me a bit to re-find this thread. But anyways... Hello! I've been working on MCH lately (got it to 80 a few weeks ago). I remember this thread and the talk about Wildfire (WF), Hypercharge (HC), and Heat Blast (HB), and I decided to try my hand at this.

    To start, I have been looking at my normal latency, averaging around 71ms per ping at around 10-11pm EST (or around 2-3am server time, on Balmung/Crystal DC). While I do use a controller, it ought to have pretty well the normal delay that a keyboard would have for input (or so I would assume).

    I decided to try to see how many of the HBs I could feasibly weave into WF, or more specifically, how many I could get into the HC window. I was using Striking Dummies available in-game to try this out myself, and I'm heavily estimating the fractions of seconds, as I have no way to actually time it except by watching closely to the cooldown pinwheel and kinda saying "That looks around 1/4 around, so..." But anyway, onwards.

    Test 1) Macro of WF, 0.5 seconds, then HC. This works, but there seems to be just over a half-second delay before Heat Blast becomes available, so I could not get the 6th HB in. Changed directions to Test 2.

    Test 2) I set HC directly next to HB to minimize time between HC activation and 1st HB. Doing this, I get around probably a quarter to just under half a second delay before 1st HB is usable. I did this test multiple times (15-20, at a guess).

    In either case, I've realized that, while using HB, I can press the button when it's a little under 75% through cooldown, and it will register it as being 'good' for the cooldown so it actually fires - too early and it doesn't register at all and therefore causes a delay in the next input. While doing this, I have been doing nothing except focusing solely on making sure my timing for Heat Blast is as good as I can possibly get it.

    And yet, no matter how many times I try... I can only get five HBs into the window. When I said I could press HB at 75% and it still register as a good use of the ability, even if I get it while it's still available right near the end of HC, even when I have time-after-time been able to have it register as the use of the ability for the rest of the duration, it seems to pause for a quarter second or so and then gives me the 'Cannot Use Yet' error instead.

    I really did try to get the elusive 6th HB, but never could. Of course, I am able to get in a Heated Split/Slug/Clean Shot just before WF is up under these ideal conditions, therefore getting a sixth proc for it - but again, I'm just able to get it with perhaps half a second to spare.

    So, if we are to assume that WF is built around a "six proc" window, I would think that either HC needs around another 0.5 to 1 second more on its duration, or WF would need another 0.5 to 1 second more on its duration.
    (0)

  5. #135
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TheHyperFusion View Post
    snip
    Macros dont work in .5 intervals, so youre likely losing time with that double weave. In general dont use macros
    (0)

  6. #136
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by TheHyperFusion View Post
    So, if we are to assume that WF is built around a "six proc" window, I would think that either HC needs around another 0.5 to 1 second more on its duration, or WF would need another 0.5 to 1 second more on its duration.
    Hypercharge gives you enough time to execute 5 (Five) Heat Blasts.
    Wildfire is buily around a 6 hits window where the 6th hit is not a Heat Blast. Wildfire->Air Anchor->Hypercharge->5x Heat Blast is one of the few ways to do it. An alternetive would be double weaving Wildfire+Hypercharge->5x Heat Blast->GCD
    (0)

  7. #137
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Time to do some necromancy. Interestingly enough, it seems like MCH is the only class left without a charge system to alleviate ping problems. DRK got a Bloodweapon fix today in 6.1, meanwhile the issues in this thread are still relevant. DRG had their jump animation locks shortened yet again, meanwhile MCH struggles with Gauss Round, Ricochet, and Heat Blast animation locks. Of course, there are many ways MCH ping problems could be improved upon, and the many options collected in the OP are still relevant.

    Here's a compilation of some possible fixes:
    - Make Heat Blast available outside of Hypercharge at lower potency and without cooldown reduction effect.
    - Reduce the effect of cooldown reduction to 10s or less (down from 15s).
    - Increase the maximum charges of Gauss Round and Ricochet to 4 (up from 3).
    - Increase the recast time of Gauss Round and Ricochet to 40s (up from 30s).
    - Increase Heat Blast gcd to 2.0s or to an even slower speed (up from 1.5s).
    - Increase Hypercharge duration to 9 seconds (up from 8s).
    - Lower the animation locks on Heat Blast, Gauss Round and Ricochet to well below standard levels.
    (6)

  8. #138
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Very interesting thread from 2019 during 5.05 patch changes? Curious, has SE touched upon addressing/fixing MCH much since then in the now late 2022, 6.21 current patch?
    (5)

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