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  1. #1621
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I don't agree with the notion BLU couldn't have been a normal job, it very easily could have been, how true to BLU it would be is a story for another thread as while Red works and a lot are happy with it, some hate how it's not how it is in other FF's so you're never going to please everyone.

    The actual question is would there be a BLU? There are so many jobs across the FF franchise, even if 14 continues on for many years only a fraction of them are going to make it in, less so as the devs have expressed a desire to try some 14 exclusive jobs at some point, further limited the space for people hoping their fave makes it in.
    BLU may have simply never made the cut, given their stance on it, same with their stance on pet jobs making Pup and Beast Master super unlikely, enter limited "jobs" (still feel they should be called something else) this is where there is no right or wrong answer I get you wanting BLU to be a full job and I understand if it's this or nothing some of you would rather nothing I personally would rather take a limited job over nothing and actually enjoy BLU in its current form.

    The problem is, if 5.1 comes and BLU fails so spectacularly that SE considers it a total loss it's not going to get reworked like a job would, because it's not a job, they won't be able to turn around and just make it a full caster, it'll get treated like what it is, side content.
    The two most likely outcomes to BLU being deemed a failure by SE is:
    1: They just consider limited jobs a loss and abandon any further development on it and BLU simply dies a la LoV
    2: They treat it like Diadem and try and take everything they learn forward to improve the next limited job and if that works they likely put said improvements into BLU after.

    Given Yoshi and the team feel so adamantly that they can't get BLU to work with their vision in mind as a full job, then it's this or it dies, their not looking to make BLU a full job I don't agree with their reasoning though I understand it but given that stance limited BLU either works or it dies but to them that is the only BLU.
    (1)

  2. #1622
    Player

    Join Date
    Mar 2019
    Posts
    72
    I will say with 100% certainty that I, as a person without any game development experience or story writing abilities could figure out a way to make BLU a job that:
    1) fits in with the lore of blue mage while still retaining the unique ability acquirement
    2) make it possible to acquire abilities that make it similar to a regular dps
    3) allow it to run DF
    4) be max level
    5) allow it to rotate roles even. This would work be recognizing your class role type via spells you've enabled, similar to spec changes in WoW where you choose to change spec and thus xyz are enabled. If xyz are not available you can not pick the role yet.

    The problem is they never really wanted that to be the case I'm assuming.

    There are a variety of possibilities blu had, one was being a true multi-spec class. Others were at least being a dps that was melee and magic or ranged and magic. Nothing about how blu acquires abilities is what keeps it from DF/becoming a real job. What does is obviously thrown together skills that have no true purpose, no true cohesiveness and no true cds/resource system. blu is just a thrown together job and that's why it was limited. Truth is the job was probably designed to get people back into the game before ShB dropped and took them probably a month of very laid back development with the only real effort required being making animations and porting existing monster ones.

    What does make this job "limited" is SE being more limited than their limited job, all abilities in BLU's kit could be considered required to make it a full working dps/whatever, nothing about how BLU works prevents it from becoming a real normal job. Albeit with unique skill acquiring methods.

    All BLU requires is SE to actually properly build the skills, no one is going to care if the heals are nerfed if it can actually be played.
    (4)
    Last edited by Zsplash; 07-23-2019 at 10:23 PM.

  3. #1623
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Blue mage isn't want you want it to be then chose a different jobs. as I said you still won't accept SE term you want them and demand them to change this all what this thread is about your not happy the blue mage is design for more hardcore gamers in mind you want them make it like every other jobs. isn't the issue you as casual gamers want hardcore content change for you this seem be small example of this. you miss the concept of blue mage it about run across all the realm gather spell for different monster and beasts. I wonder how players are happy with blue mage that aren't comment on this thread. SE is will give content to hardcore gamers yet you want them nerf bat the content so you can use it too. miss the point of concept of blue mage for other ff titles.
    (0)

  4. #1624
    Player

    Join Date
    Mar 2019
    Posts
    72
    Quote Originally Posted by Savagelf View Post
    Blue mage isn't want you want it to be then chose a different jobs. as I said you still won't accept SE term you want them and demand them to change this all what this thread is about your not happy the blue mage is design for more hardcore gamers in mind you want them make it like every other jobs. isn't the issue you as casual gamers want hardcore content change for you this seem be small example of this. you miss the concept of blue mage it about run across all the realm gather spell for different monster and beasts. I wonder how players are happy with blue mage that aren't comment on this thread. SE is will give content to hardcore gamers yet you want them nerf bat the content so you can use it too. miss the point of concept of blue mage for other ff titles.
    I'll be honest I don't really understand any of this, but the job is dead as far as any interest in it as it is.

    Doesn't matter how someone dresses it up, no one missed the concept of BLU. BLU was a concept used to manipulate players more likely than anything.

    Sad part is people were never upset about it because oh hey I can go acquire abilities that I'll never use again on my dead job and that's fun until you realize the hunt for abilities ends and SE actually doesn't care about the job. It was practically designed in a way where given enough time people would forget about it rather than go into a fit of rage. Viera male rage is probably the strongest sentiment I've ever seen in this game. lol, but getting a junk job with no future was fine.

    The argument that you can pick another job is similar to me walking into the viera male rage thread and saying, problem solved, pick another race. Also, that SE's concept for a job is too above is similar to going hey, you just don't understand the lore that will never allow this to happen. Viera males don't exist.

    I'll never understand how BLU did not become a PR nightmare, well played SE.
    (9)
    Last edited by Zsplash; 07-23-2019 at 10:39 PM.

  5. #1625
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Savagelf View Post
    Blue mage isn't want you want it to be then chose a different jobs. as I said you still won't accept SE term you want them and demand them to change this all what this thread is about your not happy the blue mage is design for more hardcore gamers in mind you want them make it like every other jobs. isn't the issue you as casual gamers want hardcore content change for you this seem be small example of this. you miss the concept of blue mage it about run across all the realm gather spell for different monster and beasts. I wonder how players are happy with blue mage that aren't comment on this thread. SE is will give content to hardcore gamers yet you want them nerf bat the content so you can use it too. miss the point of concept of blue mage for other ff titles.
    Could someone translate this to actual English? Whatever the case, Blue Mage is dead - and is a very weak class on its own. End of story. Make it a normal job and move on from this ludicrous 'limited job' idea. SE knows what people want, but will they follow through?
    (5)

  6. #1626
    Player

    Join Date
    Mar 2019
    Posts
    72
    Truth is I don't think they ever doubted that people would not like the job as is, that's why there's so obviously little variety in the skill set.

    I really don't think they ever intended to make it a full job nor do I think they'll even upkeep it so that it can go to say 60 because honestly, who would care? SE tends to realize its content is DoA and forget it as it should be.
    (2)

  7. #1627
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Savagelf View Post
    Blue mage isn't want you want it to be then chose a different jobs. as I said you still won't accept SE term you want them and demand them to change this all what this thread is about your not happy the blue mage is design for more hardcore gamers in mind you want them make it like every other jobs. isn't the issue you as casual gamers want hardcore content change for you this seem be small example of this. you miss the concept of blue mage it about run across all the realm gather spell for different monster and beasts. I wonder how players are happy with blue mage that aren't comment on this thread. SE is will give content to hardcore gamers yet you want them nerf bat the content so you can use it too. miss the point of concept of blue mage for other ff titles.
    Im not entirely sure what your definition of hardcore content is, but BLU aint it chief. I want to do actual hardcore content like savage and potentially ultimate on BLU. BLU content atm IS casual content. Its just hella grindy
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #1628
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    yes grind to get skill I define that hardcore because it require stragtic to get skill and use them in a fashion in select events it also require ability to solo and use them these skill the a casual player doesn't away have. for example the fight in the arena require select skill and you require gain these skills to use them. let suppose beast master and pu0ppet master are add they require select pets and leveling up to meet a level. puppetmaster will require you get select parts for your puppet some are made by crafter other maybe drops in dungeon. doing I think that blue mage should solo only not necessary I think it should be open up to the squadron system allow you to use squadron to aquire magic spell through I agree that it should remain limited. first off not every combat job need be hoke to the raid/dungeon pony show. some combat jobs should not require end game raid yet require different end game content. end game content can be many thing I think blue mage and beast master a puppetmaster are in they own right end game content because the machinac for them are very different then the one for other jobs.

    blue mage require you to know which mobs give which spell this require research and knowledge of mobs location. I think issue is people don't want a new type end game content that not require more focus on farm the skill me personal at first I disagree with this type concept then I realize how nice it is not require the players to grind another job up to lvl 80 or such and have job unbound to the whole end game raid and dungeon concept because allow one focus different aspect of end game content that more fun to doing, it require you focus on have be competition to get better gear would I like them to introduce level to blue mage yes. I would I think they should doing 10 lvl at time with new blue mage spells yet I also suggested them add a artifact weapons. hard core end game content came be different per job. I would say that raid and dungeon are more focus on end game focus casual gamers. while grind till you get spell in blue mage isn't because it require patients and willness commit focus on that spell. see casual player want everything even the stuff hardcore gamers have this why blue mage is hard core because it machinac are very different then normal dps tank and healer machinac it not cute and dry it not connect to trinity in this fashion

    funny how player complain about job connect to the trinity machinac and now they have one that isn't and they still complain about not be connect to trinity. I knew if bst puppetmaster was going introduce then it be different as is blue mage sure I want them to be part of raiding but I came realize that can't away be the case
    (0)
    Last edited by Savagelf; 07-23-2019 at 11:37 PM.

  9. #1629
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Savagelf View Post
    yes grind to get skill I define that hardcore because it require stragtic to get skill and use them in a fashion in select events it also require ability to solo and use them these skill the a casual player doesn't away have. for example the fight in the arena require select skill and you require gain these skills to use them. let suppose beast master and pu0ppet master are add they require select pets and leveling up to meet a level. puppetmaster will require you get select parts for your puppet some are made by crafter other maybe drops in dungeon. doing I think that blue mage should solo only not necessary I think it should be open up to the squadron system allow you to use squadron to aquire magic spell through I agree that it should remain limited. first off not every combat job need be hoke to the raid/dungeon pony show. some combat jobs should not require end game raid yet require different end game content. end game content can be many thing I think blue mage and beast master a puppetmaster are in they own right end game content because the machinac for them are very different then the one for other jobs.

    blue mage require you to know which mobs give which spell this require research and knowledge of mobs location. I think issue is people don't want a new type end game content that not require more focus on farm the skill me personal at first I disagree with this type concept then I realize how nice it is not require the players to grind another job up to lvl 80 or such and have job unbound to the whole end game raid and dungeon concept because allow one focus different aspect of end game content that more fun to doing, it require you focus on have be competition to get better gear would I like them to introduce level to blue mage yes. I would I think they should doing 10 lvl at time with new blue mage spells yet I also suggested them add a artifact weapons. hard core end game content came be different per job. I would say that raid and dungeon are more focus on end game focus casual gamers. while grind till you get spell in blue mage isn't because it require patients and willness commit focus on that spell. see casual player want everything even the stuff hardcore gamers have this why blue mage is hard core because it machinac are very different then normal dps tank and healer machinac it not cute and dry it not connect to trinity in this fashion


    Edit: a non snide response to this post. BLU took me an afternoon of grind with my mates to get to 50 and beat all of masked carnival and another afternoon to get all the skills bar like 3. Its not even a hardcore grind, the leveling and learning is minimal effort tickboxing and playing the class is fairly simple. So again not hardcore, also im not sure if you use alts but your main here on the forums doesnt even have blu unlocked
    (4)
    Last edited by ReiMakoto; 07-23-2019 at 11:55 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #1630
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    I do have blue mage sir I just pefer unlock different characters.
    (0)

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