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  1. #3
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    This would be great. The number of times I've had to cut off my cast or took a hit because I didn't want to delay my rotation by more than I already was going to is insane. Currently SAM already feels a little weak due to its pDPS not being much higher than (if not equal to) DRG while having no rDPS (unlike DRG) and having to constantly delay our rotation due to casts is just depressing.

    Quote Originally Posted by Naoki34 View Post
    We are already above everyone except BLM and up close.
    This cast time has never been a problem since SB, it's just a shot to take.
    2 things:

    First our pDPS is BARELY higher than DRG, and most of the time it is actually equal due to delays caused by AoEs and movement interrupting our casts.

    Secondly we had ONE casting ability in SB, we now have an additional that is used immediately after the first, which means we need 4-5 seconds of being able to stand still so we don't interrupt our cast and extend how long it will take before we can line everything up again. You know this, not sure why you think "knowing the fight" somehow addresses the issues a melee range caster faces in AoE and movement heavy fights.
    (5)
    Last edited by Rivxkobe; 07-23-2019 at 10:13 PM.
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH