Quote Originally Posted by Nora_of_Mira View Post
the problem with potions THAT strong is that Savage groups would create strategies around them to save mana/increase uptime or w/e you can think of. (think of how we abuse tank LB3 whenever we can).

Hyperbole: A strategy based on item usage would eventually increase their market value, crafters would rejoice, but then people excluded from the content will complain they were kicked from party for not bringing said potions and post about it on these forums.
To be very honest, is that so bad? I mean, raiders already make heavy use of stat++ potions and food.. Cooldowns is already super long, maybe you'll get the healer to DPS during 2 or 3 tank busters during a fight? With the amount of DPS healers can do at the moment... I personally don,t tink it would upset the balance that much