Quote Originally Posted by Awful View Post
I know this is off topic but that's extremely wrong, any build can work in PoE I played a Cast While Channeling/Volatile Dead/Scorching Ray Chieftain in Betrayal League on HC got to lvl 95 and died to Guardians before Uber Elder, a build can work it's the investment in PoE so that doesn't apply here at all and no one played Chieftain because it wasn't meta.

On topic no talents aren't gonna help with "choice" Legion and WoD started this trend with talents every milestone and the talents ranged from meta > passable > garbage, people are gonna go with the best talents and not bother with the garbage ones. I did Mythic+ mostly in Legion and BfA and you'd go with the best talents for Blood DK which is what I played, you'd hardly switch your talents out even despite the modifiers for the week because the talents you had were already so strong compared to the other ones.

Would I like more choice in XIV? Sure, but I don't like the illusion of choice if it was a concrete thing that if I could swap between outside of raids to benefit me for another raid then maybe I could see that it'd be engaging.
Yeah, any build can work in PoE. That's why Berserkers were outnumbered by unpromoted Witches for a while, because they worked right? This is however something we can take to PMs.

The point I'm trying to make is that the idea of a talent system is interesting in a vacuum. But with context of the game's fights, how the devs balance, and the community; I do not see how adding talents changes much about the game beyond being fresh and different for about a month before the math gets cracked.