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  1. #11
    Player
    foussi's Avatar
    Join Date
    Mar 2018
    Posts
    200
    Character
    Magnus Avalon
    World
    Omega
    Main Class
    Red Mage Lv 90
    The gcd is pretty much fine as it is now and like the game isn't fast paced. And some classes would be pretty much overpowered or straight up would attack too fast if the gcd is lowered.
    *Looks at blackmage*

    And it probably prevents us from destroying bosses in seconds.
    (0)
    Last edited by foussi; 07-23-2019 at 02:42 PM.

  2. #12
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    I always like this argument. "FFXIV is soooooo slooooooooow" -- says someone either playing a slow job, is low level, or isn't doing it right.

    Samurai is a medium-high-speed job, floating somewhere around 49 APM on a training dummy if you count positionals as just one button press (usually it's two, as most people right-click+strafe. In that case it'd be ~55.) For the record, 49 puts it right around Demonology Warlock, which is in the upper half speed-wise for WoW. It's true none of the jobs this expansion quite match up to the fastest WoW DPS specs (Fury Warrior at 67 apm, highest in FFXIV right now is Ninja at around ~55 for one-button positionals, ~60 for two.) Still, the difference isn't dramatically large, and many WoW refugees complain about there being too many mechanics to dodge during boss fights in FFXIV. That would certainly imply that FFXIV fights require more movement than WoW. I disagree however, as even a cursory glance at the world first race in WoW shows there's *plenty* of crap to dodge there, too.

    I'm kind of lowballing the FFXIV numbers btw. They're honestly probably a bit higher, as people generally stop casting whenever they have to be off a boss, and on someone like Innocence that's a decent amount (the jumps, the phase transition, getting marked with the big circle, etc. This means about 4%-ish offtime during a pull), so bump the FFXIV numbers up a tad if you'd like. And no, I'm not counting Bloodbath, Sprint, etc., just the rotational stuff. My WoW numbers come from SimCraft, which is literally "this is you playing at your absolute maximum" and also doesn't include defensives for non-tanks. Any APM above the listed amount is wasted APM.

    Also, I can kinda tell why you think the combat in this game is slow. If you need help with Samurai and pushing buttons faster there's resources you can turn to (The Balance is pretty good), but in general you should be doing ~30% more APM than you are now. Most of the time for melee it's simply a lack of confidence in your rotation (which causes hesitation as you stop to think what button to press next) or fear of keeping high uptime on the boss (dodging very far from bosses to avoid mechanics instead of staying on it.)

    And if anyone says "but positionals don't count lol" -- it's literally you pressing a button to get more DPS. It counts as an action.
    (8)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #13
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Powercow View Post
    I always like this argument. "FFXIV is soooooo slooooooooow" -- says someone either playing a slow job, is low level, or isn't doing it right.
    I mean... you can take a quick peak at his fflogs to tell that even with his super slow 2s GCDs he can't press buttons right and plays SAM incorrectly.
    Meanwhile me here on my summoner double triple weaving lol and want even slower GCD...
    (9)
    Last edited by Angry_Evil; 07-23-2019 at 06:33 PM.

  4. #14
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xyr View Post
    Out of all the MMORPG(s) I've played(WoW, Black Desert, Tera, ESO, Blade and Soul, Guild Wars 2, and FFXIV), FFXIV has the longest GCD and the most clunky combat. I don't know what was the design intent behind such a long recast time? Have you guys ever been stunned for 2.5s during combat? It feels like 2 hours. That's how it feels to sit there waiting for that 2.5s every skill. Even stacking Skill Speed + 13% from my buff only reduce it to 2seconds.

    IMO, in terms of content, FFXIV is only behind WoW. In terms of graphics, it is only behind Black Desert, but in terms of combat it's really near last out of all the popular MMOs. FFXIII-3 and FFXV both had great and fluid combat, so why can't FFXIV after numerous expansions?
    Are you bothering to weave your oGCDs in between your GCDs? Aside from the occasional proc drought on Dancer, I'm pretty much constantly pushing buttons. Not to mention queuing up my next WS so that it goes off as soon as that GCD finishes.
    (2)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  5. #15
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Maybe try playing something a little more complex? SAM isn't exactly the most complex DPS in the game.
    (0)

  6. #16
    Player
    Juanpierre's Avatar
    Join Date
    Feb 2016
    Posts
    24
    Character
    Juan Pierre
    World
    Exodus
    Main Class
    Paladin Lv 80
    Try a ninja and you won't feel like things are slow lol.

    But I will say that when I first started the game, I had the same feeling. Came from WoW with a 1.5s GCD, and this game felt slow and clunky. But I got used to it quick and saw the reasoning at higher levels with all of the oGCD weaving. To do that correctly you need timing and dexterity.
    (0)

  7. #17
    Player
    brasteir's Avatar
    Join Date
    Jun 2017
    Posts
    43
    Character
    Sigrid Blackthorne
    World
    Phoenix
    Main Class
    Warrior Lv 53
    I've played a lot of gw2 and wow but in this game the fights get so hairy sometimes and they demand a lot of attention that when I have that rare moment I've exhausted ogcd's (mch particularly) I'm relieved I can just do my basic combo and focus on doing mechanics. Also I think in wow they did something to the gcd, I was playing bfa on my outlaw rogue and it was so jank because animations would end before the gcd came up. What made the long gcd tolerable for me in ffxiv was that the animations were long also.
    (0)

  8. #18
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    I thought the same until i hit endgame content etc,now it doesnt bother me and i can see why they dont do it like WoWs etc. theyd have to change core stuff overall for these to work~
    Anyway i kinda like the way XIV plays atm with GCDs etc
    (0)

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I too wish I could break my 123 keys when Titan breaks out his SPODLERS? .
    (1)

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    actually 1.0 had no gcds at all. i believe they just had stamina and animation times. Gcds came with arr i think, some people wanted slower combat, and less button presses.

    imo the gcd system is not that good for combat, but many of yall like it so, its clearly debatable
    (0)

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